# Original Developers — BattleTech (Tesla 4.10, Virtual World Entertainment, 1995-96) This project reconstructs a game that a small team at Virtual World Entertainment built three decades ago. They deserve to be named. **Sources, strongest first.** (1) **The printed credits page** — supplied by VGL Lynx on 2026-07-21, preserved at `reference/manual/credits_page.webp` (period document; the definitive roster below). (2) *Source archaeology*: the surviving 1995-96 file headers carry per-file modification tables with author initials (`// MM/DD/YY WHO what`). (3) *Oral history*: the initials were first identified from memory by **VGL Lynx** (who was in the room — "I was there the night we got to watch a Thor walk on terrain in multiplayer for the first time, on a Red Planet map") with additions from **Cyd**; the printed page then confirmed and corrected the recollections. ## The credits page (verbatim) | Role | Name | |---|---| | Producer and Designer | **Jordan Weisman** | | Art Director | **David McCoy** | | Technical Director | **J.M. Albertson** | | Audio Director | **Eric Huffman** | | Corporate Director of Technology | **Bill Redmann** | **Software Engineers** | Specialty | Name | |---|---| | Framework and Simulation Design | **J.M. Albertson** | | Secondary/Auxiliary Screens and Low Level I/O | **Chris Brewer** | | Low Level I/O Design and Programming | **Marek Ciolek** | | Framework and 3D Video Rendering | **Greg Corson** | | Animation Simulations and Tools | **Jerry Edsall** | | Macintosh Design and Programming | **Garth Hermanson** | | Framework and 3D Audio System | **Eric Huffman** | | Simulation Code and Cameras | **Joanna Mason** | | Graphics Research and Art Tools | **Ken Olsen** | | Simulation Code and 'Mech Internal Systems | **Gabe Underwood** | **Artists & Animators** — 3D Art and Animations: **Tom Burlington, Duane Molitor, David McCoy, Lex Story**; Allen Workshop 2D Art: **Victor Bonilla, Tom Peters**. **Software Tools Group Leader:** Ken Olsen. **Sound Samples/Designs:** **Bing McCoy, Tom Effinger, Eric Huffman**. Ten software engineers, six artists — matching VGL Lynx's recollection ("dev team was maybe 8 people, 6 people on art; MUNGA by a smaller internal team, crossovers, everything internal") almost exactly. ## Initials in the surviving source ↔ the credits | Initials | Person | Their credited specialty | Seen in (examples) — and what this project found there | |---|---|---|---| | **JM** | J.M. Albertson (Technical Director) | Framework and Simulation Design | `BTDIRECT.HPP`, `BTMSSN.CPP/.HPP`, `BTTEAM.CPP` — the mission/director framework | | **ECH** | **Eric Huffman** *(corrects the oral-history guess "Eric Nichols")* | Framework and 3D Audio System | `BTCNSL.CPP`, `BTMSSN.*`, `BTREG.CPP` | | **CPB** | Chris Brewer | **Secondary/Auxiliary Screens** and Low Level I/O | `BTL4MODE.CPP/.HPP`, `BTL4GALM.HPP`, `BTL4GRND.HPP` — the MFD gauge/mode layer this project reconstructs; his 30-year-old `BTL4MODE.HPP` mode-bit table answered a 2026 bug | | **GDU** | Gabe Underwood | Simulation Code and **'Mech Internal Systems** | `GAUSS.CPP/.HPP`, `SEEKER.HPP`, `BTSCNRL.CPP` — the heat/coolant/generator/seek-voltage economy this project spent days inside is his | | **JMA** | Joanna Mason *(the inferred mapping, confirmed)* | Simulation Code and Cameras | `BTREG.CPP/.HPP`, `TURRET.HPP` | | **GAH** | Garth Hermanson | Macintosh Design and Programming | `BTCNSL.CPP` | | **MC** | Marek Ciolek (hardware-side initials, per Cyd) | Low Level I/O Design and Programming | (the RIO/serial layer) | | **AC** | *(still unresolved — raised by Cyd for hardware design; not on this credits page)* | | | ## Notes - **Jordan Weisman** — FASA co-founder and the creator of the BattleTech universe — is the credited producer/designer. - The credits page may correspond to one of the pages missing from our manual scan (`reference/manual/Tesla40_BT_manual.pdf`, p2-3 noted missing). - As David "Auric" Hernly put it when these names came up: *"They were inventing the future."* People still walk up to the 30-year-old pods at Gen Con and, per Auric, "their minds are blown... STILL." ## Corrections If you are one of these people (or know them) and a name, spelling, or attribution here is wrong: corrections are gladly taken — this file exists to credit you properly.