records; also the 2007 call-counter clock stub + two crash fixes
User-reported: peer mechs turn/move choppy ("missing frames"). Measured per-frame
(BT_REPL_HDG): 13% of frames the replicant's heading STALLED, 11% it JUMPED 2-6x.
THREE layered defects found:
1) THE CLOCK STUB (engine substrate): TIMESTUB.cpp's GetRTC/GetHiRes were 2007
`return time++` call-counters -- the "clock" advanced per CALL, not per ms --
and TIMESTUB won the /FORCE duplicate-symbol race over the REAL QPC clock in
L4TIME.cpp (LNK4006). Every Now()-domain consumer (dead-reckon above all) ran
on call-count pseudo-time. Removed TIMESTUB from the build; L4TIME covers every
symbol. [The real clock alone did NOT cure the chop -- but it was objectively
broken and un-gated the two latent bugs below.]
2) TWO CRASH FIXES the real clock exposed:
- legAnimationState@0x3b0 never ctor-initialized (the task-#56 0xCDCDCDCD
family): the type-3 writer re-dispatches SetBodyAnimation(legAnimationState)
on the WRITER; a record emitted before the leg SM's first tick passed raw
0xCDCDCDCD as a clip index -> AV (cdb-pinned, mech2.cpp:233). Init 0.
- Replicants were SERIALIZING update records: the tail WriteSimulationUpdate ran
for every instance, and the port's replicant leg-SM accommodation (task #50)
calls ForceUpdate -> replicants emitted derived/uninitialized state into the
stream. Master-gated; replicant marks discarded (master-authoritative).
3) THE CHOP ITSELF: the master's resync send-gate compares localOrigin vs
projectedOrigin -- the PEER-ESTIMATE mirror -- but the port master never
maintained projectedOrigin (the bring-up drive replaced Mover::Perform; the
engine only updates the projection inside replicant-only DeadReckon). Stale
mirror -> |local-projected| > deadband EVERY frame -> a type-4 re-base record
EVERY frame -> the replicant hard-copied the master's deadband-quantized
heading each frame (the engine lerp never engaged; nextUpdate always behind
till) -> stall/snap beat = the chop. FIX: advance the mirror each frame by the
last-SENT angular velocity (what the peer is extrapolating) and re-base it in
the type-4 writer. Records now flow only on TRUE drift (~1 per 5 frames in a
steady spin), the replicant extrapolates smoothly between them, and the lerp
horizon finally engages. Measured: STALLS 13%->1%, JUMPS 11%->1% (residue: tiny
sub-degree backward corrections on record arrival -- inherent dead-reckon
overshoot the lerp absorbs).
Diag probes: BT_REPL_HDG (per-frame replicant heading + dead-reckon internals),
BT_REPL_TRN (replicant turn/leg state). scratchpad/clockcrash_bp.txt (cdb).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
340 lines
12 KiB
CMake
340 lines
12 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(bt411 CXX)
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set(CMAKE_CXX_STANDARD 14)
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# BattleTech 4.11 -- Virtual World Entertainment pod BattleTech (Tesla rel 4.10)
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# reconstructed on the shared RP411 Windows engine. Build 32-bit (Win32) with
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# the VS2019 BuildTools instance -- see README.md for the exact configure line.
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# Run from the content dir: cd content && ../build/Debug/btl4.exe -egg DEV.EGG
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# --- external dependency: legacy DirectX SDK (June 2010); override with -DDXSDK=... ---
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set(DXSDK "C:/Program Files (x86)/Microsoft DirectX SDK (June 2010)" CACHE PATH "Legacy DirectX SDK root")
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set(BT_DEFS WIN32 _WINDOWS UNICODE _UNICODE NOMINMAX
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_CRT_SECURE_NO_DEPRECATE _CRT_SECURE_NO_WARNINGS
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_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS)
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set(BT_OPTS /permissive /W0 /wd4996 /EHsc /bigobj /MP)
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#===========================================================================#
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# Engine: MUNGA (shared sim/render engine) + MUNGA_L4 (Win32/D3D9 HAL).
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# The 2007 RP411 Windows engine, carrying our BT render/loader work
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# (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow models).
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# Include path is DXSDK + shim ONLY -- adding MUNGA dirs shadows <time.h>.
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#===========================================================================#
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add_library(munga_engine STATIC
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"engine/MUNGA/AFFNMTRX.cpp"
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"engine/MUNGA/ANGLE.cpp"
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"engine/MUNGA/ANIMTOOL.cpp"
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"engine/MUNGA/APP.cpp"
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"engine/MUNGA/APPMGR.cpp"
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"engine/MUNGA/APPMSG.cpp"
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"engine/MUNGA/APPTASK.cpp"
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"engine/MUNGA/AUDCMP.cpp"
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"engine/MUNGA/AUDENT.cpp"
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"engine/MUNGA/AUDIO.cpp"
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"engine/MUNGA/AUDLOC.cpp"
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"engine/MUNGA/AUDLVL.cpp"
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"engine/MUNGA/AUDMIDI.cpp"
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"engine/MUNGA/AUDREND.cpp"
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"engine/MUNGA/AUDSEQ.cpp"
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"engine/MUNGA/AUDSRC.cpp"
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"engine/MUNGA/AUDTIME.cpp"
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"engine/MUNGA/AUDTOOLS.cpp"
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"engine/MUNGA/AUDWGT.cpp"
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"engine/MUNGA/AUDWTHR.cpp"
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"engine/MUNGA/AVERAGE.cpp"
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"engine/MUNGA/BNDGBOX.cpp"
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"engine/MUNGA/BOXCONE.cpp"
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"engine/MUNGA/BOXDISKS.cpp"
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"engine/MUNGA/BOXIRAMP.cpp"
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"engine/MUNGA/BOXLIST.cpp"
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"engine/MUNGA/BOXRAMP.cpp"
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"engine/MUNGA/BOXSOLID.cpp"
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"engine/MUNGA/BOXSORT.cpp"
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"engine/MUNGA/BOXSPHR.cpp"
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"engine/MUNGA/BOXTILE.cpp"
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"engine/MUNGA/BOXTREE.cpp"
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"engine/MUNGA/BOXWEDGE.cpp"
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"engine/MUNGA/CAMINST.cpp"
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"engine/MUNGA/CAMMGR.cpp"
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"engine/MUNGA/CAMMPPR.cpp"
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"engine/MUNGA/CAMSHIP.cpp"
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"engine/MUNGA/CHAIN.cpp"
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"engine/MUNGA/CMPNNT.cpp"
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"engine/MUNGA/COLLASST.cpp"
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"engine/MUNGA/COLLORGN.cpp"
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"engine/MUNGA/COLOR.cpp"
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"engine/MUNGA/CONSOLE.cpp"
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"engine/MUNGA/CONTROLS.cpp"
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"engine/MUNGA/CSTR.cpp"
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"engine/MUNGA/CULTURAL.cpp"
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"engine/MUNGA/DAMAGE.cpp"
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"engine/MUNGA/DIRECTOR.cpp"
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"engine/MUNGA/DOOR.cpp"
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"engine/MUNGA/DOORFRAM.cpp"
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"engine/MUNGA/DROPZONE.cpp"
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"engine/MUNGA/ENTITY.cpp"
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"engine/MUNGA/ENTITY2.cpp"
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"engine/MUNGA/ENTITYID.cpp"
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"engine/MUNGA/ENVIRNMT.cpp"
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"engine/MUNGA/EVENT.cpp"
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"engine/MUNGA/EVTSTAT.cpp"
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"engine/MUNGA/EXPLODE.cpp"
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"engine/MUNGA/EXPTBL.cpp"
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"engine/MUNGA/EXTNTBOX.cpp"
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"engine/MUNGA/EYECANDY.cpp"
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"engine/MUNGA/FILESTRM.cpp"
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"engine/MUNGA/FILESTUB.cpp"
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"engine/MUNGA/FILEUTIL.cpp"
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"engine/MUNGA/GAUGALRM.cpp"
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"engine/MUNGA/GAUGE.cpp"
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"engine/MUNGA/GAUGMAP.cpp"
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"engine/MUNGA/GAUGREND.cpp"
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"engine/MUNGA/GRAPH2D.cpp"
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"engine/MUNGA/HASH.cpp"
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"engine/MUNGA/HOST.cpp"
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"engine/MUNGA/HOSTMGR.cpp"
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"engine/MUNGA/ICOM.cpp"
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"engine/MUNGA/INTEREST.cpp"
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"engine/MUNGA/INTORGN.cpp"
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"engine/MUNGA/ITERATOR.cpp"
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"engine/MUNGA/JMOVER.cpp"
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"engine/MUNGA/JOINT.cpp"
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"engine/MUNGA/LAMP.cpp"
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"engine/MUNGA/LATTICE.cpp"
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"engine/MUNGA/LINE.cpp"
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"engine/MUNGA/LINK.cpp"
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"engine/MUNGA/LINMTRX.cpp"
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"engine/MUNGA/MAPTOOL.cpp"
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"engine/MUNGA/MATRIX.cpp"
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"engine/MUNGA/MEMBLOCK.cpp"
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"engine/MUNGA/MEMREG.cpp"
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"engine/MUNGA/MEMSTRM.CPP"
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"engine/MUNGA/MISSION.cpp"
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"engine/MUNGA/MODE.cpp"
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"engine/MUNGA/MODTOOL.cpp"
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"engine/MUNGA/MOTION.cpp"
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"engine/MUNGA/MOVER.cpp"
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"engine/MUNGA/MTRXSTK.cpp"
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"engine/MUNGA/NAMELIST.cpp"
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"engine/MUNGA/NETWORK.cpp"
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"engine/MUNGA/NODE.cpp"
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"engine/MUNGA/NORMAL.cpp"
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"engine/MUNGA/NOTATION.cpp"
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"engine/MUNGA/NTTMGR.cpp"
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"engine/MUNGA/OBJSTRM.cpp"
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"engine/MUNGA/ORIGIN.cpp"
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"engine/MUNGA/PLANE.cpp"
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"engine/MUNGA/PLAYER.cpp"
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"engine/MUNGA/PLUG.cpp"
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"engine/MUNGA/POINT3D.cpp"
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"engine/MUNGA/RANDOM.cpp"
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"engine/MUNGA/RAY.cpp"
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"engine/MUNGA/RECEIVER.cpp"
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"engine/MUNGA/RECT2D.cpp"
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"engine/MUNGA/REGISTRY.cpp"
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"engine/MUNGA/RENDERER.cpp"
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"engine/MUNGA/RESOURCE.cpp"
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"engine/MUNGA/RETICLE.cpp"
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"engine/MUNGA/RNDORGN.cpp"
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"engine/MUNGA/ROTATION.cpp"
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"engine/MUNGA/SCALAR.cpp"
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"engine/MUNGA/SCHAIN.cpp"
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"engine/MUNGA/SCNROLE.cpp"
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"engine/MUNGA/SEGMENT.cpp"
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"engine/MUNGA/SET.cpp"
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"engine/MUNGA/SFESKT.cpp"
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"engine/MUNGA/SIMULATE.cpp"
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"engine/MUNGA/SLOT.cpp"
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"engine/MUNGA/SOCKET.cpp"
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"engine/MUNGA/SPHERE.cpp"
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"engine/MUNGA/SPLINE.cpp"
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"engine/MUNGA/SPOOLER.cpp"
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"engine/MUNGA/SRTSKT.cpp"
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"engine/MUNGA/SUBSYSTM.cpp"
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"engine/MUNGA/TABLE.cpp"
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"engine/MUNGA/TEAM.cpp"
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"engine/MUNGA/TERRAIN.cpp"
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"engine/MUNGA/TESTALL.cpp"
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"engine/MUNGA/TIME.cpp"
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# TIMESTUB.cpp REMOVED (2026-07-14): its GetRTC/GetHiRes were 2007 call-counter
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# stubs (`return time++` -- the "clock" advanced per CALL, not per ms) that WON
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# the /FORCE duplicate-symbol race over the REAL QueryPerformanceCounter clock
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# in L4TIME.cpp (LNK4006 "second definition ignored"). Every Now()-domain
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# consumer (dead-reckoning above all) ran on call-count pseudo-time -> the
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# replicant stall/jump chop. L4TIME.cpp covers every symbol TIMESTUB defined.
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"engine/MUNGA/TOOL.cpp"
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"engine/MUNGA/TRACE.cpp"
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"engine/MUNGA/TRACSTUB.cpp"
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"engine/MUNGA/TREE.cpp"
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"engine/MUNGA/UNITVEC.cpp"
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"engine/MUNGA/UPDATE.cpp"
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"engine/MUNGA/VCHAIN.cpp"
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"engine/MUNGA/VDATA.cpp"
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"engine/MUNGA/VECTOR3D.cpp"
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"engine/MUNGA/VECTOR4D.cpp"
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"engine/MUNGA/VERIFY.cpp"
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"engine/MUNGA/VIDREND.cpp"
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"engine/MUNGA/WATCHER.cpp"
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"engine/MUNGA/WRHOUS.cpp"
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"engine/MUNGA_L4/DXUtils.cpp"
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"engine/MUNGA_L4/L4APP.cpp"
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"engine/MUNGA_L4/L4AUDHDW.cpp"
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"engine/MUNGA_L4/L4AUDIO.cpp"
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"engine/MUNGA_L4/L4AUDLVL.cpp"
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"engine/MUNGA_L4/L4AUDRES.cpp"
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"engine/MUNGA_L4/L4AUDRND.cpp"
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"engine/MUNGA_L4/L4AUDTUL.cpp"
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"engine/MUNGA_L4/L4AUDWTR.cpp"
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"engine/MUNGA_L4/L4CTLTUL.cpp"
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"engine/MUNGA_L4/L4CTRL.cpp"
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"engine/MUNGA_L4/L4D3D.cpp"
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"engine/MUNGA_L4/L4DINPUT.cpp"
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"engine/MUNGA_L4/L4DPLMEM.cpp"
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"engine/MUNGA_L4/L4GAUGE.cpp"
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"engine/MUNGA_L4/L4GAUIMA.cpp"
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"engine/MUNGA_L4/L4GAUTUL.cpp"
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"engine/MUNGA_L4/L4GREND.cpp"
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"engine/MUNGA_L4/L4HOST.cpp"
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"engine/MUNGA_L4/L4ICOM.cpp"
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"engine/MUNGA_L4/L4KEYBD.cpp"
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"engine/MUNGA_L4/L4LAMP.cpp"
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"engine/MUNGA_L4/L4MOUSE.cpp"
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"engine/MUNGA_L4/L4MPPR.cpp"
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"engine/MUNGA_L4/L4NET.CPP"
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"engine/MUNGA_L4/L4PARTICLES.cpp"
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"engine/MUNGA_L4/L4PCSPAK.cpp"
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"engine/MUNGA_L4/L4PLASMA.cpp"
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"engine/MUNGA_L4/L4RIO.cpp"
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"engine/MUNGA_L4/L4SERIAL.cpp"
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"engine/MUNGA_L4/L4SPLR.cpp"
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"engine/MUNGA_L4/L4TIME.cpp"
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"engine/MUNGA_L4/L4TRACE.cpp"
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"engine/MUNGA_L4/L4TSTALL.cpp"
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"engine/MUNGA_L4/L4VB16.cpp"
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"engine/MUNGA_L4/L4VB8.cpp"
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"engine/MUNGA_L4/L4VIDEO.cpp"
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"engine/MUNGA_L4/L4VIDPER.cpp"
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"engine/MUNGA_L4/L4VIDRND.cpp"
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"engine/MUNGA_L4/L4VIDTUL.cpp"
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"engine/MUNGA_L4/L4WRHOUS.cpp"
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"engine/MUNGA_L4/WTPresets.cpp"
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"engine/MUNGA_L4/temp.cpp"
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"engine/MUNGA_L4/bgfload.cpp"
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"engine/MUNGA_L4/image.cpp"
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)
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target_include_directories(munga_engine BEFORE PRIVATE
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"${CMAKE_SOURCE_DIR}/engine/shim"
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"${DXSDK}/Include")
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target_compile_definitions(munga_engine PRIVATE ${BT_DEFS})
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target_compile_options(munga_engine PRIVATE ${BT_OPTS})
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#===========================================================================#
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# Game logic: reconstructed BT modules + surviving-original BT source.
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# Headers come from game/original/BT{,_L4} and the game/fwd shims
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# (which forward <NAME.hpp> -> the engine's NAME.h).
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#===========================================================================#
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add_library(bt410_l4 STATIC
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"game/reconstructed/ammobin.cpp"
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"game/reconstructed/btdirect.cpp"
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"game/reconstructed/btl4app.cpp"
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"game/reconstructed/btl4galm.cpp"
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"game/reconstructed/btl4gau2.cpp"
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"game/reconstructed/btl4gau3.cpp"
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"game/reconstructed/btl4gaug.cpp"
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"game/reconstructed/btl4grnd.cpp"
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"game/reconstructed/btl4mppr.cpp"
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"game/reconstructed/btl4mssn.cpp"
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"game/reconstructed/btl4pb.cpp"
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"game/reconstructed/btl4rdr.cpp"
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"game/reconstructed/btl4vid.cpp"
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"game/reconstructed/btplayer.cpp"
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"game/reconstructed/btvisgnd.cpp"
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"game/reconstructed/dmgtable.cpp"
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"game/reconstructed/emitter.cpp"
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"game/reconstructed/gnrator.cpp"
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"game/reconstructed/gyro.cpp"
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"game/reconstructed/heat.cpp"
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"game/reconstructed/heatfamily_reslice.cpp"
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"game/reconstructed/hud.cpp"
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"game/reconstructed/mech.cpp"
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"game/reconstructed/mech2.cpp"
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"game/reconstructed/mech3.cpp"
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"game/reconstructed/mech4.cpp"
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"game/reconstructed/mechdmg.cpp"
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"game/reconstructed/mechmppr.cpp"
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"game/reconstructed/mechsub.cpp"
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"game/reconstructed/mechtech.cpp"
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"game/reconstructed/mechweap.cpp"
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"game/reconstructed/messmgr.cpp"
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"game/reconstructed/mislanch.cpp"
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"game/reconstructed/missile.cpp"
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"game/reconstructed/misthrst.cpp"
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"game/reconstructed/myomers.cpp"
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"game/reconstructed/powersub.cpp"
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"game/reconstructed/projtile.cpp"
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"game/reconstructed/projweap.cpp"
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"game/reconstructed/searchlight.cpp"
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"game/reconstructed/seeker.cpp"
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"game/reconstructed/sensor.cpp"
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"game/reconstructed/seqctl.cpp"
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"game/reconstructed/thermalsight.cpp"
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"game/reconstructed/torso.cpp"
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"game/reconstructed/btstubs.cpp"
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"game/reconstructed/dpl2d.cpp"
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"game/original/BT/BTMSSN.CPP"
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"game/original/BT/BTREG.CPP"
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"game/original/BT/BTTEAM.CPP"
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"game/original/BT/BTSCNRL.CPP"
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"game/original/BT/BTCNSL.CPP"
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"game/original/BT/GAUSS.CPP"
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"game/original/BT/PPC.CPP"
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"game/original/BT_L4/BTL4MODE.CPP"
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"game/original/BT_L4/BTL4ARND.CPP"
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)
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target_include_directories(bt410_l4 BEFORE PRIVATE
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"${CMAKE_SOURCE_DIR}/engine/shim"
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"${CMAKE_SOURCE_DIR}/game/reconstructed"
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"${CMAKE_SOURCE_DIR}/game/original/BT"
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"${CMAKE_SOURCE_DIR}/game/original/BT_L4"
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"${CMAKE_SOURCE_DIR}/game/fwd"
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"${DXSDK}/Include")
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target_compile_definitions(bt410_l4 PRIVATE ${BT_DEFS})
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target_compile_options(bt410_l4 PRIVATE ${BT_OPTS})
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#===========================================================================#
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# Executable: btl4.exe (WinMain launcher + game lib + engine lib + D3D9/audio)
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#===========================================================================#
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add_executable(btl4 WIN32 "${CMAKE_SOURCE_DIR}/game/btl4main.cpp")
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target_include_directories(btl4 BEFORE PRIVATE
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"${CMAKE_SOURCE_DIR}/engine/shim"
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"${CMAKE_SOURCE_DIR}/game/reconstructed"
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"${CMAKE_SOURCE_DIR}/game/original/BT"
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"${CMAKE_SOURCE_DIR}/game/original/BT_L4"
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"${CMAKE_SOURCE_DIR}/game/fwd"
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"${DXSDK}/Include")
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target_compile_definitions(btl4 PRIVATE ${BT_DEFS})
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target_compile_options(btl4 PRIVATE ${BT_OPTS})
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target_link_libraries(btl4 PRIVATE
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bt410_l4
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munga_engine
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"${CMAKE_SOURCE_DIR}/engine/lib/OpenAL32.lib"
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"${CMAKE_SOURCE_DIR}/engine/lib/libsndfile-1.lib"
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"${DXSDK}/Lib/x86/d3d9.lib"
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"${DXSDK}/Lib/x86/d3dx9.lib"
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"${DXSDK}/Lib/x86/dinput8.lib"
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"${DXSDK}/Lib/x86/dxguid.lib"
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"${DXSDK}/Lib/x86/DxErr.lib"
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winmm dbghelp shell32 user32 gdi32 ole32 ws2_32)
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# /FORCE: the 1995 headers define free funcs/globals without inline/extern, so
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# identical symbols land in every TU (~124 LNK2005); MULTIPLE keeps the first.
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# UNRESOLVED tolerates the dead offline-tool factory in mech3.cpp. See docs.
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target_link_options(btl4 PRIVATE /FORCE)
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# Copy the third-party runtime DLLs next to the built exe.
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add_custom_command(TARGET btl4 POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${CMAKE_SOURCE_DIR}/engine/lib/OpenAL32.dll"
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"${CMAKE_SOURCE_DIR}/engine/lib/libsndfile-1.dll"
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"$<TARGET_FILE_DIR:btl4>")
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