Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

178 lines
4.3 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "audent.h"
#include "jmover.h"
#include "app.h"
#include "hostmgr.h"
//#############################################################################
//########################### AudioEntity ###############################
//#############################################################################
//#############################################################################
// Shared Data Support
//
Derivation* AudioEntity::GetClassDerivations()
{ static Derivation classDerivations(Explosion::GetClassDerivations(), "AudioEntity");
return &classDerivations;
}
AudioEntity::SharedData
AudioEntity::DefaultData(
AudioEntity::GetClassDerivations(),
AudioEntity::GetMessageHandlers(),
AudioEntity::GetAttributeIndex(),
AudioEntity::StateCount,
(Entity::MakeHandler)AudioEntity::Make
);
//
//#############################################################################
//#############################################################################
//
AudioEntity::AudioEntity(
AudioEntity::MakeMessage *creation_message,
AudioEntity::SharedData &shared_data
):
Explosion(creation_message, shared_data),
parentEntitySocket(NULL)
{
Check_Pointer(this);
Check_Pointer(creation_message);
//
// Get the parent entity
//
Entity *parent_entity;
parent_entity =
application->GetHostManager()->GetEntityPointer(
creation_message->parentEntityID
);
if (parent_entity != NULL)
{
parentEntitySocket.Add(parent_entity);
parentEntitySegment = creation_message->parentEntitySegment;
}
else
{
parentEntitySegment = NULL;
}
//
// Set simulation
//
SetPerformance(&AudioEntity::AudioEntitySimulation);
SetValidFlag();
}
//
//#############################################################################
//#############################################################################
//
AudioEntity::~AudioEntity()
{
}
//
//#############################################################################
//#############################################################################
//
Logical
AudioEntity::TestInstance() const
{
if (!IsDerivedFrom(*GetClassDerivations()))
{
return False;
}
Check(&parentEntitySocket);
if (parentEntitySegment != NULL)
{
Check(parentEntitySegment);
}
return True;
}
//
//#############################################################################
//#############################################################################
//
AudioEntity*
AudioEntity::Make(AudioEntity::MakeMessage *creation_message)
{
return new AudioEntity(creation_message);
}
//
//#############################################################################
//#############################################################################
//
void
AudioEntity::AudioEntitySimulation(Scalar time_slice)
{
Check(this);
//
// Get the parent entity, if it does not exist, condemn to death row
//
Entity *parent_entity;
if ((parent_entity = parentEntitySocket.GetCurrent()) == NULL)
{
CondemnToDeathRow();
return;
}
//
// Get the orign of the parent entities segment
//
JointedMover *jointed_mover;
Verify(parent_entity->IsDerivedFrom(JointedMover::GetClassDerivations()));
jointed_mover = Cast_Object(JointedMover*, parent_entity);
Check(jointed_mover);
Check(parentEntitySegment);
jointed_mover->GetSegmentToWorld(
*parentEntitySegment,
&localToWorld
);
//
// Set the origin of this entity
//
localOrigin = localToWorld;
updateOrigin = localOrigin;
//
// Call inherited simulation
//
Explosion::ExplosionSimulation(time_slice);
}
//#############################################################################
//##################### AudioEntity__MakeMessage ########################
//#############################################################################
AudioEntity__MakeMessage::AudioEntity__MakeMessage(
ResourceDescription::ResourceID resource_ID,
Entity *parent_entity,
EntitySegment *parent_entity_segment
):
Explosion::MakeMessage(
AudioEntity::MakeMessageID,
sizeof(AudioEntity__MakeMessage),
RegisteredClass::AudioEntityClassID,
EntityID::Null,
resource_ID,
Entity::HermitInstance|Entity::DynamicFlag,
parent_entity->localOrigin,
parent_entity->GetEntityID(),
EntityID::Null
),
parentEntityID(parent_entity->GetEntityID()),
parentEntitySegment(parent_entity_segment)
{
}