Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

107 lines
2.7 KiB
C++

#pragma once
#include "resource.h"
#include "schain.h"
#include "caminst.h"
//##########################################################################
//##################### CameraInstanceManager #######################
//##########################################################################
class CameraInstanceManager SIGNATURED
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// local member data
//
protected:
//
// cameraList is a circular Linked list
// which holds cameraInstances
//
SChainOf<CameraInstance*> cameraList;
//
// CameraIterator holds the current position in the
// camera list for the lifetime of the class
// & == NULL if the list is empty
//
SChainIteratorOf<CameraInstance*> *cameraIterator;
int FindUniqueCameraID();
char cameraFilename[128];
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public Member Manipulation Functions
//
public:
//
// CameraList Manipulator Functions
//
void SetCamera(const Origin &new_origin, CameraInstance *camera_instance = NULL);
CameraInstance* CreateCameraInstance(const Origin &new_origin);
CameraInstance* AddCameraInstance(CameraInstance *camera_instance);
CameraInstance* DeleteCameraInstance();
void DeleteCameraList();
//
// Iterator Manipulator Functions (Circular Chain)
//
CameraInstance* IncrementIterator();
CameraInstance* DecrementIterator();
CameraInstance* AdvanceIterator(const CameraInstance &camera_instance);
CameraInstance* GetCurrent() const
{
Check(this);
return cameraIterator->GetCurrent();
}
CameraInstance* First()
{
Check(this);
Check(cameraIterator->GetCurrent());
cameraIterator->First();
return GetCurrent();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CameraList Searching and Query Functions
//
public:
CameraInstance* FindClosestCamera(const Point3D &point_3D);
CameraInstance* FindClosestCameraShowing(const Point3D *points);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
Logical TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction Support
//
public:
CameraInstanceManager();
~CameraInstanceManager();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool Support
//
protected:
void InitializeCameraInstances();
public:
void ReadNotationFile();
void CreateStreamedCameraInstances(ResourceFile *res_file, const char *map_name);
void WriteNotationFile();
static ResourceDescription::ResourceID CreateCameraInstancesStream(ResourceFile *resource_file, const char *camera_name, const ResourceDirectories *directories);
};