Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

204 lines
4.4 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "team.h"
#include "app.h"
#include "nttmgr.h"
//#############################################################################
//############################### Team #################################
//#############################################################################
//#############################################################################
// Shared Data Support
//
Derivation* Team::GetClassDerivations()
{
static Derivation classDerivations(Entity::GetClassDerivations(), "Team");
return &classDerivations;
}
Team::SharedData
Team::DefaultData(
Team::GetClassDerivations(),
Team::MessageHandlers,
Team::GetAttributeIndex(),
Team::StateCount,
(Team::MakeHandler)Team::Make
);
//#############################################################################
// Attribute Support
//
const Team::IndexEntry
Team::AttributePointers[]=
{
ATTRIBUTE_ENTRY(Team, TeamName, teamName),
ATTRIBUTE_ENTRY(Team, TeamScore, teamScore)
};
Team::AttributeIndexSet& Team::GetAttributeIndex()
{
static Team::AttributeIndexSet attributeIndex(ELEMENTS(Team::AttributePointers),
Team::AttributePointers,
Entity::GetAttributeIndex()
);
return attributeIndex;
}
//#############################################################################
// Message Support
//
const Receiver::HandlerEntry
Team::MessageHandlerEntries[]=
{
MESSAGE_ENTRY(Team, Score)
};
Receiver::MessageHandlerSet
Team::MessageHandlers(
ELEMENTS(Team::MessageHandlerEntries),
Team::MessageHandlerEntries,
Entity::GetMessageHandlers()
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Team::ScoreMessageHandler(ScoreMessage *score_message)
{
Check(this);
Check(score_message);
teamScore += score_message->scoreAward;
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Team::TeamSimulation(
Scalar // time_slice
)
{
Check(this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team::Team(
MakeMessage *creation_message,
SharedData &shared_data
) :
Entity (creation_message, shared_data)
{
Str_Copy(teamName, creation_message->teamName, sizeof(teamName));
teamScore = creation_message->initialScore;
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Add this to the Entity Group of Teams
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Check(application);
EntityManager *entity_manager = application->GetEntityManager();
Check(entity_manager);
EntityGroup *team_group = entity_manager->UseGroup("Teams");
Check(team_group);
team_group->Add(this);
SetValidFlag();
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team::~Team()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team*
Team::Make(MakeMessage *creation_message)
{
Check_Fpu();
return new Team(creation_message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
Team::CreateMakeMessage(
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
)
{
Check(creation_message);
Check(model_file);
Check_Pointer(directories);
if (!Entity::CreateMakeMessage(creation_message, model_file, directories))
{
return False;
}
creation_message->messageLength = sizeof(Team::MakeMessage);
creation_message->classToCreate = TeamClassID;
creation_message->instanceFlags = MasterInstance | TrappedFlag | MapFlag;
Str_Copy(creation_message->teamName, "DEFUALT", sizeof(creation_message->teamName));
char *p;
#if 0
//
//~~~~~~~~~~~~~~~
// Get the TeamID
//~~~~~~~~~~~~~~~
//
if ((p = strtok(NULL, " ")) == NULL)
{
std::cerr << "teamID missing!\n";
return False;
}
creation_message->teamID = atoi(p);
#endif
//
//~~~~~~~~~~~~~~~~~~~~~~
// Get the Initial Score
//~~~~~~~~~~~~~~~~~~~~~~
//
if ((p = strtok(NULL, " ")) == NULL)
{
std::cerr << "InitialScore missing!\n";
return False;
}
creation_message->initialScore = atoi(p);
//
//~~~~~~~~~~~~~~~
// Get the TeamName
//~~~~~~~~~~~~~~~
//
if ((p = strtok(NULL, ",")) == NULL)
{
std::cerr << "teamName missing!\n";
return False;
}
Str_Copy(creation_message->teamName,p, sizeof(creation_message->teamName));
return True;
}
Logical
Team::TestInstance() const
{
return IsDerivedFrom(*GetClassDerivations());
}