Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

42 lines
666 B
C++

#pragma once
#if defined(__BCPLUSPLUS__)
extern int _matherr(struct exception *a);
#endif
extern int Fpu_Ok();
extern void Verify_Failed(char *message, char *file, int line);
//extern void Fail_To_Debugger(char *message, char *file, int line);
class Signature
{
private:
#if DEBUG_LEVEL>0
enum Mark
{
ok,
destroyed,
corrupted,
noMagic=(int)0xAB135795L,
magic=(int)0xFFED1231L
} mark;
#endif
protected:
Signature();
~Signature();
public:
friend int Is_Signature_Bad(const volatile Signature *p);
};
#if defined(USE_SIGNATURE)
# define SIGNATURED : public Signature
#else
# define SIGNATURED
# define Is_Signature_Bad(p) (false)
#endif
#endif