Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

130 lines
2.1 KiB
C++

#include "mungal4.h"
#pragma hdrstop
#include "..\munga\style.h"
char GlobalEggFileName[80];
int
main()
{
#if defined(TEST_CLASS)
Start_Registering();
//
//------------------
// Test time manager
//------------------
//
#if 0
Time::TestClass();
#endif
//
//-------------------------------------------------
// Test gauges and gauge manager
//-------------------------------------------------
//
#if 0
{
L4Gauge::TestClass();
cout << "Gauge test...\n" << flush;
VGA320x200x8 *display;
display = new VGA320x200x8;
Check(display);
Register_Object(display);
GraphicsPort *port;
port = new GraphicsPort(display);
Check(port);
Register_Object(port);
Scalar
value(-1.0f);
Scalar
direction(0.002f);
BarGraphVerticalScalar *bar;
bar = new
BarGraphVerticalScalar(
NULL,
0,
port,
20,20,30,180,
1, 2,
(Scalar) -1,
(Scalar) 1,
&value
);
Check(bar);
Register_Object(bar);
while (!kbhit())
{
value += direction;
if (value >= 1.0f)
{
value = 1.0f;
direction = - direction;
}
else if (value <= -1.0f)
{
value = -1.0f;
direction = - direction;
}
bar->UpdateParameters();
bar->Execute();
display->Update(0);
}
getch();
Check(bar);
Unregister_Object(bar);
delete bar;
Check(port);
Unregister_Object(port);
delete port;
Check(display);
Unregister_Object(display);
delete display;
}
#endif
//
//-------------------------------------------------
// Test Audio Hardware
//-------------------------------------------------
//
#if 0
{
char *blaster1, *blaster2;
blaster1 = getenv(FRONT_CARD_ENV_VAR);
blaster2 = getenv(REAR_CARD_ENV_VAR);
//cout << "Audio test...\n" << flush;
Check_Pointer(blaster1);
Check_Pointer(blaster2);
AudioHardware::TestClass();
// AudioHardware::ProfileClass();
}
#endif
//
//--------------------------------------------
// Stop registering, and tell us about its use
//--------------------------------------------
//
Stop_Registering();
Tell("Exiting\n");
#endif
return 0;
}