Files
BT411/engine/MUNGA/APPMSG.h
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

224 lines
4.7 KiB
C++

#pragma once
#if defined(MAC)
#include <NetworkEndpoint.h>
#include <Participant.h>
#else
#include "network.h"
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Application IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
enum ApplicationMessageID
{
StateQueryMessageID = NetworkEndpoint::NextMessageID,
CheckLoadMessageID,
RunMissionMessageID,
StopMissionMessageID,
KeyCommandMessageID,
SuspendMissionMessageID,
ResumeMissionMessageID,
LoadMissionMessageID,
AbortMissionMessageID,
ApplicationNextMessageID
};
enum ApplicationID
{
RPL4,
BTL4,
BTW4
};
typedef ApplicationID ApplicationID;
enum ExitCodeID
{
NullExitCodeID = 0,
AbortExitCodeID,
RunRedPlanetExitCodeID,
RunBattleTechExitCodeID,
RunSinglePlayerRedPlanetExitCodeID,
RunSinglePlayerBattleTechExitCodeID,
DisplayMainTestPatternExitCodeID,
DisplayAuxTestPatternExitCodeID,
TestPlasmaDisplayExitCodeID,
ResetRIOExitCodeID,
RunAudioTestExitCodeID,
RunNortonDiskDoctorExitCodeID,
CheckDiskUsageExitCodeID,
RefreshRedPlanetExitCodeID,
RefreshBattleTechExitCodeID,
ChangeScreenModeExitCodeID,
SoftwareResetExitCodeID,
ClearCrashlogExitCodeID,
KillSpoolFileExitCodeID,
RunRedPlanetCameraExitCodeID,
RunBattleTechCameraExitCodeID,
RunRedPlanetMissionReviewExitCodeID,
RunBattleTechMissionReviewExitCodeID
};
typedef ExitCodeID ExitCodeID;
#endif
//~~~~~~~~~~~~~~~~~~~ Application__StateQueryMessage ~~~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__StateQueryMessage:
public NetworkEndpoint::Message
{
public:
Application__StateQueryMessage(HostID requesting_host);
long
GetRequestingHostID()
{return requestingHost.value();}
private:
HostID
requestingHost;
};
#pragma options align=reset
#else
class Application__StateQueryMessage:
public NetworkClient::Message
{
public:
Application__StateQueryMessage(HostID requesting_host);
HostID
GetRequestingHostID()
{return requestingHost;}
private:
HostID
requestingHost;
};
#endif
//~~~~~~~~~~~~~~~~~~~~ Application__RunMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__RunMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__RunMissionMessage();
};
#pragma options align=reset
#else
class Application__RunMissionMessage:
public NetworkClient::Message
{
public:
Application__RunMissionMessage();
};
#endif
//~~~~~~~~~~~~~~~~~~~~ Application__StopMissionMessage ~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__StopMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__StopMissionMessage(ExitCodeID exit_code);
ExitCodeID
GetExitCodeID()
{return((ExitCodeID) exitCode.value());}
private:
LEDWORD
exitCode;
};
#pragma options align=reset
#else
class Application__StopMissionMessage:
public NetworkClient::Message
{
public:
Application__StopMissionMessage(Enumeration exit_code);
Enumeration
GetExitCode()
{return(exitCode);}
private:
Enumeration
exitCode;
};
#endif
//~~~~~~~~~~~~~~~~~~~~ Application__AbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__AbortMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__AbortMissionMessage(ExitCodeID exit_code);
ExitCodeID
GetExitCode()
{return((ExitCodeID) exitCode.value());}
private:
LEDWORD
exitCode;
};
#pragma options align=reset
#else
class Application__AbortMissionMessage:
public NetworkClient::Message
{
public:
Application__AbortMissionMessage(Enumeration exit_code);
Enumeration
GetExitCode()
{return(exitCode);}
private:
Enumeration
exitCode;
};
#endif
//~~~~~~~~~~~~~~~~~~ Application__SuspendMissionMessage ~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__SuspendMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__SuspendMissionMessage();
};
#pragma options align=reset
#else
class Application__SuspendMissionMessage:
public NetworkClient::Message
{
public:
Application__SuspendMissionMessage();
};
#endif
//~~~~~~~~~~~~~~~~~~~ Application__ResumeMissionMessage ~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__ResumeMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__ResumeMissionMessage();
};
#pragma options align=reset
#else
class Application__ResumeMissionMessage:
public NetworkClient::Message
{
public:
Application__ResumeMissionMessage();
};
#endif