Files
BT411/engine/MUNGA/CAMINST.h
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

174 lines
3.5 KiB
C++

#pragma once
#include "plug.h"
#include "origin.h"
#include "rotation.h"
#include "linmtrx.h"
class NotationFile;
struct CameraInstance__StreamedInstance
{
size_t instanceSize;
int
cameraType,
cameraID;
Origin
localOrigin;
Radian
clampValues[4];
};
//##########################################################################
//############################# CameraInstance #######################
//##########################################################################
class CameraInstance :
public Plug
{
friend class CameraInstanceManager;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// local member data
//
public:
enum {
ErrorCameraType,
DefaultCameraType,
AlwaysSeesCameraType,
CameraTypeCount,
};
Radian
clampValues[4];
protected:
Origin
localOrigin;
LinearMatrix
cameraToWorld;
static int
FindCameraType(const char *camera_data_type);
void
GetCameraTypeString(char *camera_type_string);
Enumeration
cameraDataType;
int
cameraID;
char
cameraName[128];
void
CalculateCameraRotation(
YawPitchRoll *result,
const Point3D &world
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// public member data access functions
//
public:
int
GetCameraID()
{Check(this); return cameraID;}
const char*
GetCameraName()
{Check(this); return cameraName;}
void
SetCameraName(const char* camera_name)
{Str_Copy(cameraName, camera_name, sizeof(cameraName));}
const Enumeration
GetCameraType()
{Check(this); return cameraDataType;}
const Origin&
GetLocalOrigin()
{Check(this); return localOrigin;}
void
SetLocalOrigin(const Origin &new_origin);
const Point3D&
GetPosition()
{Check(this); return localOrigin.linearPosition;}
void
LookAt(
Origin *result,
const Point3D &world_point
);
void
AllowLookingAt(const Point3D &world);
virtual Logical
CanCameraSee(const Point3D &world_point);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Contruction and Destruction Support
//
public:
typedef CameraInstance__StreamedInstance StreamedInstance;
CameraInstance(
int camera_ID,
const Origin &camera_origin,
Enumeration camera_type = DefaultCameraType
);
CameraInstance(StreamedInstance *model);
CameraInstance(
NotationFile *cam_file,
const char *camera_page_name
);
~CameraInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool Support
//
public:
void
WriteNotationPage(NotationFile *camera_stream);
static Logical
CreateStreamedInstance(
StreamedInstance *model,
NotationFile *cam_file,
const char *camera_page_name
);
};
//##########################################################################
//############################# CameraInstance #######################
//##########################################################################
class AlwaysSeesCameraInstance :
public CameraInstance
{
public:
AlwaysSeesCameraInstance(
int camera_ID,
const Origin &camera_origin,
Enumeration camera_type = DefaultCameraType
);
AlwaysSeesCameraInstance(StreamedInstance *model);
AlwaysSeesCameraInstance(
NotationFile *cam_file,
const char *camera_page_name
);
Logical
CanCameraSee(const Point3D &world_point);
};