Files
BT411/engine/MUNGA/ITERATOR.h
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

64 lines
1.4 KiB
C++

#pragma once
#include "style.h"
typedef int CollectionSize;
typedef int IteratorPosition;
class Iterator SIGNATURED
{
public:
virtual ~Iterator();
Logical TestInstance() const;
virtual void First();
virtual void Last();
virtual void Next();
virtual void Previous();
void *ReadAndNextItem() { return ReadAndNextImplementation(); }
void *ReadAndPreviousItem() { return ReadAndPreviousImplementation(); }
void *GetCurrentItem() { return GetCurrentImplementation(); }
virtual CollectionSize GetSize();
void *GetNthItem(CollectionSize index) { return GetNthImplementation(index); }
virtual Iterator& BeginIterator() { return BeginImplementation(); }
virtual Iterator& EndIterator() { return EndImplementation(); }
virtual Iterator& ForwardIterator() { return ForwardImplementation(); }
virtual Iterator& BackwardIterator(){ return BackwardImplementation(); }
protected:
Iterator();
virtual void *ReadAndNextImplementation();
virtual void *ReadAndPreviousImplementation();
virtual void *GetCurrentImplementation();
virtual void *GetNthImplementation(CollectionSize index);
virtual Iterator& BeginImplementation()
{
First();
return *this;
}
virtual Iterator& EndImplementation()
{
Last();
return *this;
}
virtual Iterator& ForwardImplementation()
{
Next();
return *this;
}
virtual Iterator& BackwardImplementation()
{
Previous();
return *this;
}
};