Files
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

100 lines
2.0 KiB
C++

/*
-- ----------------------------------------------------------------------------
--
-- Copyright 1994 Division Limited.
-- All Rights Reserved
--
--
-- System :
-- Module :
-- Object Name : $RCSfile: mapfile.h,v $
-- Revision : $Revision: 1.3 $
-- Date : $Date: 95/04/27 23:01:16 $
-- Author : $Author: bill $
--
-- Description
--
-- Notes
--
-- History
--
--
-- ----------------------------------------------------------------------------
*/
#ifndef __MAPFILE_H__
#define __MAPFILE_H__
#ifdef _PF_LOCAL
#include "ptool.h"
#else
#include <dsys/ptool.h>
#endif
/* Error Numbers */
#define dmpENO_OPEN 0x50001
#define dmpENO_FORM 0x50002
typedef struct dmpMATFILETYPE
{
char *name ;
dpfFILEPTR file ;
struct dmpMATFILETYPE *next ;
} dmpMATFILE, *dmpMATFILEPTR ;
typedef struct dmpBLOCKTYPE
{
char *name ;
int32 ignore ;
struct dmpBLOCKTYPE *next ;
} dmpBLOCK, *dmpBLOCKPTR ;
typedef struct dmpMAPPINGTYPE
{
char *from, *to ;
int32 gotMat ;
int32 gotText ;
dptTEXTURE text ;
struct dmpMAPPINGTYPE *next ;
} dmpMAPPING, *dmpMAPPINGPTR ;
typedef struct
{
dmpMATFILEPTR materials ;
dmpMAPPINGPTR mappings ;
dmpBLOCKPTR blocks ;
} dmpFILE, *dmpFILEPTR ;
dmpFILEPTR
dmpCreateFile(void) ;
dmpMATFILEPTR
dmpCreateMatFile(void) ;
int32
dmpAddMatFile(dmpFILEPTR mp, dmpMATFILEPTR mat) ;
dmpBLOCKPTR
dmpCreateBlock(void) ;
int32
dmpAddBlock(dmpFILEPTR mp, dmpBLOCKPTR blk) ;
dmpMAPPINGPTR
dmpCreateMapping(void) ;
int32
dmpAddMapping(dmpFILEPTR mp, dmpMAPPINGPTR map) ;
void
dmpFreeFile(dmpFILEPTR mp) ;
dmpMAPPINGPTR
dmpFindMapping(dmpFILEPTR mp, char *name) ;
dpfMATERIALPTR
dmpFindMaterial(dmpFILEPTR mp, char *name) ;
dpfTEXTUREPTR
dmpFindTexture(dmpFILEPTR mp, char *name) ;
dmpBLOCKPTR
dmpFindBlock(dmpFILEPTR mp, char *name) ;
int32
dmpGetMapFile(dmpFILEPTR mp, char *fileName) ;
int32
dmpSaveFile(char *name, dmpFILEPTR file) ;
#endif /* __MAPFILE */