Files
BT411/engine/rp/SCORZONE.h
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

272 lines
5.5 KiB
C++

#pragma once
#include "..\munga\entity.h"
#include "..\munga\boxsolid.h"
enum ScoreZone__ScoreZoneType {
GlobalOneTime,
LocalOneTime,
GlobalSequential,
LocalSequential
} ;
//##########################################################################
//##################### ScoreZone::ModelResource #####################
//##########################################################################
struct ScoreZone__ModelResource
{
ExtentBox
extentBox;
ScoreZone__ScoreZoneType
scoreZoneType;
Scalar
pointValue;
};
//##########################################################################
//#################### ScoreZone::MakeMessage ########################
//##########################################################################
class ScoreZone__MakeMessage:
public Entity::MakeMessage
{
public:
int
sequenceNumber;
ScoreZone__MakeMessage(
Receiver::MessageID message_ID,
size_t length,
Entity::ClassID class_ID,
const EntityID &owner_ID,
ResourceDescription::ResourceID resource_ID,
LWord instance_flags,
const Origin &origin,
int sequence
):
Entity::MakeMessage(
message_ID,
length,
class_ID,
owner_ID,
resource_ID,
instance_flags,
origin
),
sequenceNumber(sequence)
{}
ScoreZone__MakeMessage(
Receiver::MessageID message_ID,
size_t length,
const EntityID &entity_ID,
Entity::ClassID class_ID,
const EntityID &owner_ID,
ResourceDescription::ResourceID resource_ID,
LWord instance_flags,
const Origin &origin,
int sequence
):
Entity::MakeMessage(
message_ID,
length,
entity_ID,
class_ID,
owner_ID,
resource_ID,
instance_flags,
origin
),
sequenceNumber(sequence)
{}
};
//##########################################################################
//############ ScoreZone::ProcessScoreRequestMessage #################
//##########################################################################
class ScoreZone__ProcessScoreZoneRequestMessage :
public Entity::Message
{
public:
EntityID
requestingEntity;
Receiver::MessageID
replyMessageID;
Vector3D
linearPosition;
ScoreZone__ProcessScoreZoneRequestMessage(
Receiver::MessageID message_ID,
size_t length,
const EntityID &reply_to,
Receiver::MessageID reply_ID,
Vector3D vtv_pos
):
Entity::Message(message_ID, length),
requestingEntity(reply_to),
replyMessageID(reply_ID)
{
linearPosition = vtv_pos;
}
};
//##########################################################################
//################# ScoreZone::ReplyMessage ##########################
//##########################################################################
class ScoreZone__ReplyMessage:
public Entity::Message
{
public:
Scalar
pointValue;
ScoreZone__ReplyMessage(
Receiver::MessageID message_ID,
size_t length,
const Scalar point_value=0.0f
):
Entity::Message(message_ID, length)
{
pointValue = point_value;
}
};
//##########################################################################
//########################## ScoreZone ################################
//##########################################################################
class ScoreZone:
public Entity
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
public:
enum {
ProcessScoreZoneRequestMessageID = Entity::NextMessageID,
NextMessageID
};
typedef ScoreZone__MakeMessage MakeMessage;
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
public:
void
Dispatch(Receiver::Message *message);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
enum{
ScoreZoneTypeAttributeID = Entity::NextAttributeID,
PointValueAttributeID,
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
//static AttributeIndexSet AttributeIndex
static AttributeIndexSet& GetAttributeIndex();
public:
Scalar
pointValue;
typedef ScoreZone__ScoreZoneType ScoreZoneType;
ScoreZoneType
scoreZoneType;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
enum ScoreZoneState{
Active = Entity::StateCount,
InActive,
StateCount
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef ScoreZone__ModelResource ModelResource;
static ScoreZone*
Make(MakeMessage *creation_message);
static Logical
CreateMakeMessage(
MakeMessage *creation_stream,
NotationFile *model_file,
const ResourceDirectories *directories
);
static ResourceDescription::ResourceID
CreateModelResource(
ResourceFile *resource_file,
const char* model_name,
NotationFile *model_file,
const ResourceDirectories *directories,
ModelResource *model=NULL
);
ScoreZone(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
~ScoreZone();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Scorezone assignment
//
public:
typedef ScoreZone__ProcessScoreZoneRequestMessage
ProcessScoreZoneRequestMessage;
typedef ScoreZone__ReplyMessage ReplyMessage;
ExtentBox
extentBox;
int
sequenceNumber;
protected:
void
ProcessScoreZoneRequestMessageHandler(
ProcessScoreZoneRequestMessage *message
);
};