Files
BT411/game/reconstructed/misthrst.cpp
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

246 lines
10 KiB
C++

//============================================================================//
// File: misthrst.cpp //
// Project: BattleTech //
// Contents: Missile Thruster -- provides thrust/burn to move a Missile //
//----------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//============================================================================//
//
// RECONSTRUCTED from the shipped binary. The class declaration survives intact
// (MISTHRST.HPP); behaviour follows the Ghidra pseudo-C in part_013.c
// (@004be7c4 ctor, @004be8bc dtor, @004be8e8 TestInstance, @004bf8ec streamed
// resource parser). Each non-trivial method cites the originating @ADDR.
//
// Coverage:
// confident : ctor @004be7c4, dtor thunk @004be8bc, TestInstance @004be8e8,
// CreateStreamedSubsystem @004bf8ec
// best-effort: MissileThrusterSimulation -- the Performance method pointer is
// installed by the ctor (PTR_LAB_00512b20) but its standalone body
// is folded into the host Missile::MoveAndCollide @004bef78 (which
// samples the thruster acceleration buffer at missile+0x234/+0x250).
// excluded : the 0x41xxxx engine vtable slots (pure Subsystem base behaviour;
// vtable @00512bbc overrides only slot0 = destructor)
//
// Decoded constant:
// _DAT_004be8b8 = 0x3c8efa35 = 0.0174533f (PI/180, Degree -> Radian)
//
// Helper-function name mapping (engine internals referenced by the decomp):
// FUN_0041c52c Subsystem base constructor (owner, id, name, sharedData)
// FUN_00408440 Vector3D copy
// FUN_0041bbd8 AlarmIndicator::SetLevel
// FUN_0041a1a4 IsDerivedFrom(classDerivations)
// FUN_004238bc Entity model-record base parser
// FUN_00404118 read "<section>"/"<key>" Scalar from notation file
// FUN_00406db4 register parsed model record (type 0xf)
// FUN_004dbb24/FUN_004d9c38 error-string accumulate / flush
//
#include <bt.hpp>
#pragma hdrstop
#if !defined(MISTHRST_HPP)
# include <misthrst.hpp>
#endif
#if !defined(MISSILE_HPP)
# include <missile.hpp>
#endif
#if !defined(TESTBT_HPP)
# include <testbt.hpp>
#endif
//
// Degree -> Radian scale factor, read as a read-only global in the decomp.
//
static const Scalar DegreesToRadians = 0.0174533f; // _DAT_004be8b8 (0x3c8efa35)
//
// Unrecovered streamed-resource helper stand-ins (engine model-record parser).
//
static int ParseEntityModel(NotationFile*, const char*, NotationFile*, const ResourceDirectories*, float*) { return 0; } // FUN_004238bc
static int ReadScalar(NotationFile*, const char*, const char*, float*) { return 1; } // FUN_00404118
static void ReportMissing(const char*, const char*) {} // FUN_004dbb24
static void SetStatusLevel(int) {} // FUN_0041bbd8 (status alarm)
static int RegisterModelRecord(NotationFile*, const char*, int, int, int, float*, int, int) { return 0; } // FUN_00406db4
//###########################################################################
//###########################################################################
// MissileThruster
//###########################################################################
//###########################################################################
//#############################################################################
// Shared Data Support
//
Derivation
MissileThruster::ClassDerivations(
Subsystem::GetClassDerivations(),
"MissileThruster"
);
Receiver::MessageHandlerSet MissileThruster::MessageHandlers;
const MissileThruster::IndexEntry
MissileThruster::AttributePointers[] = { { 0, 0, 0 } }; // IndexEntry table @00512ad0
MissileThruster::AttributeIndexSet MissileThruster::AttributeIndex;
MissileThruster::SharedData
MissileThruster::DefaultData( // resolved as &DAT_00512a9c
&MissileThruster::ClassDerivations,
MissileThruster::MessageHandlers,
MissileThruster::AttributeIndex,
MissileThruster::StateCount
);
//#############################################################################
// Construction
//
// @004be7c4 MissileThruster::MissileThruster(Missile *owner, int id,
// SubsystemResource *resource)
//
// Chains the Subsystem base ctor, stamps the MissileThruster vtable, copies the
// four streamed tuning scalars (converting the rotation rate from degrees to
// radians), then primes the base thrust acceleration vector to point "down the
// tail" by thrusterAcceleration. The active Performance (the per-frame burn /
// steer simulation) is installed unconditionally to PTR_LAB_00512b20; the
// authoritative-vs-ghost guard (owner flags & 0xC) selects an alternate entry
// that the final write overwrites in the shipped code.
//
MissileThruster::MissileThruster(
Missile *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource)
:
// Subsystem base ctor: owner, id, resource, shared default record.
Subsystem(owner, subsystem_ID, subsystem_resource, DefaultData)
{
// vtable installed by the compiler (PTR_LAB_00512bbc)
burnTimeRemaining = subsystem_resource->burnTime; // @0xE4 resource +0x30
thrusterAcceleration = subsystem_resource->thrusterAcceleration; // @0xEC resource +0x38
thrusterClimb = subsystem_resource->thrusterClimb; // @0xF0 resource +0x3C
// install the burn/steer Performance (only the conditional guard differs for
// remote ghosts; the unconditional store @004be7c4 is what actually runs).
if ((owner->simulationFlags & 0xC) != 4) // owner+0x28 & 0xC
SetPerformance(/*ghost*/ &MissileThruster::MissileThrusterSimulation);
SetPerformance(&MissileThruster::MissileThrusterSimulation); // PTR_LAB_00512b20
// Degree -> Radian (Radian::operator=(const Degree&) performs the scaling)
maxThrusterRotationRate = subsystem_resource->maxThrusterRotationRate; // @0xE8
SetStatusLevel(1); // FUN_0041bbd8(this+0xb, 1)
// base acceleration = (0,0,-thrusterAcceleration), angular = (0,0,0)
acceleration.linearMotion = Vector3D(0.0f, 0.0f, 0.0f); // @0xF4 FUN_00408440(.., &DAT_004e0f74)
acceleration.linearMotion.z -= thrusterAcceleration; // @0xFC this[0x3f] -= this[0x3b]
acceleration.angularMotion = Vector3D(0.0f, 0.0f, 0.0f); // @0x100 FUN_00408440(.., &DAT_004e0f74)
}
//#############################################################################
// Destruction
//
// @004be8bc ~MissileThruster() -- restores the vtable then chains the Subsystem
// base destructor. (Reached through the scalar-deleting thunk.)
//
MissileThruster::~MissileThruster()
{
// vtable reset + base ~Subsystem chaining handled by the compiler.
}
//#############################################################################
// MissileThrusterSimulation -- the registered Performance (best-effort)
//
// The thruster's per-frame work (bleed burnTimeRemaining by the time slice and
// contribute its acceleration to the missile's velocity) is, in the shipped
// binary, executed from inside Missile::MoveAndCollide @004bef78 which reads
// this->acceleration directly out of the roster. No distinct @ADDR body
// survives for the standalone Performance; the reconstruction below mirrors
// that folded behaviour and the MISTHRST.HPP signature.
//
void MissileThruster::MissileThrusterSimulation(Scalar time_slice)
{
if (burnTimeRemaining <= 0.0f)
return; // fuel exhausted -- coast
burnTimeRemaining -= time_slice;
if (burnTimeRemaining < 0.0f)
burnTimeRemaining = 0.0f;
// thrust is applied to the host Missile's motion by the integrator
// (Missile::MoveAndCollide), which scales this->acceleration by the slice.
}
//#############################################################################
// Streamed resource parser
//
// @004bf8ec MissileThruster::CreateStreamedSubsystem(...)
//
// Parses the thruster tuning block out of the "gamedata" section of the
// notation file into the (0x54-byte) shared model record and registers it as
// a type-0xF entity-model resource. Field order in the record:
// +0x40 MaxThrusterRotationRate +0x44 BurnTime +0x48 ThrusterAcceleration
// +0x4C ThrusterClimb +0x50 SplashRadius
// The Missile ctor later copies +0x40..+0x4C into the thruster's
// SubsystemResource (+0x34/+0x30/+0x38/+0x3C). Any missing key is fatal.
//
int MissileThruster::CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
SubsystemResource *subsystem_resource)
{
Logical owned_record = (subsystem_resource == 0);
float *record = (float *)subsystem_resource;
if (owned_record)
record = (float *)::operator new(0x54); // FUN_00402298(0x54)
// Entity model-record base parse.
if (ParseEntityModel(model_file, model_name, subsystem_file, directories, record) == -1)
goto fail;
if (!ReadScalar(subsystem_file, "gamedata", "BurnTime", record + 0x11)) // +0x44
{ ReportMissing(model_name, "Missing BurnTime"); goto fail; }
if (!ReadScalar(subsystem_file, "gamedata", "MaxThrusterRotationRate", record + 0x10)) // +0x40
{ ReportMissing(model_name, "MaxThrusterRotationRate Missing"); goto fail; }
if (!ReadScalar(subsystem_file, "gamedata", "ThrusterAcceleration", record + 0x12)) // +0x48
{ ReportMissing(model_name, "ThrusterAcceleration Missing"); goto fail; }
if (!ReadScalar(subsystem_file, "gamedata", "ThrusterClimb", record + 0x13)) // +0x4C
{ ReportMissing(model_name, "ThrusterClimb missing"); goto fail; }
if (!ReadScalar(subsystem_file, "gamedata", "SplashRadius", record + 0x14)) // +0x50
{ ReportMissing(model_name, "Splash Radius missing"); goto fail; }
if (owned_record)
{
int handle = RegisterModelRecord(model_file, model_name, 0xF, 1, 0, record, 0x54, -1);
::operator delete(record);
return handle;
}
return 1;
fail:
if (owned_record)
::operator delete(record);
return -1;
}
//#############################################################################
// TestInstance
//
// @004be8e8 IsDerivedFrom(ClassDerivations tag 0x512aac).
//
Logical MissileThruster::TestInstance() const
{
return IsDerivedFrom(MissileThruster::ClassDerivations);
}
//#############################################################################
// TestClass (MISTHRST.HPP / no surviving .TCP)
//
Logical MissileThruster::TestClass(Missile &)
{
return True;
}