Files
BT411/reference/decomp/_index.txt
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

77 lines
2.5 KiB
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bt/btmssn.cpp -> 1 functions
bt/btplayer.cpp -> 3 functions
bt/heat.cpp -> 1 functions
bt/mech.cpp -> 1 functions
bt/mech2.cpp -> 4 functions
bt/mechmppr.cpp -> 3 functions
bt/mechweap.cpp -> 1 functions
bt/mechweap.hpp -> 1 functions
bt/powersub.cpp -> 1 functions
bt_l4/btl4app.cpp -> 1 functions
bt_l4/btl4gaug.cpp -> 1 functions
bt_l4/btl4mssn.cpp -> 1 functions
bt_l4/btl4rdr.cpp -> 2 functions
bt_l4/btl4vid.cpp -> 3 functions
munga/app.cpp -> 12 functions
munga/appmgr.cpp -> 1 functions
munga/audcmp.cpp -> 10 functions
munga/audio.cpp -> 1 functions
munga/audloc.cpp -> 1 functions
munga/audlvl.cpp -> 1 functions
munga/audmidi.cpp -> 2 functions
munga/audseq.cpp -> 2 functions
munga/audsrc.cpp -> 3 functions
munga/audwthr.cpp -> 6 functions
munga/audwthr.hpp -> 13 functions
munga/boxsolid.cpp -> 1 functions
munga/caminst.cpp -> 1 functions
munga/cammgr.cpp -> 1 functions
munga/cmpnnt.cpp -> 1 functions
munga/controls.cpp -> 3 functions
munga/cstr.cpp -> 1 functions
munga/event.cpp -> 2 functions
munga/explode.cpp -> 1 functions
munga/filestrm.hpp -> 2 functions
munga/gaugalrm.cpp -> 2 functions
munga/gauge.cpp -> 2 functions
munga/gaugrend.cpp -> 6 functions
munga/graph2d.cpp -> 20 functions
munga/hash.cpp -> 2 functions
munga/heap.cpp -> 1 functions
munga/host.cpp -> 1 functions
munga/hostmgr.cpp -> 3 functions
munga/icom.cpp -> 1 functions
munga/interest.cpp -> 7 functions
munga/intorgn.cpp -> 3 functions
munga/iterator.cpp -> 6 functions
munga/lamp.cpp -> 1 functions
munga/memstrm.cpp -> 1 functions
munga/network.cpp -> 4 functions
munga/objstrm.cpp -> 3 functions
munga/player.cpp -> 1 functions
munga/registry.cpp -> 2 functions
munga/renderer.cpp -> 3 functions
munga/scalar.cpp -> 1 functions
munga/sfeskt.cpp -> 1 functions
munga/socket.cpp -> 3 functions
munga/spooler.cpp -> 1 functions
munga/srtskt.cpp -> 4 functions
munga/table.cpp -> 3 functions
munga/tree.cpp -> 3 functions
munga/vchain.cpp -> 3 functions
munga/watcher.cpp -> 3 functions
munga/watcher.hpp -> 5 functions
munga_l4/l4app.cpp -> 2 functions
munga_l4/l4audhdw.cpp -> 2 functions
munga_l4/l4audio.cpp -> 2 functions
munga_l4/l4audlvl.cpp -> 1 functions
munga_l4/l4audres.cpp -> 1 functions
munga_l4/l4audrnd.cpp -> 1 functions
munga_l4/l4audwtr.cpp -> 1 functions
munga_l4/l4ctrl.cpp -> 2 functions
munga_l4/l4gauge.cpp -> 1 functions
munga_l4/l4net.cpp -> 11 functions
munga_l4/l4splr.cpp -> 2 functions
munga_l4/l4video.cpp -> 8 functions
munga_l4/l4vidrnd.cpp -> 5 functions