Files
BT411/game/reconstructed/misthrst.hpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

194 lines
6.7 KiB
C++

//============================================================================//
// File: misthrst.hh //
// Project: BattleTech //
// Contents: Missile Thruster provides power to move the missile //
//----------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ------------------------------------------------------------//
// 04/13/95 JM Initial coding. //
//----------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//============================================================================//
//
// This header is the SURVIVING MISTHRST.HPP, reproduced verbatim with the only
// addition being the byte-offset / @ADDR annotations recovered from the shipped
// binary (Ghidra pseudo-C, module cluster @004be7c4-@004be8e8 + the streamed
// resource parser @004bf8ec, all in part_013.c). See misthrst.cpp for the
// per-method evidence.
//
// Inheritance chain established from the decomp:
// Simulation -> Subsystem (FUN_0041c52c base ctor) -> MissileThruster
// The ctor (@004be7c4) chains the Subsystem base ctor @0041c52c with the shared
// default record &DAT_00512a9c, installs vtable PTR_LAB_00512bbc, and copies the
// four streamed tuning scalars out of its SubsystemResource. Every vtable slot
// other than the destructor inherits the Subsystem base (vtable @00512bbc holds
// only 0x41xxxx engine slots, slot0 = ~MissileThruster @004be8bc), so the real
// behaviour lives in the non-virtual Performance MissileThrusterSimulation().
//
// Object byte offsets (this is an int* in the decomp, word index in parens):
// burnTimeRemaining @0xE4 (word 0x39)
// maxThrusterRotationRate @0xE8 (word 0x3A) Degree*0.0174533 -> Radian
// thrusterAcceleration @0xEC (word 0x3B)
// thrusterClimb @0xF0 (word 0x3C)
// acceleration (Motion) @0xF4 (word 0x3D..) linear@0xF4 / angular@0x100
//
#if !defined (MISTHRST_HPP)
#define MISTHRST_HPP
#if !defined(SUBSYSTM_HPP)
#include <subsystm.hpp>
#endif
#if !defined(ANGLE_HPP)
#include <angle.hpp>
#endif
#if !defined(MOTION_HPP)
#include <motion.hpp>
#endif
//################### Froward Class Declarations ######################
class Missile;
//################### MissileThruster SubsystemResource #################
//
// The streamed scalar block begins at +0x30 past the Subsystem::SubsystemResource
// header (verified by the ctor reads at param_4+0x30..+0x3c, @004be7c4). The
// streamed-entity model parser @004bf8ec lays these out (plus an extra
// SplashRadius) at model-record offsets +0x40..+0x50; the Missile ctor
// (@004bf5b4) copies model+0x40..+0x4c into this resource before constructing
// the thruster.
//
struct MissileThruster__SubsystemResource:
public Subsystem::SubsystemResource
{
Scalar burnTime; // +0x30 "BurnTime"
Degree maxThrusterRotationRate; // +0x34 "MaxThrusterRotationRate"
Scalar thrusterAcceleration; // +0x38 "ThrusterAcceleration"
Scalar thrusterClimb; // +0x3C "ThrusterClimb"
// NB: the model record also carries "SplashRadius" @+0x50 (parsed by
// CreateStreamedSubsystem @004bf8ec) which the detonation path reads;
// it is not a thruster member and is not declared here.
};
//###########################################################################
//######################### CLASS -- MissileThruster ##################
//###########################################################################
//
// (vtable @00512bbc, ctor @004be7c4, dtor @004be8bc, CSS @004bf8ec.)
//
class MissileThruster :
public Subsystem
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
typedef MissileThruster__SubsystemResource SubsystemResource; // declared early so CSS sees it
static Derivation ClassDerivations; // IsDerivedFrom tag 0x512aac
static Receiver::MessageHandlerSet MessageHandlers;
static SharedData DefaultData; // resolved as &DAT_00512a9c
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
// Attribute IDs verified against the IndexEntry table @00512ad0
// (BurnTimeRemaining 0xE5, MaxThrusterRotationRate 0xE9, ThrusterAcceleration 0xED).
//
public:
enum {
BurnTimeRemainingAttributeID = Subsystem::NextAttributeID,
MaxThrusterRotationRateAttributeID,
ThrusterAccelerationAttributeID,
NextAttributeID
};
public:
static const IndexEntry AttributePointers[];
protected:
static AttributeIndexSet AttributeIndex;
//
// public attribute declarations go here
//
public:
Scalar burnTimeRemaining; // @0xE4 resource burnTime
Radian maxThrusterRotationRate;// @0xE8 resource Degree * (PI/180)
Scalar thrusterAcceleration; // @0xEC resource +0x38
Scalar thrusterClimb; // @0xF0 resource +0x3C
Motion acceleration; // @0xF4 base thrust (0,0,-thrusterAcceleration)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
enum {
ThrusterBurning= Subsystem::StateCount,
StateCount
};
typedef void
(MissileThruster::*Performance)(Scalar time_slice);
void
MissileThrusterSimulation(Scalar time_slice); // Performance @PTR_LAB_00512b20
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// TestClass Support
//
public:
static Logical
TestClass(Missile &);
Logical
TestInstance() const; // @004be8e8
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Streamed resource support (recovered)
//
public:
static int
CreateStreamedSubsystem( // @004bf8ec (record size 0x54)
NotationFile *model_file,
const char *model_name,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
SubsystemResource *subsystem_resource
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef MissileThruster__SubsystemResource SubsystemResource;
MissileThruster( // @004be7c4
Missile *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource
);
~MissileThruster(); // @004be8bc
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Support
//
};
#endif