Files
BT411/engine/MUNGA_L4/libDPL/dvs/VCVBOSE.H
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

101 lines
3.6 KiB
C++

/***************************************************************************
* <110793.1226>
* PROJECT: dVS
* SUBSYSTEM:
* MODULE:
*
***************************************************************************
*
* File: $RCSfile: vcvbose.h,v $
* Revision: $Revision: 1.1 $
* Date: $Date: 95/05/18 10:24:20 $
* Author: $Author: john $
* RCS Ident: $Id: vcvbose.h,v 1.1 1995/03/10 14:52:46 john Exp $
* Creator: Jon Green.
*
* FUNCTION:
*
*
* $Log: vcvbose.h,v $
* Revision 1.1 95/05/18 10:24:20 10:24:20 john (John Harvey)
* Initial revision
*
* Revision 1.1 1995/03/10 14:52:46 john
* Initial revision
*
* Revision 0.6 94/10/05 12:51:43 12:51:43 john (John Harvey)
* Save JH on holiday. - Jon.
*
* Revision 0.5 94/03/30 15:17:49 15:17:49 mark (Mark Greening)
* New VCActorInit and error routines
*
* Revision 0.4 1993/09/24 11:24:53 jon
* Release 2.0.4
*
* Revision 1.1 93/07/28 14:12:08 jon
* Initial revision
*
*
**************************************************************************
* *
* Copyright (c) 1992 Division Ltd. *
* *
* All Rights Reserved. *
* *
* This Document may not, in whole or in part, be copied, photocopied, *
* reproduced, translated, or reduced to any electronic medium or *
* machine readable form without prior written consent from Division *
* Ltd. *
* *
*************************************************************************/
/*--- Include Definitions */
#ifndef _VCVBOSE_H
#define _VCVBOSE_H 1
/*--- Include Files */
/*--- External References */
extern void __vcVerboseStart(int level);
extern void __vcDebugStart(int level, char *file, int line);
extern void __vcVerboseMessage(char *format, ...);
extern uint32 __vcverbose_level;
extern uint32 __vcdebug_level;
/*--- Local Macro Definitions */
#define VC_Verbose(x,y) do { \
if (__vcverbose_level & (x)) \
{ \
__vcVerboseStart(x); \
__vcVerboseMessage y; \
} \
} while (0)
#ifdef NVCDEBUG
#undef VC_Debug
#define VC_Debug(x,y) ((void)0)
#else
#define VC_Debug(x,y) do { \
if (__vcdebug_level & (x)) \
{ \
__vcDebugStart(x, __FILE__, __LINE__); \
__vcVerboseMessage y; \
} \
} while (0)
#endif
#define VCVerbose_SetLevel(x) (__vcverbose_level = (x))
#define VCVerbose_GetLevel __vcverbose_level
#define VCDebug_SetLevel(x) (__vcdebug_level = (x))
#define VCDebug_GetLevel __vcdebug_level
/*--- Local Type Definitions */
/*--- Local Variable Declarations */
#endif /* _VCVBOSE_H */