Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
426 lines
20 KiB
C++
426 lines
20 KiB
C++
//===========================================================================//
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// File: btl4gau2.hpp //
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// Project: BattleTech Brick: Gauge Renderer Manager //
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// Contents: Cockpit instrument library, part 2 -- the COMPOSITE "panel" //
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// gauges that the BattleTech engineering / weapon-status HUD is //
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// assembled from. Where btl4gaug.cpp holds the primitive widgets //
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// (bars, dials, lamps, colour-mappers), btl4gau2.cpp holds the //
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// higher-level gauges that AGGREGATE those primitives into a single //
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// subsystem read-out: //
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// * SeekVoltageGraph -- energy-weapon seek-voltage curve //
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// * ConfigMapGauge -- joystick / config-manager state lamp //
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// * GeneratorCluster -- generator voltage + coolant + leak panel //
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// * PrepEngrScreen -- per-weapon engineering screen builder //
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// * SubsystemCluster +-> HeatSinkCluster //
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// +-> WeaponCluster +-> EnergyWeaponCluster //
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// +-> BallisticWeaponClu.//
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 02/22/96 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1996, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//
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// RECONSTRUCTED. No BTL4GAU2.HPP survived; recovered from the shipped binary
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// (BTL4OPT.EXE). Ghidra pseudo-C is in recovered/all/part_014.c.
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//
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// Translation-unit extent (BTL4.MAK link order:
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// btl4mode -> btl4rdr -> btl4gaug -> btl4gau2 -> btl4gau3 -> btl4grnd -> ...):
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// first gau2 code @004c6798 (SeekVoltageGraph::SeekVoltageGraph)
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// last gau2 code @004c9b50 (BallisticWeaponCluster helpers)
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// btl4gau3 begins @004c9bd0 (PlayerStatusMappingGroup -- not this TU)
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//
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// Class names recovered from the CODE name-string pool around 0x519760
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// (the gauge name list) and the per-instance identification strings:
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// "GeneratorCluster" 0x519a8c "PrepEngr" 0x519a9d
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// "ConfigMap" 0x519a38 "CoolingLoop" 0x519a42 "PowerSource" 0x519a4e
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// "GeneratorVoltage(scalar)" 0x519a73 "GeneratorVoltage(slotOf)" 0x519a5a
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// "EngrGraph" 0x519a2e "WeaponCluster ... " 0x519dcb
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// Field offsets in comments are byte offsets (e.g. "@0x90" == this[0x24]).
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//
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// Bases (MUNGA L4 gauge primitives, shared with btl4gaug.cpp):
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// GraphicGauge ctor FUN_00444818 dtor FUN_00444870 (GraphicsView @+0x48)
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// Gauge group ctor FUN_004440d4 dtor FUN_00443f7c (owns a ChainOf<Gauge*>
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// at +0x24; used by PrepEngrScreen -- it draws into a port and
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// hosts no GraphicsView of its own)
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// ArcGauge/BarGraph primitives FUN_00472ef0 (bar), FUN_004c6244 (SegmentArc270,
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// in btl4gaug), FUN_004739d8 (TwoState), FUN_00471d00
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// (BackgroundBitmap), FUN_004700bc (NumericDisplay),
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// FUN_00470888 (NumericDisplayScalar),
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// FUN_00473c94 (NumericDisplayScalarTwoState).
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//
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// Names flagged "(best-effort)" exist in the binary but their identification
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// string could not be tied to them unambiguously.
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//
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#if !defined(BTL4GAU2_HPP)
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# define BTL4GAU2_HPP
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# if !defined(SLOT_HPP)
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# include <slot.hpp>
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# endif
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# if !defined(L4GREND_HPP)
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# include <l4grend.hpp>
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# endif
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# if !defined(L4GAUGE_HPP)
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# include <l4gauge.hpp>
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# endif
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# if !defined(BTL4GAUG_HPP)
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# include <btl4gaug.hpp>
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# endif
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# if !defined(HEAT_HPP)
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# include <heat.hpp>
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# endif
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// (see btl4gaug.hpp -- <powersub.hpp> intentionally not pulled in; the
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// composite gauges reference subsystems by pointer/attribute, not by type.)
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//
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// Reconstruction type: the original referenced an "AttributeAccessor" handle
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// (a small object that samples one named subsystem attribute). Only its
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// address is used here (it is immediately reinterpreted as an Entity*), so an
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// opaque forward declaration is sufficient for this translation unit.
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//
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class AttributeAccessor;
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//#######################################################################
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// SeekVoltageGraph -- the energy-weapon "seek voltage" curve display.
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// @004c6798 ctor / @004c68ac dtor / @004c6920 BecameActive / @004c6934 Execute.
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// vtable PTR_FUN_0051a1fc. Reads the four SeekVoltage attribute indices off
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// the weapon subsystem ("CurrentSeekVoltageIndex" / "Min" / "Max" /
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// "SeekVoltage") and plots a 0..230 x 0..187 curve, with min/max tick marks
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// and a live cursor at the current seek index. When the subsystem is
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// destroyed (subsys+0x40==1) it shows a centred "destroyed" bitmap instead.
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//#######################################################################
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class SeekVoltageGraph :
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public GraphicGauge
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{
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public:
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SeekVoltageGraph( // @004c6798
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GaugeRate rate, ModeMask mode_mask, L4GaugeRenderer *renderer,
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int graphics_port_number, Entity *subsystem,
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AttributeAccessor *seek_voltage_pointer,
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const char *destroyed_image, Logical draw_cursor,
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const char *identification_string);
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~SeekVoltageGraph(); // @004c68ac
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Logical TestInstance() const;
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void BecameActive(); // @004c6920
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void Execute(); // @004c6934
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protected:
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char *destroyedImage; // @0x90 this[0x24]
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int currentSeekIndex; // @0x94 this[0x25] attr idx
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int minSeekIndex; // @0x98 this[0x26] attr idx
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int maxSeekIndex; // @0x9C this[0x27] attr idx
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int seekVoltageTable; // @0xA0 this[0x28] attr idx
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Entity *voltageSubsystem; // @0xA4 this[0x29]
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Subsystem *subsystem; // @0xA8 this[0x2A]
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Scalar previousVoltage; // @0xAC this[0x2B] (9999 = redraw)
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Scalar xScale; // @0xB0 this[0x2C] =230.0f
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Scalar yScale; // @0xB4 this[0x2D] =187.0f
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int destroyedShown; // @0xB8 this[0x2E]
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Logical drawCursor; // @0xBC this[0x2F]
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// helpers: SetupClip @004c6be4, DrawCursor @004c6c30, DrawTicks @004c6c6c
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};
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//#######################################################################
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// ConfigMapGauge -- the joystick / config-manager (control-mapper) state
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// lamp. @004c6d80 ctor / @004c6e54 dtor / @004c6ee0 SetColor /
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// @004c6ef4 BecameActive / @004c6f1c Execute. vtable PTR_FUN_0051a1b8.
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// Owns a base joystick bitmap ("btjoy.pcc") plus four config-state pixmaps
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// (cm_off/cm_other/cm_only/cm_both .pcc) selected from a 4-entry table
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// (DAT_00518eb8) driven by the control-mapper state. Named "ConfigMap".
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//#######################################################################
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class ConfigMapGauge :
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public GraphicGauge
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{
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public:
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ConfigMapGauge( // @004c6d80
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GaugeRate, ModeMask, L4GaugeRenderer *, int graphics_port_number,
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int x, int y, Entity *subsystem, const char *identification_string);
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~ConfigMapGauge(); // @004c6e54
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Logical TestInstance() const;
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void SetColor(int color); // @004c6ee0 this[0x25]
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void BecameActive(); // @004c6ef4
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void Execute(); // @004c6f1c
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protected:
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Entity *subsystem; // @0x90 this[0x24]
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int color; // @0x94 this[0x25]
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char *joystickImage; // @0x98 this[0x26] "btjoy.pcc"
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char *stateImage[4]; // @0x9C this[0x27..0x2A]
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int previousState[4]; // @0xAC this[0x2B..0x2E]
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Logical dirty; // @0xBC this[0x2F]
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};
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//#######################################################################
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// Two small OneOfSeveral subclasses that drive the selected frame from a
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// subsystem value through a file-private GaugeConnection (the same
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// connection classes declared in btl4gaug.cpp).
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// AnimatedSubsystemLamp @004c70a4 (vtable 0051a174) -- connection @004c3134
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// AnimatedSourceLamp @004c7160 (vtable 0051a130) -- connection @004c31ec
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// Both chain OneOfSeveral::OneOfSeveral (@004c4d88, fromImageStrip=1) and
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// share dtor FUN_004c4e7c. Used for the cooling-loop / power-source lamps.
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// (Class names best-effort; the gauge is generic and reused with the
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// instance strings "CoolingLoop" and "PowerSource".)
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//#######################################################################
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class AnimatedSubsystemLamp : // (best-effort)
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public OneOfSeveral
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{
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public:
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AnimatedSubsystemLamp( // @004c70a4
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GaugeRate, ModeMask, L4GaugeRenderer *, int,
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int x, int y, const char *image, int columns, int rows,
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Entity *subsystem, const char *identification_string);
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~AnimatedSubsystemLamp(); // @004c7134
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protected:
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int selected; // @0xAC this[0x2B] (connection dst)
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};
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class AnimatedSourceLamp : // (best-effort)
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public OneOfSeveral
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{
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public:
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AnimatedSourceLamp( // @004c7160
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GaugeRate, ModeMask, L4GaugeRenderer *, int,
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int x, int y, const char *image, int columns, int rows,
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Entity *source, const char *identification_string);
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~AnimatedSourceLamp(); // @004c71f0
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protected:
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int selected; // @0xAC this[0x2B]
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};
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//#######################################################################
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// ScalarBarGauge -- a generator-voltage bar (derives from the MUNGA L4 bar
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// primitive @00472ef0). Two ctors:
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// @004c721c (vtable 0051a0e4) adds an "AltId" connection (@004c3288)
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// @004c72ac (same vtable) adds a plain GaugeConnectionDirectOf<Scalar>
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// (@00474855)
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// Both share dtor FUN_004c733c (chains the bar dtor @00472fb4). Used with
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// the strings "GeneratorVoltage(slotOf)" / "GeneratorVoltage(scalar)".
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//#######################################################################
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class ScalarBarGauge : // (best-effort)
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public GraphicGauge // MUNGA L4 bar primitive (FUN_00472ef0); engine has no plain "BarGraph" class
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{
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public:
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ScalarBarGauge(/* ...bar geometry..., Scalar *value, id */); // @004c721c / @004c72ac
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~ScalarBarGauge(); // @004c733c
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protected:
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Scalar value; // @0xB4 this[0x2D] (connection dst)
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};
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//#######################################################################
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// GeneratorCluster -- the generator read-out panel. @004c7368 Make /
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// @004c746c ctor / @004c7778 dtor. vtable PTR_FUN_0051a0a0. A GraphicGauge
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// that owns five child gauges, parented to its own graphics port:
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// VertTwoPartBar (temperature) this[0x26]
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// ScalarBarGauge (voltage 0..12kV) this[0x27]
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// BitMapInverseWipe/Leak (coolant leak) this[0x28]
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// TwoState x2 (status lamps) this[0x29],this[0x2A]
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// Reads CurrentTemperature/DegradationTemperature/FailureTemperature/
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// CoolantMassLeakRate/OutputVoltage attribute indices off the subsystem.
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// Make resolves the named subsystem ("GeneratorCluster") via FindSubObject;
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// warns "Subsystem <name> not found".
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//#######################################################################
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class GeneratorCluster :
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public GraphicGauge
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{
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public:
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static Logical Make(int, Vector2DOf<int>, Entity *, GaugeRenderer *); // @004c7368
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GeneratorCluster( // @004c746c
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GaugeRate, ModeMask, L4GaugeRenderer *, int,
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int x, int y, const char *background_image,
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int /*color*/, const char *temp_tile,
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Scalar *low, Scalar *high,
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const char *voltage_tile, Scalar *voltage_low,
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const char *leak_image, const char *lampA_image,
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const char *lampB_image, int onColor, int offColor,
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Subsystem *subsystem, const char *identification_string);
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~GeneratorCluster(); // @004c7778
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protected:
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char *backgroundImage; // @0x90 this[0x24]
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int hostPortNumber; // @0x94 this[0x25]
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GraphicGauge
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*temperatureBar, // @0x98 this[0x26] VertTwoPartBar
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*voltageBar, // @0x9C this[0x27] ScalarBarGauge
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*leakGauge, // @0xA0 this[0x28] BitMapInverseWipe
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*lampA, // @0xA4 this[0x29] TwoState
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*lampB; // @0xA8 this[0x2A] TwoState
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Subsystem *subsystem; // @0xAC this[0x2B]
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};
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//#######################################################################
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// PrepEngrScreen -- builds the per-weapon "engineering" status screen.
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// @004c7b30 Make / @004c7bf0 ctor / @004c7d14 dtor. vtable PTR_FUN_0051a06c.
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// Derives from the non-graphic Gauge group (FUN_004440d4) and interns seven
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// status pixmaps (this[0x1D..0x23]). Make validates DAT_0051936c (engineer
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// screen number, must be 1..12; warns "PrepEngr: screen number out of range").
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// Execute @004c7e48 walks the mech's critical-subsystem roster (mech+0x124
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// count / mech+0x128 array) and, for each weapon on the selected screen,
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// renders its label & ammo via NumericDisplay, dispatching on subsystem
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// ClassID (0xBC3 Sensor, 0xBC6, 0xBC8/0xBD4 Emitter/PPC, 0xBCD/0xBD0
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// Projectile/Missile, 0xBCE GaussRifle -- "Gauss rifle not yet supported").
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//#######################################################################
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class PrepEngrScreen :
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public Gauge // non-graphic Gauge group (FUN_004440d4)
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{
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public:
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static Logical Make(int, Vector2DOf<int>, Entity *, GaugeRenderer *); // @004c7b30
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PrepEngrScreen( // @004c7bf0
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GaugeRate, ModeMask, L4GaugeRenderer *, int screen_number,
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Entity *mech, int graphics_port_number,
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const char *img0, const char *img1, const char *img2,
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const char *img3, const char *img4, const char *img5,
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const char *img6, const char *identification_string);
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~PrepEngrScreen(); // @004c7d14
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void Execute(); // @004c7e48
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protected:
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Entity *mech; // @0x6C this[0x1B]
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int screenNumber; // @0x70 this[0x1C]
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char *statusImage[7]; // @0x74 this[0x1D..0x23]
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// child gauges chained in the base Gauge group at +0x24
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};
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//#######################################################################
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// SubsystemCluster family -- the big composite panels. Each is a
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// GraphicGauge that builds a dozen child gauges into one cockpit instrument.
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//
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// SubsystemCluster @004c8140 (vtable 0051a020) -- base "engineering"
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// panel: HorizTwoPartBar + cooling/power loops + generator voltage +
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// OneOfSeveralInt + OneOfSeveralStates + 2x VertTwoPartBar + LeakGauge
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// + BackgroundBitmap. Uses the btXXloop / btXbus / evolt / btecmode /
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// eleak palette files. Reads InputVoltage/HeatSink/CurrentTemperature/
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// DegradationTemperature/FailureTemperature attributes.
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//
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// HeatSinkCluster @004c8a6c (vtable 00519fd4) : SubsystemCluster
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// adds 4 failure-annunciator TwoStates (btehfail/btepfail/btesfail)
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// and a NumericDisplayScalar. Execute @004c8db0 scales this[0x35] by
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// _DAT_004c8df0 into the numeric read-out.
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//
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// WeaponCluster @004c8fc4 (vtable 00519f38) : SubsystemCluster
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// adds a SegmentArc270 (recharge dial, 0..360) + a ConfigMapGauge.
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// Make-time warns "WeaponCluster missing <name>". Reads "PercentDone".
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// Execute @004c9290 toggles a warning lamp when this[0x36] > _DAT_004c92e0.
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//
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// EnergyWeaponCluster @004c93b0 (vtable 00519ee8) : WeaponCluster
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// adds a SeekVoltageGraph ("EngrGraph", edestryd.pcc) and a
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// seek-step OneOfSeveralInt (bteseek.pcc, subsys+0x3F0).
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// BallisticWeaponCluster @004c9558 (vtable 00519e98) : WeaponCluster
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// adds 2x NumericDisplayInteger (ammo), jam/fire TwoStates
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// (btejam/btefire), NumericDisplayScalarTwoState, an eject
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// BitMapInverseWipeScalar (bteejtm) reading subsys+0x3F8, plus a
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// GraphicsViewRecord erase tracker (this[0x3F]). Execute @004c9a38
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// tracks weaponAlarm==5 (Jammed) and the ammo-bin link (+0x43C).
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//#######################################################################
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class SubsystemCluster :
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public GraphicGauge
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{
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public:
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SubsystemCluster( // @004c8140
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GaugeRate, ModeMask, L4GaugeRenderer *, int,
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int x, int y, Subsystem *subsystem, GaugeRenderer *eng_renderer,
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const char *port_name, const char *tile_image,
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const char *background_image, int damage_zone_table,
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const char *identification_string);
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~SubsystemCluster(); // @004c87dc
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Logical TestInstance() const;
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void BecameActive(); // @004c88e4 (shared base Execute trampoline)
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void Execute(); // @004c88e4
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protected:
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GraphicGauge
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*background, // @0x90 this[0x24] BackgroundBitmap
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*temperatureBar, // @0x98 this[0x26] HorizTwoPartBar
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*coolingLoopA, // @0x9C this[0x27] AnimatedSubsystemLamp
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*coolingLoopB, // @0xA0 this[0x28]
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*powerSourceA, // @0xA4 this[0x29]
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*powerSourceB, // @0xA8 this[0x2A]
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*vertBarA, // @0xAC this[0x2B] VertTwoPartBar
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*vertBarB, // @0xB0 this[0x2C]
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*modeLamp, // @0xB4 this[0x2D] OneOfSeveralInt
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*stateLamp, // @0xB8 this[0x2E] OneOfSeveralStates
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*leakGauge; // @0xBC this[0x2F] LeakGauge
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Subsystem *subsystem; // @0xC0 this[0x30]
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Logical operating; // @0xC4 this[0x31]
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};
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class HeatSinkCluster : // @004c8a6c
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public SubsystemCluster
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{
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public:
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~HeatSinkCluster(); // @004c8d18
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void Execute(); // @004c8db0
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protected:
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Subsystem *failSubsystem; // @0xCC this[0x33]
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Logical failFlag; // @0xD0 this[0x34]
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Scalar heatLoad; // @0xD4 this[0x35]
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Scalar heatLoadScaled; // @0xD8 this[0x36]
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GraphicGauge
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*heatFailLamp, // @0xDC this[0x37] TwoState
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*hsFailLamp, // @0xE0 this[0x38] TwoState (btehfail)
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*powerFailLamp, // @0xE4 this[0x39] TwoState (btepfail)
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*structFailLamp, // @0xE8 this[0x3A] TwoState (btesfail)
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*heatNumeric; // @0xEC this[0x3B] NumericDisplayScalar
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};
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class WeaponCluster : // @004c8fc4
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public SubsystemCluster
|
|
{
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public:
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~WeaponCluster(); // @004c91d4
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void BecameActive(); // @004c9258
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void Execute(); // @004c9290
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void DrawWarningLamp(int color); // @004c932c
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protected:
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char *clusterImage; // @0xCC this[0x33]
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GraphicGauge *rechargeArc; // @0xD0 this[0x34] SegmentArc270
|
|
ConfigMapGauge *configMap; // @0xD4 this[0x35]
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Scalar percentDone; // @0xD8 this[0x36] (connection dst)
|
|
int warningCenterX; // @0xDC this[0x37]
|
|
int warningCenterY; // @0xE0 this[0x38]
|
|
int warningState; // @0xE4 this[0x39]
|
|
};
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|
|
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class EnergyWeaponCluster : // @004c93b0
|
|
public WeaponCluster
|
|
{
|
|
public:
|
|
~EnergyWeaponCluster(); // @004c94dc
|
|
protected:
|
|
SeekVoltageGraph *seekGraph; // @0xE8 this[0x3A]
|
|
GraphicGauge *seekStepLamp; // @0xEC this[0x3B] OneOfSeveralInt
|
|
};
|
|
|
|
class BallisticWeaponCluster : // @004c9558
|
|
public WeaponCluster
|
|
{
|
|
public:
|
|
~BallisticWeaponCluster(); // @004c9940
|
|
void BecameActive(); // @004c99cc
|
|
void Execute(); // @004c9a38
|
|
Logical TestInstance() const; // @004c9adc
|
|
protected:
|
|
Logical jammed; // @0xE8 this[0x3A]
|
|
Logical firing; // @0xEC this[0x3B]
|
|
Logical reloading; // @0xF0 this[0x3C]
|
|
int reloadStartTime; // @0xF4 this[0x3D]
|
|
Scalar reloadSeconds; // @0xF8 this[0x3E]
|
|
GraphicsViewRecord
|
|
*ammoErase; // @0xFC this[0x3F]
|
|
GraphicGauge
|
|
*ammoNumeric, // @0x100 this[0x40] NumericDisplayScalarTwoState
|
|
*destroyedLamp, // @0x104 this[0x41] TwoState
|
|
*jamLamp, // @0x108 this[0x42] TwoState (btejam)
|
|
*fireLamp, // @0x10C this[0x43] TwoState (btefire)
|
|
*ejectWipe, // @0x110 this[0x44] BitMapInverseWipeScalar
|
|
*ammoCountA, // @0x114 this[0x45] NumericDisplayInteger
|
|
*ammoCountB; // @0x118 this[0x46] NumericDisplayInteger
|
|
};
|
|
|
|
#endif
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