Brings Cyd's experience-level / simulation-mode research onto master (the KB-decode portion of glass-cockpit 4e01e83; the bundled BT410 source manifest is left for the full glass-cockpit merge). - context/experience-levels.md (NEW): the egg per-pilot 'experience' field (novice/standard/veteran/expert) is the pod's SIMULATION-FIDELITY tier, decoded end-to-end. FUN_004c0bc8 reads btMission->experienceLevel(+0xe4) and fans it into the +0x25c/+0x260/+0x26c/+0x270/+0x274 flag block: +0x25c 'sim live' (novice lockout: jams/searchlight/powersub), +0x260 the HEAT-MODEL master switch (veteran+expert; FUN_004ad7d4), +0x274 raw level (FUN_004ac9c8 = ==0 novice predicate; the valve/advanced-cockpit lockout). 4.0->4.10 drift: the viewscreen hunting-aid gate is GONE in 4.10 (HUD reads none of these flags), and movement heat is veteran+expert not expert-only. - btplayer.cpp/.hpp: CORRECTED comments/labels -- the +0x25c..+0x274 block is seeded from btMission experienceLevel/advancedDamageOn, NOT the scenario role's returnFromDeath; the 'roleClassIndex/showKills' names are scoring-era mislabels. Code logic UNCHANGED (comment-only): the ctor still reads scenarioRole (STAND-IN, defaults 2 = veteran) pending the wiring task. - Corrections swept into gauges-hud.md (ROOKIE->novice lockout), open-questions.md (player+0x260/0x274 semantics now PINNED), pod-hardware.md, subsystems.md, decomp-reference.md; CLAUDE.md router row. No code-logic change -> no rebuild needed (comment + markdown only). The runtime wiring (seed from BTMission::ExperienceLevel()) remains TODO. Co-Authored-By: Cyd <cyd@falloutshelterarcade.com> Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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id, title, status, source_sections, related_topics, key_terms, open_questions
| id | title | status | source_sections | related_topics | key_terms | open_questions | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| experience-levels | Experience levels / simulation modes — novice, standard, veteran, expert | established | decomp part_013.c:10816-10871 (@4c0bc8), part_014.c:7830-7900 (@4d2f3e), FUN_004ad7d4/FUN_004ac9c8/FUN_004bbfcc; BTMSSN.HPP (survived); Tesla40_BT_manual.pdf pp.7,11-14,21,22,24 |
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Experience levels / simulation modes
The egg's per-pilot experience field is the pod's simulation-fidelity tier — the thing the
1995 site operator set per player at sign-up. It is NOT the BAS/MID/ADV control mode (a free
in-cockpit choice, locomotion/pod-hardware) and NOT the scenario role (scoring modifiers).
Researched end-to-end 2026-07-18; this file supersedes the older "role display toggles" /
"ROOKIE-role lockout" readings (see Corrections below).
The data path [T1]
- Egg: pilot page key
experience∈ {novice,standard,veteran,expert}; required unlessvehicle=camera; unknown value = hard abort. Parse @4d2f3e (part_014.c:7830-7900, strings @51e6f1);tools/eggmodel.pyknows the value set. - BTMission (
BTMSSN.HPPsurvived, T0): stored atmission+0xe4(experienceLevel, accessorExperienceLevel()); the neighboring egg keyadvancedDamage→mission+0xf0(advancedDamageOn) — the separate site-technician splash/collision switch (manual p13). - BTPlayer ctor @4c0bc8 (part_013.c:10816-10871): on the MASTER branch
(
(simulationFlags & 0xc) != 4; the replicant branch instead swaps in the console-update Performance) it readsbtMission(+0x1f8)->experienceLevel(+0xe4)and fans it out:
| egg value | +0x25c | +0x260 | +0x26c | +0x270 | +0x274 (raw) |
|---|---|---|---|---|---|
| novice | 0 | 0 | 0 | 0 | 0 |
| standard | 1 | 0 | 1 | 1 | 1 |
| veteran | 1 | 1 | 1 | 1 | 2 |
| expert | 1 | 1 | 0 | 1 | 3 |
then unconditionally +0x264 = +0x268 = mission->advancedDamageOn(+0xf0) (both copies). [T1]
What each flag gates (binary consumers, all reached via mech+0x190 → BTPlayer) [T1]
- +0x25c — "sim live", off only for novice. Consumers: ballistic jam roll
CheckForJam@4bbfcc early-returns NO-JAM when 0 (projweap.cpp calls thisLiveFireEnabled); SearchlightToggleLamp@4b860c (searchlight.cppControlsAllowLights); PoweredSubsystem message handler @4b0efc (powersub.cpp's "message-manager short-event flag" — same flag, misattributed); the mech combat-ineffective evaluation (part_012.c:9364: mech state ∈ {3,4} && novice is an extra OR-term settingmech+0x414). The#if 0block in surviving PPC.CPP:63-95 (novice PPCs deal no damage) shows the original intent of the tier. - +0x260 — the HEAT-MODEL master switch, ON for veteran+expert. This is
FUN_004ad7d4(*(*(sub+0xD0)+0x190)+0x260), the single most-called gate in the subsystem family: Myomers work→heat (movement heat, MyomersSimulation @4b8d18), Emitter/energy-weapon firing heat, missile launch heat, the heat.cpp simulation, projectile-weapon heat, and the heat-scaled part of the jam chance. Standard mode has NO heat consequences; that is authentic, not a port gap. - +0x274 — the raw level.
FUN_004ac9c8= (level == 0), the NOVICE lockout used as the condenser-valve guard (gauges-hud task #13) and by the PoweredSubsystem handler @4b21d0 (not-novice gate). The port'sBTPlayerRoleLocksAdvancedbridge implements this predicate (correct behavior, wrong seeding — see Port state). - +0x264/+0x268 — advancedDamage copies. Read in the heat-family sim (part_013.c:8757). Independent of experience.
- +0x26c / +0x270 — consumers NOT located via the mech→player hop. 0x26c (standard+veteran only) best fits the manual-p22 myomer supercharge clamp (standard locked, expert unlocked) [T4].
Player-facing behavior (Tesla 4.0 manual) [T1 primary source]
Manual pp. 7, 11-14, 21, 22, 24 (the dedicated Simulation Modes page, manual p2, is MISSING from
the Tesla40_BT_manual.pdf scan along with p3):
- Standard: armor-only damage — no criticals, no generator outages, no jams, no heat concerns; MechTech limited to the leg-damage audio warning; viewscreen hunting aids (red hot box + guide arrow, 60° FOV) on; myomer supercharge locked.
- Veteran: critical hits (any hit can go internal; likelihood rises as armor thins; a crit can kill the mech), generators take damage/go offline (reroute power), ballistic jams (manual clearing), full MechTech audio + smart buttons; viewscreen hunting aids OFF (radar hot box stays).
- Expert: veteran + heat as a core mechanic: movement generates heat (accel/decel worst), heat slows recharge/top speed, incoming fire causes coolant leaks, ammo-bay fires/cook-off; myomer supercharge allowed.
- Scoring identical in all modes (p4). Splash/collision damage = a separate technician setting.
4.0 → 4.10 drift [T1]
- The viewscreen hunting-aid gate is GONE in 4.10: part_014 (HUD/btl4vid TU) reads none of the player flags — the target hotbox/edge arrows (@4cdf6f) are gated on lock state only, every mode. Fits the 4.10 arcade-cities positioning.
- Movement heat is veteran+expert in 4.10 (the +0x260 gate), not expert-only as the 4.0 manual states. Whether a coefficient still differentiates them is open.
Port state (as of 2026-07-18) — wiring needed [T3]
The reconstruction met this system piecemeal and stubbed the same gates inconsistently:
btplayer.cppctor seedsroleClassIndexfromscenarioRole->GetReturnFromDeath()(default 2) — the binary seeds it frombtMission->ExperienceLevel(). Bring-up therefore runs as VETERAN. Two slot errors in the port's switch vs the binary: the binary's switch never touches +0x264 (that's advancedDamage, set after), and expert's0lands on +0x26c, not +0x270.HeatModelActive()stubbed permissivereturn 1(emitter/heat/mislanch/projweap) whileMyomers::OwnerAdvancedDamage()returnsFalse— the SAME binary gate (+0x260) answered both ways: heat accrues from weapons but never from movement, and no experience below veteran can switch it off.LiveFireEnabled/ControlsAllowLights/ powersub's short-event flag = the +0x25c not-novice flag under three names.- The fix: one accessor family on BTPlayer named members (databinding trap — never raw-read
player+0x260), seeded fromBTMission::ExperienceLevel()+AdvancedDamageOn(), with all five stub sites pointed at it; then an eggexperienceline actually selects the sim tier as shipped.
Corrections (swept 2026-07-18)
btplayer.hpp"per-role display toggles from returnFromDeath" for 0x25c-0x274 was WRONG — the source isbtMission+0xe4/+0xf0, not the role; theshowKills/roleClassIndexnames date from the scoring work and don't match the gate semantics (kept in code for now, comments corrected).gauges-hud.md"ROOKIE-role lockout" for FUN_004ac9c8 → novice-EXPERIENCE lockout.open-questions.md"true semantic of player+0x260/0x274 not yet pinned" → pinned here.
Key Relationships
- Feeds: subsystems (the heat model + jam/valve gates) · combat-damage (criticals tier intent) · gauges-hud (valve guard)
- Sourced from: the egg (multiplayer egg format) ·
BTMission(BTMSSN.HPP, T0) - Offsets: decomp-reference §3 (mech+0x190 row + BTPlayer flag block)
- Manual audit: pod-hardware §Manual