The user held the MFD PROGRAM button and nothing happened (weapons kept
firing). Diagnosis, verified end-to-end:
- The cockpit mouse handler DID register the click ([cockpit] CLICK addr=0x8
press) and 0x8 IS a streamed PROGRAM element (EVENT msg 0x9 -> weapon,
Mfd1 quad page mask).
- But every launch ran the DEV platform profile (no BT_PLATFORM) ->
L4CONTROLS=KEYBOARD -> no PadRIO instance -> PadRIO::SetScreenButton
no-ops (activeInstance NULL) -> the press never entered the RIO queue ->
ConfigureMappables (id 9) never dispatched -> the mode never flipped ->
fire keys kept firing. The config machinery itself was never broken.
- With BT_PLATFORM=glass (the GLASS profile: L4CONTROLS=PAD -> PadRIO), the
full chain now proves out headlessly:
[btntest] PRESS 0x8 -> [cfgmap] ENTER session on ERMLaser_1
mode 0x450421 -> 0x448421 (NonMapping 0x10000 -> Mapping 0x8000)
[btntest] RELEASE 0x8 -> [cfgmap] EXIT (mode restored)
Landed:
- mechweap.cpp: [cfgmap] BT_FIRE_LOG diagnostics in the real
ConfigureMappables/ChooseButton handlers (they were silent -- the G-key
harness had logs but the authentic button path had none).
- L4PADRIO.cpp: BT_BTNTEST="addr,pressPoll,releasePoll" scripted screen-
button harness through the REAL click seam (EmitButton -> RIO queue ->
manager drain -> buttonGroup mapping) for headless verification.
- play_solo.bat: prefer the glass build when present AND set
BT_PLATFORM=glass so PadRIO exists and cockpit clicks work.
Side finding (the user's keymap "flip-flop"): CONTROLS.MAP (btinput, DEV/pod
profile) and bindings.txt (PadRIO, GLASS profile) are two parallel binding
engines; which one runs depends on the platform profile, so the felt keymap
changes with the boot flavor. Unification pending (user decision).
Awaiting live verification of the full hold-PROGRAM + tap-fire regroup flow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
45 lines
1.7 KiB
Batchfile
45 lines
1.7 KiB
Batchfile
@echo off
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rem BT411 -- single-player practice (no network, no operator).
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rem Edit the -egg below for other maps (ARENA2/DBASE/FOGDAY/...).
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cd /d %~dp0
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rem Prefer the GLASS build when present (dev checkout): it carries PadRIO, the
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rem click-to-button seam that makes the cockpit surround's MFD red buttons,
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rem radar rails and joystick buttons mouse-clickable (trigger config needs
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rem this). The pod build renders the same cockpit but its clicks are a no-op
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rem (PadRIO is not compiled there); player zips ship only build\.
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set GAME=build\Release\btl4.exe
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if exist "build-glass\Release\btl4.exe" (
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set GAME=build-glass\Release\btl4.exe
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rem The GLASS platform profile is what creates PadRIO (L4CONTROLS=PAD):
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rem without it the boot falls to the DEV profile (KEYBOARD only) and every
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rem cockpit click is silently discarded -- trigger config dead, keymap on
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rem the btinput/CONTROLS.MAP engine instead of PadRIO/bindings.txt.
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set BT_PLATFORM=glass
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)
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if not exist "%GAME%" goto badpath
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if not exist "content\OPERATOR.EGG" goto badpath
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set BT_START_INSIDE=1
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set BT_DEV_GAUGES=1
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set BT_LOG=join.log
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cd content
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..\%GAME% -egg ARENA1.EGG
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echo.
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echo The game has exited. If it closed unexpectedly,
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echo send the operator content\join.log.
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pause
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exit /b
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:badpath
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echo.
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echo ==================================================
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echo ERROR: this file is not in the right place.
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echo.
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echo It must sit in the EXTRACTED game folder, next to
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echo the 'content' and 'build' folders.
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echo.
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echo Fix: right-click the .zip - Extract All, open the
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echo extracted folder, and run this file from THERE.
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echo (Do NOT run it from inside the zip.)
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echo ==================================================
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echo.
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pause
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