The three build dirs (build\ pod, build-glass\, build-steam\) were compile-
time splits of the same game; the tax was real: a stale steam exe shipped 2
days behind, the felt keymap flipped with the boot flavor, and cockpit
clicks were silently dead in the pod build (the trigger-config incident).
Now everything compiles into the single build\ exe:
- CMakeLists: BT_GLASS/BT_STEAM options removed; the glass TUs (PadRIO,
bindings, panel, glass windows, plasma) + FE/console + Steam transport
compile unconditionally; both macros always defined (seam markers).
- Steam: steam_api.lib linked with /DELAYLOAD:steam_api.dll + delayimp --
the DLL maps only when SteamAPI is first called, and every call site
gates on BT_STEAM_NET=1 (BTSteamNet_* short-circuit on steamActive), so
machines without the DLL run everything but Steam sessions.
- CABINET GUARD (btl4main): the miniconsole menu previously claimed any
zero-arg launch -- unified, that would hijack the pod cabinet's boot
shape. The menu now requires BT_PLATFORM=glass (or BT_FE_MENU=1);
platform parse moved above the fe_menu_mode computation. A bare boot
behaves exactly like the old pod build (DEV profile, wait for egg).
- Bats (play_solo/join/join_lan/play_steam) + the btoperator.py template:
single build\ path + BT_PLATFORM=glass. mkdist: one exe (+DLL scan
picks up OpenAL32 + steam_api). build-glass\/build-steam\/build-glass2\
(a stale Jul-20 cache) deleted.
Verified matrix on the unified exe:
bare zero-arg boot == old pod exe (same DEV profile + egg-load path;
the segfault on a missing egg is pre-existing, baselined vs the zip exe)
glass + BT_BTNTEST scripted click -> [cfgmap] ENTER/EXIT (trigger config)
runs with steam_api.dll ABSENT (delay-load proven)
glass zero-arg -> miniconsole menu
2-node loopback MP: 145 ticks each, cross-connected
BT_STEAM_NET=1 without Steam client -> "staying on Winsock", game runs
KB: context/glass-cockpit.md compile-gates section rewritten for the
unified model.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
35 lines
1.1 KiB
Batchfile
35 lines
1.1 KiB
Batchfile
@echo off
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rem BT411 -- single-player practice (no network, no operator).
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rem Edit the -egg below for other maps (ARENA2/DBASE/FOGDAY/...).
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cd /d %~dp0
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rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS
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rem platform env arms the desktop cockpit (clickable MFD buttons, trigger
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rem config, bindings.txt keymap).
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set BT_PLATFORM=glass
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if not exist "build\Release\btl4.exe" goto badpath
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if not exist "content\OPERATOR.EGG" goto badpath
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set BT_START_INSIDE=1
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set BT_DEV_GAUGES=1
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set BT_LOG=join.log
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cd content
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..\build\Release\btl4.exe -egg ARENA1.EGG
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echo.
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echo The game has exited. If it closed unexpectedly,
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echo send the operator content\join.log.
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pause
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exit /b
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:badpath
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echo.
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echo ==================================================
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echo ERROR: this file is not in the right place.
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echo.
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echo It must sit in the EXTRACTED game folder, next to
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echo the 'content' and 'build' folders.
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echo.
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echo Fix: right-click the .zip - Extract All, open the
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echo extracted folder, and run this file from THERE.
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echo (Do NOT run it from inside the zip.)
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echo ==================================================
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echo.
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pause
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