Files
BT411/players/play_steam.bat
T
arcattackandClaude Opus 4.8 10ed66bd7c UNIFY: one exe -- retire the pod/glass/steam compile split
The three build dirs (build\ pod, build-glass\, build-steam\) were compile-
time splits of the same game; the tax was real: a stale steam exe shipped 2
days behind, the felt keymap flipped with the boot flavor, and cockpit
clicks were silently dead in the pod build (the trigger-config incident).

Now everything compiles into the single build\ exe:
- CMakeLists: BT_GLASS/BT_STEAM options removed; the glass TUs (PadRIO,
  bindings, panel, glass windows, plasma) + FE/console + Steam transport
  compile unconditionally; both macros always defined (seam markers).
- Steam: steam_api.lib linked with /DELAYLOAD:steam_api.dll + delayimp --
  the DLL maps only when SteamAPI is first called, and every call site
  gates on BT_STEAM_NET=1 (BTSteamNet_* short-circuit on steamActive), so
  machines without the DLL run everything but Steam sessions.
- CABINET GUARD (btl4main): the miniconsole menu previously claimed any
  zero-arg launch -- unified, that would hijack the pod cabinet's boot
  shape.  The menu now requires BT_PLATFORM=glass (or BT_FE_MENU=1);
  platform parse moved above the fe_menu_mode computation.  A bare boot
  behaves exactly like the old pod build (DEV profile, wait for egg).
- Bats (play_solo/join/join_lan/play_steam) + the btoperator.py template:
  single build\ path + BT_PLATFORM=glass.  mkdist: one exe (+DLL scan
  picks up OpenAL32 + steam_api).  build-glass\/build-steam\/build-glass2\
  (a stale Jul-20 cache) deleted.

Verified matrix on the unified exe:
  bare zero-arg boot == old pod exe (same DEV profile + egg-load path;
    the segfault on a missing egg is pre-existing, baselined vs the zip exe)
  glass + BT_BTNTEST scripted click -> [cfgmap] ENTER/EXIT (trigger config)
  runs with steam_api.dll ABSENT (delay-load proven)
  glass zero-arg -> miniconsole menu
  2-node loopback MP: 145 ticks each, cross-connected
  BT_STEAM_NET=1 without Steam client -> "staying on Winsock", game runs

KB: context/glass-cockpit.md compile-gates section rewritten for the
unified model.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-21 10:28:51 -05:00

32 lines
1.0 KiB
Batchfile

@echo off
rem BT411 -- STEAM play (EXPERIMENTAL, dev testers). Launches the glass
rem front-end menu: HOST a Steam lobby or JOIN one from the menu -- there
rem is no address to configure; sessions form through the Steam lobby.
rem Requires: the Steam client RUNNING and logged in, and the steam build
rem extracted next to content\.
cd /d %~dp0
if not exist "build\Release\btl4.exe" goto badpath
if not exist "content\BTL4.RES" goto badpath
set BT_PLATFORM=glass
set BT_STEAM_NET=1
set BT_LOG=steam.log
cd content
..\build\Release\btl4.exe
echo.
echo The game has exited. If it closed unexpectedly, send the operator
echo content\steam.log. Steam not running = the menu still works but
echo lobbies will not appear.
pause
exit /b
:badpath
echo.
echo ==================================================
echo ERROR: this file is not in the right place, or
echo the zip was not fully extracted.
echo.
echo It must sit in the EXTRACTED game folder, next to
echo the 'content' and 'build' folders.
echo ==================================================
echo.
pause