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1282063cc7efd38dd7355a3313a6bef87dd4a7f0
BT411
/
engine
T
History
Joe DiPrima
and
Claude Fable 5
880ee20005
#156
layer 2+3, both field-caught watching the fade live: (a) the fade-out completed into a phase-0 re-arm that RESTORED normal fog for the ~2s before teardown -- the binary's zone fog stays closed, so the machine now holds a terminal black phase until the next MissionStarting edge; (b) the 3.0s end window itself never existed on ANY node: a REPLICANT player copy mirrors the remote master's MissionEndingState through its record header, and its never-armed fadeTimeRemaining (<=0 at first tick) dispatched the second StopMission instantly -- Stop() killed the mission loop before the fade could render ([fade-clk] receipts: a clean 3->2.976->... countdown interleaved with a stray remaining=-0.976). ManageApplicationStatus is now owner-gated (a replicant player must never drive application state -- the same authority discipline as scoring). This was the FIELD half of the no-fade report too: steam nodes hold up to 7 replicant players, any of which cut the window to ~one record heartbeat. Receipts now: 124-tick single countdown, phases 1-5 on both nodes, fade rendered + black held to teardown.
...
Co-Authored-By: Claude Fable 5 <
noreply@anthropic.com
>
2026-08-12 01:43:14 -05:00
..
lib
Audio: ENABLE sound -- real OpenAL + in-tree WAV loader; both backend DLLs were no-op STUBS (task
#50
)
2026-07-15 18:55:33 -05:00
MUNGA
#156
layer 2+3, both field-caught watching the fade live: (a) the fade-out completed into a phase-0 re-arm that RESTORED normal fog for the ~2s before teardown -- the binary's zone fog stays closed, so the machine now holds a terminal black phase until the next MissionStarting edge; (b) the 3.0s end window itself never existed on ANY node: a REPLICANT player copy mirrors the remote master's MissionEndingState through its record header, and its never-armed fadeTimeRemaining (<=0 at first tick) dispatched the second StopMission instantly -- Stop() killed the mission loop before the fade could render ([fade-clk] receipts: a clean 3->2.976->... countdown interleaved with a stray remaining=-0.976). ManageApplicationStatus is now owner-gated (a replicant player must never drive application state -- the same authority discipline as scoring). This was the FIELD half of the no-fade report too: steam nodes hold up to 7 replicant players, any of which cut the window to ~one record heartbeat. Receipts now: 124-tick single countdown, phases 1-5 on both nodes, fade rendered + black held to teardown.
2026-08-12 01:43:14 -05:00
MUNGA_L4
#156
layer 2+3, both field-caught watching the fade live: (a) the fade-out completed into a phase-0 re-arm that RESTORED normal fog for the ~2s before teardown -- the binary's zone fog stays closed, so the machine now holds a terminal black phase until the next MissionStarting edge; (b) the 3.0s end window itself never existed on ANY node: a REPLICANT player copy mirrors the remote master's MissionEndingState through its record header, and its never-armed fadeTimeRemaining (<=0 at first tick) dispatched the second StopMission instantly -- Stop() killed the mission loop before the fade could render ([fade-clk] receipts: a clean 3->2.976->... countdown interleaved with a stray remaining=-0.976). ManageApplicationStatus is now owner-gated (a replicant player must never drive application state -- the same authority discipline as scoring). This was the FIELD half of the no-fade report too: steam nodes hold up to 7 replicant players, any of which cut the window to ~one record heartbeat. Receipts now: 124-tick single countdown, phases 1-5 on both nodes, fade rendered + black held to teardown.
2026-08-12 01:43:14 -05:00
rp
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00
shim
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00
DPLSTUB.h
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00
LOGGER.h
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00