Files
BT411/engine/MUNGA_L4
arcattackandClaude Fable 5 1436d27ac6 D1 phase 7: LAN auto-discovery (BT_RELAY=auto) + operator LAN scripts
LAN players now find the game with zero configuration -- the 90s arcade
model (cabinets locate the operator station) restored:

- Client (L4NET RelayDiscover): BT_RELAY=auto broadcasts 'BTR1DISC' on
  udp/15999 (255.255.255.255 AND 127.0.0.1 -- broadcast doesn't reliably
  loop back on Windows; covers same-box sessions), 5 x 1s attempts; the
  answering relay's SOURCE IP + its advertised console port become the
  relay address.  Explicit <host>:<port> path unchanged; mesh untouched.
- Relay (btconsole.py): best-effort discovery responder on udp/15999
  answers 'BTR1HERE' + <u16 consolePort>; degrades gracefully (logged) if
  the port is taken.
- Operator app: Export player scripts now writes a join_as_playerN_lan.bat
  pair (BT_RELAY=auto) next to each internet script -- LAN guests
  double-click and are found; internet guests use the public-host script.

Verified 2-node: both pods BT_RELAY=auto -> probe answered through a real
interface (not just loopback) -> discovered 172.19.x.x:1500 -> full session
to RunningMission.  KB: multiplayer.md D1 section updated (+ the operator
console entry).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 11:12:01 -05:00
..