Applied on top of the glass-cockpit-refit merge, all from the pre-merge review: 1. README CONTROLS TABLE REWRITTEN for the new default board. It still taught "W/S throttle, A/D turn" while the defaults moved flight to the numpad and handed the letter rows to the MFD banks -- a fresh install would read controls that do not work. The new table teaches the numpad flight block, the panel-on-your-keys groups, F7 for control mode (was M), backtick for the camera (was V), the coolant valves on 1-3/QWE with the detent warning kept, and PgUp/PgDn volume. UPGRADERS ARE TOLD EXPLICITLY that their preserved bindings.txt keeps their old keys, and that deleting it opts into the board. 2. BACKTICK VIEW-TOGGLE GUARDED. The bindings-row-wins rule (KeyHasBinding) covered V and J/K/L but not backtick itself, which polled unconditionally -- and BACKTICK is a nameable, unbound key, so binding it to a button double-dispatched (button + camera). Both halves of the view poll are now guarded. 3. ENVIRON.INI REFUSES ONE-SHOTS. The loader applied ANY key=value line, and BT_JOYCONFIG in the file would defeat the #66 one-shot in a sneaky way: the wizard DELETES the process var after running, so in every relaunched child there is no real env var left to win over the file -- capture wizard at every mission start. BT_JOYCONFIG is now skipped with the reason in the template header, which also warns that test/debug hooks (BT_MP_FORCE_DMG and friends) do not belong in a file that silently persists forever. 4. VOLUME DOCUMENTED EVERYWHERE IT WAS MISSING. CONTROLS.md gains the PgUp/PgDn row (the old "- / = (see below)" cell pointed at a note that never mentioned volume) and the note that the keys moved so they no longer share a key with anything in any layout; the bindings template header reserves PgUp/PgDn informally. 5. L4KEYLIGHT BUILD GATE (found by building the merge on this machine). The C++/WinRT Dynamic Lighting TU does not compile against SDK 10.0.19041 -- its bundled cppwinrt fails inside winrt/base itself (C2039 'wait_for'). CMake now detects an SDK older than 10.0.22000 and builds a dormant stub with the same five-function scalar interface (logs once at Start, identical behaviour otherwise) -- extending the feature's own runtime philosophy ("no Dynamic Lighting -> log once, stay dormant") to build time. Dynamic Lighting is a Windows 11 22H2 feature, so nothing real is lost on an older build machine, and machines with a newer SDK build the real mirror unchanged. VERIFIED on the merged tree (4.11.572): * build clean -- 0 compile errors; the 40 /FORCE-tolerated unresolved externals are byte-identical to every pre-merge build (20 CreateStreamedSubsystem + 20 DefaultData; the earlier claim that all 40 were CSS was shorthand -- corrected here for the record). * solo boot: environ.ini template written + loaded, mode resolver announces the surround, historical bands L276/R276/T223/B336 confirmed, keylight stub logs its dormant line, BT_SHOT capture shows the under-glass button treatment and the corrected hat labels, 0 faults. * PgUp/PgDn volume PROVEN LIVE via injected keys: 5%->10%->15%->10%, saved to volume.cfg. (Side catch: content\volume.cfg had been sitting at 0.00 from an old test -- anyone using this tree had a silent game; reset.) * full relay cycle on the merged exe: 2 pods staged, launch pair, mission, StopMission, round RESET -- all clean. * all three console suites still pass; checkctx CLEAN. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
886 lines
27 KiB
C++
886 lines
27 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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//###########################################################################
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// L4PADBINDINGS -- the PadRIO input-binding profile (BT_GLASS only; this TU
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// is only in the build when the gate is on -- see CMakeLists.txt).
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// Format + semantics: L4PADBINDINGS.h.
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//###########################################################################
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#include "l4padbindings.h"
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#include "l4ctrl.h"
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#include <windows.h>
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#include <xinput.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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static const char *bindingsFileName = "bindings.txt";
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//###########################################################################
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// Name tables
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//###########################################################################
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struct NamedValue
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{
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const char *name;
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int value;
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};
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//
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// Win32 virtual-key names accepted in bindings.txt. Single letters and
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// digits are accepted directly ("W", "5"); everything else by name.
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//
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static const NamedValue keyNames[] =
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{
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{ "SPACE", VK_SPACE }, { "ENTER", VK_RETURN },
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{ "TAB", VK_TAB }, { "BACKSPACE", VK_BACK },
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{ "LSHIFT", VK_LSHIFT }, { "RSHIFT", VK_RSHIFT },
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{ "LCTRL", VK_LCONTROL }, { "RCTRL", VK_RCONTROL },
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{ "LALT", VK_LMENU }, { "RALT", VK_RMENU },
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{ "UP", VK_UP }, { "DOWN", VK_DOWN },
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{ "LEFT", VK_LEFT }, { "RIGHT", VK_RIGHT },
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{ "INSERT", VK_INSERT }, { "DELETE", VK_DELETE },
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{ "HOME", VK_HOME }, { "END", VK_END },
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{ "PAGEUP", VK_PRIOR }, { "PAGEDOWN", VK_NEXT },
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{ "NUMPAD0", VK_NUMPAD0 }, { "NUMPAD1", VK_NUMPAD1 },
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{ "NUMPAD2", VK_NUMPAD2 }, { "NUMPAD3", VK_NUMPAD3 },
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{ "NUMPAD4", VK_NUMPAD4 }, { "NUMPAD5", VK_NUMPAD5 },
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{ "NUMPAD6", VK_NUMPAD6 }, { "NUMPAD7", VK_NUMPAD7 },
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{ "NUMPAD8", VK_NUMPAD8 }, { "NUMPAD9", VK_NUMPAD9 },
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{ "NUMPADPLUS", VK_ADD }, { "NUMPADMINUS", VK_SUBTRACT },
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{ "NUMPADSTAR", VK_MULTIPLY }, { "NUMPADSLASH", VK_DIVIDE },
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{ "NUMPADDOT", VK_DECIMAL },
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{ "F1", VK_F1 }, { "F2", VK_F2 }, { "F3", VK_F3 }, { "F4", VK_F4 },
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{ "F5", VK_F5 }, { "F6", VK_F6 }, { "F7", VK_F7 }, { "F8", VK_F8 },
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{ "F9", VK_F9 }, { "F10", VK_F10 }, { "F11", VK_F11 }, { "F12", VK_F12 },
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{ "MINUS", VK_OEM_MINUS }, { "EQUALS", VK_OEM_PLUS },
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{ "COMMA", VK_OEM_COMMA }, { "PERIOD", VK_OEM_PERIOD },
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{ "SEMICOLON", VK_OEM_1 }, { "SLASH", VK_OEM_2 },
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{ "BACKTICK", VK_OEM_3 }, { "LBRACKET", VK_OEM_4 },
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{ "BACKSLASH", VK_OEM_5 }, { "RBRACKET", VK_OEM_6 },
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{ "QUOTE", VK_OEM_7 },
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//
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// MOUSE BUTTONS (2026-07-26). Win32 hands these out as virtual keys, and
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// the whole binding path already stores VKs and reads them with
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// GetAsyncKeyState -- so they need no verb, no parser change and no new
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// machinery, just a name. `key MOUSE4 button 0x40` works exactly like any
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// other key row, axes included.
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//
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// ⚠ MOUSELEFT/MOUSERIGHT are how the player presses cockpit buttons (left
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// = press, right = latch). The poll is focus-guarded but not click-aware,
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// so binding either ALSO fires on every panel click. They are named here
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// for completeness; the middle and side buttons are the free ones.
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//
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{ "MOUSELEFT", VK_LBUTTON }, { "MOUSERIGHT", VK_RBUTTON },
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{ "MOUSEMIDDLE", VK_MBUTTON },
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{ "MOUSE4", VK_XBUTTON1 }, { "MOUSE5", VK_XBUTTON2 },
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{ "MOUSEX1", VK_XBUTTON1 }, { "MOUSEX2", VK_XBUTTON2 },
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};
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//
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// A mouse button rather than a keyboard key? (Used where a binding only
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// makes sense for a real key -- the RGB lamp mirror, which paints keycaps.)
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//
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static int
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IsMouseVirtualKey(int virtualKey)
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{
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return (virtualKey == VK_LBUTTON || virtualKey == VK_RBUTTON ||
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virtualKey == VK_MBUTTON || virtualKey == VK_XBUTTON1 ||
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virtualKey == VK_XBUTTON2) ? 1 : 0;
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}
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int
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BTPadBindingIsMouseKey(int virtualKey)
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{
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return IsMouseVirtualKey(virtualKey);
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}
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static const NamedValue padButtonNames[] =
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{
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{ "A", XINPUT_GAMEPAD_A },
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{ "B", XINPUT_GAMEPAD_B },
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{ "X", XINPUT_GAMEPAD_X },
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{ "Y", XINPUT_GAMEPAD_Y },
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{ "LB", XINPUT_GAMEPAD_LEFT_SHOULDER },
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{ "RB", XINPUT_GAMEPAD_RIGHT_SHOULDER },
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{ "BACK", XINPUT_GAMEPAD_BACK },
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{ "START", XINPUT_GAMEPAD_START },
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{ "LS", XINPUT_GAMEPAD_LEFT_THUMB },
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{ "RS", XINPUT_GAMEPAD_RIGHT_THUMB },
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{ "DPAD_UP", XINPUT_GAMEPAD_DPAD_UP },
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{ "DPAD_DOWN", XINPUT_GAMEPAD_DPAD_DOWN },
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{ "DPAD_LEFT", XINPUT_GAMEPAD_DPAD_LEFT },
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{ "DPAD_RIGHT", XINPUT_GAMEPAD_DPAD_RIGHT },
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};
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static const NamedValue padAxisNames[] =
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{
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{ "LX", PadBindingProfile::PadAxisLX },
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{ "LY", PadBindingProfile::PadAxisLY },
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{ "RX", PadBindingProfile::PadAxisRX },
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{ "RY", PadBindingProfile::PadAxisRY },
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{ "LT", PadBindingProfile::PadAxisLT },
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{ "RT", PadBindingProfile::PadAxisRT },
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};
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static const NamedValue channelNames[] =
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{
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{ "Throttle", PadBindingProfile::ChannelThrottle },
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{ "JoystickX", PadBindingProfile::ChannelJoystickX },
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{ "JoystickY", PadBindingProfile::ChannelJoystickY },
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{ "LeftPedal", PadBindingProfile::ChannelLeftPedal },
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{ "RightPedal", PadBindingProfile::ChannelRightPedal },
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{ "Turn", PadBindingProfile::ChannelTurn }, // issue #25 composite
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};
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//
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// Generic-joystick axis names (the DIJOYSTATE2 layout -- L4JOY.h order).
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//
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static const NamedValue joyAxisNames[] =
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{
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{ "X", PadBindingProfile::JoyAxisX },
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{ "Y", PadBindingProfile::JoyAxisY },
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{ "Z", PadBindingProfile::JoyAxisZ },
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{ "RX", PadBindingProfile::JoyAxisRX },
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{ "RY", PadBindingProfile::JoyAxisRY },
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{ "RZ", PadBindingProfile::JoyAxisRZ },
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{ "SL0", PadBindingProfile::JoyAxisSL0 },
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{ "SL1", PadBindingProfile::JoyAxisSL1 },
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};
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static const NamedValue hatDirectionNames[] =
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{
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{ "up", 0 }, { "right", 1 }, { "down", 2 }, { "left", 3 },
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};
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static int
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LookupName(const NamedValue *table, int count, const char *name)
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{
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for (int i = 0; i < count; ++i)
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{
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if (_stricmp(table[i].name, name) == 0)
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{
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return table[i].value;
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}
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}
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return -1;
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}
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static int
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LookupKeyName(const char *name)
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{
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//
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// Single letter / digit binds itself ('A'..'Z','0'..'9' are the VK
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// codes for the un-shifted keys).
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//
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if (strlen(name) == 1)
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{
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char c = (char)toupper((unsigned char)name[0]);
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if ((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9'))
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{
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return (int)c;
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}
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}
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return LookupName(keyNames, sizeof(keyNames)/sizeof(keyNames[0]), name);
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}
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//###########################################################################
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// The default profile.
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//
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// RIO addresses (L4CTRL.h button enum): 0x40 joystick trigger, 0x3F the
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// throttle-handle reverse button, 0x41-0x44 the hat (look behind/forward/
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// right/left), 0x45-0x47 pinky/thumb-low/thumb-high, 0x10-0x15 + 0x18-0x1D
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// the 12 secondary-panel buttons, 0x00-0x0F the lower aux banks, 0x20-0x37
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// the upper aux banks. Keypad unit 0 = the pilot's MFD keypad.
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//
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// THE KEYBOARD IS THE BUTTON BOARD (2026-07-26, ported from RP412).
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//
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// Every one of the pod's 72 buttons is reachable from the keyboard, laid out
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// WHERE IT SITS ON THE PANEL: the number row is the upper MFDs' top row and
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// QWERTY the row beneath it, running left to right across Heat / Engineering /
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// Comm; the home row and the row below it do the same for the two lower
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// weapon MFDs; F1-F12 are the two columns flanking the map. G and B stay
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// unbound on purpose -- they are the physical gap between the lower clusters.
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// Flight moves to the NUMPAD (which already carried it as an alternative), so
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// the letter field is free for the board.
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//
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// It lands on BT's own addresses better than it has any right to: 1-4 and
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// QWER are the Heat display's two rows, which is the entire coolant system
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// (Condensers 1-6, the flush and the balance button); F6/F7 are the display
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// and control-mode cycles; F9-F12 are Generators A-D.
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//
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// WHAT THIS COSTS (the deliberate trade). A bound key is REMOVED from the
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// authentic 1995 typed-hotkey channel to stop double-dispatch, and this board
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// binds nearly the whole field -- so the typed hotkeys go: 5 = MFD1 Quad page,
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// z = MFD3 Eng1, t/y/u/i/o = pilot select 3-7, +/- = target zoom. They remain
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// reachable on the panel and by editing this file. The built-in convenience
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// keys yield the same way: V and J/K/L are board buttons now, so PadRIO's
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// view-toggle and preset-cycle polls stand down for them (KeyHasBinding) and
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// the view toggle lives on BACKTICK alone.
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//
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// PREVIOUS DEFAULT (2026-07-20 - 2026-07-26) was the ~20-action CONTROLS.MAP
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// mirror: W/S/A/D drive, Q/E twist, R/F elevation, 1-4/Space/Ctrl fire,
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// M/N/H/C/G systems. An existing bindings.txt is never overwritten, so a
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// player only meets this board by deleting theirs.
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//###########################################################################
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static const char *defaultProfileText =
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"# bindings.txt -- PadRIO input bindings (glass cockpit). Auto-written with\n"
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"# defaults on first run; edit freely, delete to regenerate. Grammar:\n"
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"# key <KEYNAME> button <addr> RIO button (hex 0x.. ok)\n"
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"# key <KEYNAME> keypad <unit> <key> MFD keypad unit 0-2, key 0-15\n"
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"# key <KEYNAME> axis <channel> deflect <+|-> <rate> spring stick\n"
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"# key <KEYNAME> axis <channel> slew <+|-> <rate> throttle lever\n"
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"# key <KEYNAME> axis <channel> set <value> jump/detent\n"
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"# pad <PADBTN> button <addr>\n"
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"# padaxis <PADAXIS> axis <channel> [invert] [slew <rate>]\n"
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"# <KEYNAME> may be a MOUSE BUTTON: MOUSEMIDDLE, MOUSE4, MOUSE5 (the two\n"
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"# side buttons; MOUSEX1/MOUSEX2 are aliases). MOUSELEFT and MOUSERIGHT\n"
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"# also work but are how you press cockpit buttons -- bind them and they\n"
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"# fire on every panel click too. Mouse MOVEMENT is not bindable.\n"
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"# Channels: Throttle JoystickX JoystickY LeftPedal RightPedal Turn\n"
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"# (Turn = signed composite: + drives the right pedal, - the left --\n"
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"# made for mapping a gamepad stick to turning)\n"
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"# Pad buttons: A B X Y LB RB BACK START LS RS DPAD_* Axes: LX LY RX RY LT RT\n"
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"#\n"
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"# LAYOUT: THE KEYBOARD IS THE POD'S BUTTON BOARD. The letter and number\n"
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"# rows are the MFD button banks laid out where they sit on the panel, and\n"
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"# flight lives on the numpad so the board stays free. Every one of the 72\n"
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"# pod buttons is also one mouse click away on the cockpit itself\n"
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"# (right-click = press-and-hold latch).\n"
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"#\n"
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"# A key bound here is REMOVED from the authentic 1995 typed-hotkey channel\n"
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"# so it cannot double-dispatch -- and this board binds nearly everything,\n"
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"# so those hotkeys (5 = MFD1 Quad, z = MFD3 Eng1, t/y/u/i/o = pilot select,\n"
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"# +/- = target zoom) are given up by design. Unbind a key here to get its\n"
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"# 1995 meaning back. Same rule for the built-ins: BACKTICK = view toggle\n"
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"# (V is a board button now), and J/K/L cycle the Mfd1/2/3 preset pages ONLY\n"
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"# while unbound.\n"
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"\n"
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"# --- flight: the numpad ------------------------------------------------\n"
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"# 8/2/4/6 stick, 7/9 pedals, 5 all-stop detent, 0 main trigger.\n"
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"# SHIFT/CTRL walk the throttle lever and it STICKS where you leave it;\n"
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"# ALT is the throttle handle's reverse-thrust button.\n"
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"key NUMPAD8 axis JoystickY deflect + 2.5\n"
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"key NUMPAD2 axis JoystickY deflect - 2.5\n"
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"key NUMPAD4 axis JoystickX deflect - 2.5\n"
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"key NUMPAD6 axis JoystickX deflect + 2.5\n"
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"key NUMPAD7 axis LeftPedal deflect + 2.5\n"
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"key NUMPAD9 axis RightPedal deflect + 2.5\n"
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"key NUMPAD5 axis Throttle set 0\n"
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"key LSHIFT axis Throttle slew + 0.7\n"
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"key RSHIFT axis Throttle slew + 0.7\n"
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"key LCTRL axis Throttle slew - 0.7\n"
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"key RCTRL axis Throttle slew - 0.7\n"
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"key LALT button 0x3F\n"
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"key RALT button 0x3F\n"
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"\n"
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"# PgUp/PgDn are the VOLUME keys (built in; they produce no typed character\n"
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"# so they can never collide with a hotkey) -- leave them unbound.\n"
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"\n"
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"# --- the four mappable fire buttons ------------------------------------\n"
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"# The mouse's side buttons are free if you want them on the trigger:\n"
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"# key MOUSE4 button 0x40\n"
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"# key MOUSE5 button 0x46\n"
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"# key MOUSEMIDDLE button 0x41\n"
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"key SPACE button 0x40 # main trigger\n"
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"key NUMPAD0 button 0x40 # main trigger\n"
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"key NUMPAD1 button 0x45 # pinky\n"
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"key NUMPAD3 button 0x46 # middle thumb\n"
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"key NUMPADDOT button 0x47 # upper thumb\n"
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"\n"
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"# --- the hat: look around, on the arrows -------------------------------\n"
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"key UP button 0x42 # torso CENTER (the shipped .RES name)\n"
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"key DOWN button 0x41 # look behind\n"
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"key LEFT button 0x44 # look left\n"
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"key RIGHT button 0x43 # look right\n"
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"\n"
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"# --- UPPER MFD banks: number row on top, QWERTY beneath ----------------\n"
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"# Heat / coolant (0x28-0x2F) -- 1-4 and QWER ARE the coolant system:\n"
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"# 1/2/3 Condenser 1-3 valve, 4 coolant FLUSH (hold), Q/W/E Condenser\n"
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"# 4-6 valve, R balance coolant. The valve detents run 1-5-50-CLOSED.\n"
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"key 1 button 0x2F\n"
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"key 2 button 0x2E\n"
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"key 3 button 0x2D\n"
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"key 4 button 0x2C\n"
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"key Q button 0x2B\n"
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"key W button 0x2A\n"
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"key E button 0x29\n"
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"key R button 0x28\n"
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"# Engineering / Mfd2 (0x20-0x27) -- page-gated: Quad page picks an Eng\n"
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"# page, Eng page drives generator select A-D / bus mode / coolant.\n"
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"key 5 button 0x27\n"
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"key 6 button 0x26\n"
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"key 7 button 0x25\n"
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"key 8 button 0x24\n"
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"key T button 0x23\n"
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"key Y button 0x22\n"
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"key U button 0x21\n"
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"key I button 0x20\n"
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"# Comm / target hotbox (0x30-0x37) -- pilot select.\n"
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"key 9 button 0x37\n"
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"key 0 button 0x36\n"
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"key MINUS button 0x35\n"
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"key EQUALS button 0x34\n"
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"key O button 0x33\n"
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"key P button 0x32\n"
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"key LBRACKET button 0x31\n"
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"key RBRACKET button 0x30\n"
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"\n"
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"# --- LOWER MFD banks: home row on top, the row below beneath -----------\n"
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"# G and B are the PANEL GAP between the two lower clusters -- left\n"
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"# unbound on purpose, so they keep their 1995 typed meaning.\n"
|
|
"# Left Weapons / Mfd1 (0x08-0x0F).\n"
|
|
"key A button 0x0F\n"
|
|
"key S button 0x0E\n"
|
|
"key D button 0x0D\n"
|
|
"key F button 0x0C\n"
|
|
"key Z button 0x0B\n"
|
|
"key X button 0x0A\n"
|
|
"key C button 0x09\n"
|
|
"key V button 0x08\n"
|
|
"# Right Weapons / Mfd3 (0x00-0x07).\n"
|
|
"key H button 0x07\n"
|
|
"key J button 0x06\n"
|
|
"key K button 0x05\n"
|
|
"key L button 0x04\n"
|
|
"key N button 0x03\n"
|
|
"key M button 0x02\n"
|
|
"key COMMA button 0x01\n"
|
|
"key PERIOD button 0x00\n"
|
|
"\n"
|
|
"# --- the two columns flanking the map, top to bottom -------------------\n"
|
|
"# Left (0x10-0x15): map zoom in/out, thermal IR, CROUCH, searchlight,\n"
|
|
"# cycle secondary display. Right (0x18-0x1D): cycle control mode\n"
|
|
"# (BAS/MID/ADV), unused, Generator A-D on/off.\n"
|
|
"key F1 button 0x10\n"
|
|
"key F2 button 0x11\n"
|
|
"key F3 button 0x12\n"
|
|
"key F4 button 0x13\n"
|
|
"key F5 button 0x14\n"
|
|
"key F6 button 0x15\n"
|
|
"key F7 button 0x18\n"
|
|
"key F8 button 0x19\n"
|
|
"key F9 button 0x1A\n"
|
|
"key F10 button 0x1B\n"
|
|
"key F11 button 0x1C\n"
|
|
"key F12 button 0x1D\n"
|
|
"\n"
|
|
"# --- XInput pad ---\n"
|
|
"# POD-FAITHFUL (default): stick X = torso twist, triggers = pedals.\n"
|
|
"# TWIN-STICK alternative: replace the LX line with the two below --\n"
|
|
"# padaxis LX axis Turn\n"
|
|
"# padaxis RX axis JoystickX\n"
|
|
"padaxis LX axis JoystickX\n"
|
|
"padaxis LY axis JoystickY invert\n"
|
|
"padaxis LT axis LeftPedal\n"
|
|
"padaxis RT axis RightPedal\n"
|
|
"padaxis RY axis Throttle slew 0.7\n"
|
|
"pad A button 0x40\n"
|
|
"pad B button 0x3F\n"
|
|
"pad X button 0x47\n"
|
|
"pad Y button 0x42\n"
|
|
"pad LB button 0x44\n"
|
|
"pad RB button 0x43\n"
|
|
"pad DPAD_UP button 0x42\n"
|
|
"pad DPAD_DOWN button 0x41\n"
|
|
"pad DPAD_LEFT button 0x44\n"
|
|
"pad DPAD_RIGHT button 0x43\n"
|
|
"\n"
|
|
"# --- generic joysticks (flight sticks / HOTAS / pedals; DirectInput) ---\n"
|
|
"# EASIEST: run the game once with BT_JOYCONFIG=1 (joyconfig.bat) -- an\n"
|
|
"# interactive wizard detects your controls and writes this section for you.\n"
|
|
"# Manual grammar (rows attach to the last joydev slot; slot 0 if none):\n"
|
|
"# joydev <slot 0-3> [product-name substring]\n"
|
|
"# joyaxis <X|Y|Z|RX|RY|RZ|SL0|SL1> axis <channel> [invert] [slew <r>] [deadzone <f>]\n"
|
|
"# joybutton <0-31> button <addr>\n"
|
|
"# joyhat <0-3> <up|down|left|right> button <addr>\n"
|
|
"# Typical flight stick (twist = RZ, throttle wheel = SL0):\n"
|
|
"# joydev 0\n"
|
|
"# joyaxis X axis JoystickX\n"
|
|
"# joyaxis Y axis JoystickY invert\n"
|
|
"# joyaxis RZ axis Turn\n"
|
|
"# joyaxis SL0 axis Throttle invert deadzone 0\n"
|
|
"# joybutton 0 button 0x40\n"
|
|
"# joybutton 1 button 0x46\n"
|
|
"# joyhat 0 up button 0x42\n"
|
|
"# joyhat 0 down button 0x41\n"
|
|
"# joyhat 0 left button 0x44\n"
|
|
"# joyhat 0 right button 0x43\n";
|
|
|
|
//###########################################################################
|
|
// PadBindingProfile
|
|
//###########################################################################
|
|
|
|
PadBindingProfile::PadBindingProfile():
|
|
keyBindingCount(0),
|
|
padButtonBindingCount(0),
|
|
padAxisBindingCount(0),
|
|
joyAxisBindingCount(0),
|
|
joyButtonBindingCount(0),
|
|
joyHatBindingCount(0),
|
|
parseJoyDevice(0)
|
|
{
|
|
memset(joyDeviceMatch, 0, sizeof(joyDeviceMatch));
|
|
}
|
|
|
|
PadBindingProfile::~PadBindingProfile()
|
|
{
|
|
}
|
|
|
|
void
|
|
PadBindingProfile::WriteDefaultFile(const char *path)
|
|
{
|
|
FILE *f = fopen(path, "wt");
|
|
if (f == NULL)
|
|
{
|
|
DEBUG_STREAM << "[padrio] cannot write " << path
|
|
<< " -- using built-in defaults\n" << std::flush;
|
|
return;
|
|
}
|
|
fputs(defaultProfileText, f);
|
|
fclose(f);
|
|
DEBUG_STREAM << "[padrio] wrote default " << path << "\n" << std::flush;
|
|
}
|
|
|
|
//
|
|
// Parse one binding line into the tables. Returns 0 on success, -1 on a
|
|
// malformed line (caller logs). The line is tokenized in place.
|
|
//
|
|
int
|
|
PadBindingProfile::ParseLine(char *line, int line_number)
|
|
{
|
|
char *tokens[8];
|
|
int tokenCount = 0;
|
|
char *cursor = line;
|
|
while (tokenCount < 8)
|
|
{
|
|
while (*cursor == ' ' || *cursor == '\t') ++cursor;
|
|
if (*cursor == '\0' || *cursor == '#' ||
|
|
*cursor == '\r' || *cursor == '\n')
|
|
{
|
|
break;
|
|
}
|
|
tokens[tokenCount++] = cursor;
|
|
while (*cursor && *cursor != ' ' && *cursor != '\t' &&
|
|
*cursor != '\r' && *cursor != '\n')
|
|
{
|
|
++cursor;
|
|
}
|
|
if (*cursor) *cursor++ = '\0';
|
|
}
|
|
if (tokenCount == 0)
|
|
{
|
|
return 0; // blank / comment
|
|
}
|
|
if (tokenCount < 3)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
//
|
|
// Build the action from tokens[2]... (shared by key/pad rows).
|
|
//
|
|
Action action;
|
|
memset(&action, 0, sizeof(action));
|
|
int actionAt = 2;
|
|
|
|
if (_stricmp(tokens[0], "padaxis") == 0)
|
|
{
|
|
if (tokenCount < 4 || _stricmp(tokens[2], "axis") != 0)
|
|
{
|
|
return -1;
|
|
}
|
|
int axis = LookupName(padAxisNames,
|
|
sizeof(padAxisNames)/sizeof(padAxisNames[0]), tokens[1]);
|
|
int channel = LookupName(channelNames,
|
|
sizeof(channelNames)/sizeof(channelNames[0]), tokens[3]);
|
|
if (axis < 0 || channel < 0 ||
|
|
padAxisBindingCount >= (int)(sizeof(padAxisBindings)/sizeof(padAxisBindings[0])))
|
|
{
|
|
return -1;
|
|
}
|
|
PadAxisBinding &b = padAxisBindings[padAxisBindingCount];
|
|
b.axis = axis;
|
|
b.channel = channel;
|
|
b.invert = 0;
|
|
b.slew = 0;
|
|
b.slewRate = 0.0f;
|
|
for (int t = 4; t < tokenCount; ++t)
|
|
{
|
|
if (_stricmp(tokens[t], "invert") == 0)
|
|
{
|
|
b.invert = 1;
|
|
}
|
|
else if (_stricmp(tokens[t], "slew") == 0 && t+1 < tokenCount)
|
|
{
|
|
b.slew = 1;
|
|
b.slewRate = (float)atof(tokens[++t]);
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
++padAxisBindingCount;
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// joydev <slot> [name substring...] -- select the device slot for the
|
|
// joy rows that follow; optional product-name match (joined verbatim).
|
|
//
|
|
if (_stricmp(tokens[0], "joydev") == 0)
|
|
{
|
|
int slot = (int)strtol(tokens[1], NULL, 0);
|
|
if (slot < 0 || slot >= JoyDeviceSlots)
|
|
{
|
|
return -1;
|
|
}
|
|
parseJoyDevice = slot;
|
|
joyDeviceMatch[slot][0] = '\0';
|
|
for (int t = 2; t < tokenCount; ++t)
|
|
{
|
|
if (t > 2)
|
|
{
|
|
strncat(joyDeviceMatch[slot], " ",
|
|
sizeof(joyDeviceMatch[slot]) - strlen(joyDeviceMatch[slot]) - 1);
|
|
}
|
|
strncat(joyDeviceMatch[slot], tokens[t],
|
|
sizeof(joyDeviceMatch[slot]) - strlen(joyDeviceMatch[slot]) - 1);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// joyaxis <AXIS> axis <channel> [invert] [slew <rate>] [deadzone <f>]
|
|
//
|
|
if (_stricmp(tokens[0], "joyaxis") == 0)
|
|
{
|
|
if (tokenCount < 4 || _stricmp(tokens[2], "axis") != 0)
|
|
{
|
|
return -1;
|
|
}
|
|
int axis = LookupName(joyAxisNames,
|
|
sizeof(joyAxisNames)/sizeof(joyAxisNames[0]), tokens[1]);
|
|
int channel = LookupName(channelNames,
|
|
sizeof(channelNames)/sizeof(channelNames[0]), tokens[3]);
|
|
if (axis < 0 || channel < 0 ||
|
|
joyAxisBindingCount >= (int)(sizeof(joyAxisBindings)/sizeof(joyAxisBindings[0])))
|
|
{
|
|
return -1;
|
|
}
|
|
JoyAxisBinding &b = joyAxisBindings[joyAxisBindingCount];
|
|
b.device = parseJoyDevice;
|
|
b.axis = axis;
|
|
b.channel = channel;
|
|
b.invert = 0;
|
|
b.slew = 0;
|
|
b.slewRate = 0.0f;
|
|
b.deadzone = 0.08f; // stick default; levers set deadzone 0
|
|
for (int t = 4; t < tokenCount; ++t)
|
|
{
|
|
if (_stricmp(tokens[t], "invert") == 0)
|
|
{
|
|
b.invert = 1;
|
|
}
|
|
else if (_stricmp(tokens[t], "slew") == 0 && t+1 < tokenCount)
|
|
{
|
|
b.slew = 1;
|
|
b.slewRate = (float)atof(tokens[++t]);
|
|
}
|
|
else if (_stricmp(tokens[t], "deadzone") == 0 && t+1 < tokenCount)
|
|
{
|
|
b.deadzone = (float)atof(tokens[++t]);
|
|
if (b.deadzone < 0.0f) b.deadzone = 0.0f;
|
|
if (b.deadzone > 0.9f) b.deadzone = 0.9f;
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
++joyAxisBindingCount;
|
|
return 0;
|
|
}
|
|
|
|
//
|
|
// joyhat's action clause starts one token later (joyhat <n> <dir> ...).
|
|
//
|
|
if (_stricmp(tokens[0], "joyhat") == 0)
|
|
{
|
|
actionAt = 3;
|
|
if (tokenCount < 5)
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
//
|
|
// key/pad/joybutton/joyhat rows: parse the action clause.
|
|
//
|
|
if (_stricmp(tokens[actionAt], "button") == 0)
|
|
{
|
|
if (tokenCount < actionAt+2)
|
|
{
|
|
return -1;
|
|
}
|
|
action.kind = ActionButton;
|
|
action.address = (int)strtol(tokens[actionAt+1], NULL, 0);
|
|
if (action.address < 0 ||
|
|
action.address >= LBE4ControlsManager::ButtonCount)
|
|
{
|
|
return -1; // out of the buttonGroup range -- would overrun
|
|
}
|
|
}
|
|
else if (_stricmp(tokens[actionAt], "keypad") == 0)
|
|
{
|
|
if (tokenCount < actionAt+3)
|
|
{
|
|
return -1;
|
|
}
|
|
action.kind = ActionKeypad;
|
|
action.address = (int)strtol(tokens[actionAt+1], NULL, 0);
|
|
action.key = (int)strtol(tokens[actionAt+2], NULL, 0);
|
|
if (action.address < 0 ||
|
|
action.address >= LBE4ControlsManager::KeyboardCount ||
|
|
action.key < 0 || action.key > 15)
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
else if (_stricmp(tokens[actionAt], "axis") == 0)
|
|
{
|
|
if (tokenCount < actionAt+3)
|
|
{
|
|
return -1;
|
|
}
|
|
action.channel = LookupName(channelNames,
|
|
sizeof(channelNames)/sizeof(channelNames[0]), tokens[actionAt+1]);
|
|
if (action.channel < 0)
|
|
{
|
|
return -1;
|
|
}
|
|
const char *mode = tokens[actionAt+2];
|
|
if (_stricmp(mode, "set") == 0)
|
|
{
|
|
if (tokenCount < actionAt+4)
|
|
{
|
|
return -1;
|
|
}
|
|
action.kind = ActionAxisSet;
|
|
action.rate = (float)atof(tokens[actionAt+3]);
|
|
}
|
|
else
|
|
{
|
|
if (tokenCount < actionAt+5)
|
|
{
|
|
return -1;
|
|
}
|
|
if (_stricmp(mode, "deflect") == 0)
|
|
{
|
|
action.kind = ActionAxisDeflect;
|
|
}
|
|
else if (_stricmp(mode, "slew") == 0)
|
|
{
|
|
action.kind = ActionAxisSlew;
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
float sign;
|
|
if (strcmp(tokens[actionAt+3], "+") == 0) sign = 1.0f;
|
|
else if (strcmp(tokens[actionAt+3], "-") == 0) sign = -1.0f;
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
action.rate = sign * (float)atof(tokens[actionAt+4]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (_stricmp(tokens[0], "key") == 0)
|
|
{
|
|
int vk = LookupKeyName(tokens[1]);
|
|
if (vk < 0 ||
|
|
keyBindingCount >= (int)(sizeof(keyBindings)/sizeof(keyBindings[0])))
|
|
{
|
|
return -1;
|
|
}
|
|
keyBindings[keyBindingCount].virtualKey = vk;
|
|
keyBindings[keyBindingCount].action = action;
|
|
++keyBindingCount;
|
|
return 0;
|
|
}
|
|
else if (_stricmp(tokens[0], "pad") == 0)
|
|
{
|
|
if (action.kind != ActionButton && action.kind != ActionKeypad)
|
|
{
|
|
return -1; // pad buttons cannot drive axes; use padaxis
|
|
}
|
|
int mask = LookupName(padButtonNames,
|
|
sizeof(padButtonNames)/sizeof(padButtonNames[0]), tokens[1]);
|
|
if (mask < 0 ||
|
|
padButtonBindingCount >= (int)(sizeof(padButtonBindings)/sizeof(padButtonBindings[0])))
|
|
{
|
|
return -1;
|
|
}
|
|
padButtonBindings[padButtonBindingCount].buttonMask = (unsigned)mask;
|
|
padButtonBindings[padButtonBindingCount].action = action;
|
|
++padButtonBindingCount;
|
|
return 0;
|
|
}
|
|
else if (_stricmp(tokens[0], "joybutton") == 0)
|
|
{
|
|
if (action.kind != ActionButton && action.kind != ActionKeypad)
|
|
{
|
|
return -1; // joystick buttons cannot drive axes; use joyaxis
|
|
}
|
|
int button = (int)strtol(tokens[1], NULL, 0);
|
|
if (button < 0 || button >= 32 ||
|
|
joyButtonBindingCount >= (int)(sizeof(joyButtonBindings)/sizeof(joyButtonBindings[0])))
|
|
{
|
|
return -1;
|
|
}
|
|
joyButtonBindings[joyButtonBindingCount].device = parseJoyDevice;
|
|
joyButtonBindings[joyButtonBindingCount].button = button;
|
|
joyButtonBindings[joyButtonBindingCount].action = action;
|
|
++joyButtonBindingCount;
|
|
return 0;
|
|
}
|
|
else if (_stricmp(tokens[0], "joyhat") == 0)
|
|
{
|
|
if (action.kind != ActionButton)
|
|
{
|
|
return -1; // hat directions map to RIO buttons only
|
|
}
|
|
int hat = (int)strtol(tokens[1], NULL, 0);
|
|
int direction = LookupName(hatDirectionNames,
|
|
sizeof(hatDirectionNames)/sizeof(hatDirectionNames[0]), tokens[2]);
|
|
if (hat < 0 || hat >= 4 || direction < 0 ||
|
|
joyHatBindingCount >= (int)(sizeof(joyHatBindings)/sizeof(joyHatBindings[0])))
|
|
{
|
|
return -1;
|
|
}
|
|
joyHatBindings[joyHatBindingCount].device = parseJoyDevice;
|
|
joyHatBindings[joyHatBindingCount].hat = hat;
|
|
joyHatBindings[joyHatBindingCount].direction = direction;
|
|
joyHatBindings[joyHatBindingCount].action = action;
|
|
++joyHatBindingCount;
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void
|
|
PadBindingProfile::LoadDefaults()
|
|
{
|
|
keyBindingCount = 0;
|
|
padButtonBindingCount = 0;
|
|
padAxisBindingCount = 0;
|
|
joyAxisBindingCount = 0;
|
|
joyButtonBindingCount = 0;
|
|
joyHatBindingCount = 0;
|
|
parseJoyDevice = 0;
|
|
memset(joyDeviceMatch, 0, sizeof(joyDeviceMatch));
|
|
|
|
//
|
|
// Parse the built-in default text line by line (one code path for
|
|
// defaults and files -- the defaults ARE a valid file).
|
|
//
|
|
const char *cursor = defaultProfileText;
|
|
char line[256];
|
|
int line_number = 0;
|
|
while (*cursor)
|
|
{
|
|
int n = 0;
|
|
while (cursor[n] && cursor[n] != '\n' && n < (int)sizeof(line)-1)
|
|
{
|
|
++n;
|
|
}
|
|
memcpy(line, cursor, n);
|
|
line[n] = '\0';
|
|
cursor += n + (cursor[n] == '\n' ? 1 : 0);
|
|
++line_number;
|
|
if (ParseLine(line, line_number) != 0)
|
|
{
|
|
DEBUG_STREAM << "[padrio] BUG: default profile line "
|
|
<< line_number << " malformed\n" << std::flush;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
PadBindingProfile::Load()
|
|
{
|
|
FILE *f = fopen(bindingsFileName, "rt");
|
|
if (f == NULL)
|
|
{
|
|
WriteDefaultFile(bindingsFileName);
|
|
f = fopen(bindingsFileName, "rt");
|
|
}
|
|
if (f == NULL)
|
|
{
|
|
LoadDefaults();
|
|
return;
|
|
}
|
|
|
|
keyBindingCount = 0;
|
|
padButtonBindingCount = 0;
|
|
padAxisBindingCount = 0;
|
|
joyAxisBindingCount = 0;
|
|
joyButtonBindingCount = 0;
|
|
joyHatBindingCount = 0;
|
|
parseJoyDevice = 0;
|
|
memset(joyDeviceMatch, 0, sizeof(joyDeviceMatch));
|
|
|
|
char line[256];
|
|
int line_number = 0;
|
|
int accepted = 0, rejected = 0;
|
|
while (fgets(line, sizeof(line), f))
|
|
{
|
|
++line_number;
|
|
char parse_copy[256];
|
|
strcpy(parse_copy, line);
|
|
if (ParseLine(parse_copy, line_number) != 0)
|
|
{
|
|
DEBUG_STREAM << "[padrio] " << bindingsFileName << " line "
|
|
<< line_number << " rejected: " << line << std::flush;
|
|
++rejected;
|
|
}
|
|
else
|
|
{
|
|
++accepted;
|
|
}
|
|
}
|
|
fclose(f);
|
|
|
|
if (keyBindingCount == 0 && padAxisBindingCount == 0)
|
|
{
|
|
//
|
|
// A file that binds NOTHING is treated as damaged -- fall back so
|
|
// the developer is never left with a dead cockpit.
|
|
//
|
|
DEBUG_STREAM << "[padrio] " << bindingsFileName
|
|
<< " contains no usable bindings -- using built-in defaults\n"
|
|
<< std::flush;
|
|
LoadDefaults();
|
|
return;
|
|
}
|
|
DEBUG_STREAM << "[padrio] bindings loaded: " << keyBindingCount
|
|
<< " keys, " << padButtonBindingCount << " pad buttons, "
|
|
<< padAxisBindingCount << " pad axes, "
|
|
<< joyAxisBindingCount << " joy axes, "
|
|
<< joyButtonBindingCount << " joy buttons, "
|
|
<< joyHatBindingCount << " joy hats"
|
|
<< (rejected ? " (rejected lines logged above)" : "")
|
|
<< "\n" << std::flush;
|
|
}
|