* SpecialCaseDeathPenalty restored to the engine ScenarioRole (SCNROLE.h/ .cpp) -- the 4.10-only role field the 2007 WinTesla source dropped (record slot [1] after KillBonus, fail-hard read; role+0x20; the DefaultRendererRate pattern). Its consumer decoded from the @004c05c4 export gap (@004c07cd, missing from the #52 reconstruction): every death with advancedDamageOn hands the ENGINE base ScoreMessageHandler (@0042da20 == PLAYER.cpp:138, a DIRECT call bypassing the BT type Verifies) a type-1 award of -penalty. Wired verbatim. Shipped content authors the key nowhere -> cost 0 in the field. NUANCE [T4]: the 1995 engine adds at Player+0x1c8, which no BT scoreboard reads (+0x278) -- the pod's cost may never have displayed; our single-cell port shows it. * The eject console notice: FUN_004c198c IS the ConsolePlayerMechDeathWithoutHonorMessage ctor (T0 BTCNSL.CPP survives and is compiled) -- "death without honor" is the punch-out record. BTPlayerEjectBookkeeping now sends it to the console host through the same ConsoleClientID path as the VTVDamaged notify, then latches suppressConsole: the eject notice REPLACES the death notify. Verified two-node: "notice -> console host 1" fires on the ejecting node; the relay-side delivery of client-5 traffic is a pre-existing question shared with the never-observed VTVDamaged sibling (operator-console workstream). * Eject alarm-10 audio: resolved NEGATIVE -- the five Eject*.wav ship in AUDIO/ but BTL4.RES references them nowhere (orphaned like the SQUAT clips); wiring them would be a stand-in. Operator-optional deviation. * RIO 0x38 panic control: deferred with the plumbing documented (the glass Flight-Controls window already renders the 0x38 bank; consumer = read buttonGroup[ButtonPanic] alongside the binding-engine edge) -- pod-hardware-only, untestable on this bench. Two-node verify (fresh-exe rerun after a stale-exe trap): REFUSED healthy, PUNCH-OUT after generator kill, death + wreck swap + smoke + un-wreck warp all replicated on the observer, respawned mech refuses again, console notice fired. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
252 lines
5.5 KiB
C++
252 lines
5.5 KiB
C++
#include "munga.h"
|
|
#pragma hdrstop
|
|
|
|
#include "scnrole.h"
|
|
#include "app.h"
|
|
#include "notation.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
ScenarioRole::ScenarioRole(const CString &role_name)
|
|
{
|
|
damageReceivedModifier = 0.0f;
|
|
damageInflictedModifier = 0.0f;
|
|
damageBias = 0.0f;
|
|
friendlyFirePenalty = 0.0f;
|
|
killBonus = 0.0f;
|
|
roleName = role_name;
|
|
returnFromDeath = 0;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
ScenarioRole::ScenarioRole(const CString &role_name, const CString &model_file)
|
|
{
|
|
Check_Pointer(&role_name);
|
|
Check_Pointer(&model_file);
|
|
|
|
roleName = role_name;
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Truncate the Role:: from roleName
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
ResourceFile
|
|
*res = application->GetResourceFile();
|
|
ResourceDescription
|
|
*player_res_des;
|
|
|
|
player_res_des = res->FindResourceDescription(
|
|
model_file,
|
|
ResourceDescription::GameModelResourceType
|
|
);
|
|
|
|
if (player_res_des)
|
|
{
|
|
player_res_des->Lock();
|
|
ModelResource
|
|
*player_data = (ModelResource *)player_res_des->
|
|
resourceAddress;
|
|
|
|
killBonus = player_data->killBonus;
|
|
specialCaseDeathPenalty = player_data->specialCaseDeathPenalty; // BT 4.10 (restored)
|
|
returnFromDeath = player_data->returnFromDeath;
|
|
damageReceivedModifier = player_data->damageReceivedModifier;
|
|
damageInflictedModifier = player_data->damageInflictedModifier;
|
|
damageBias = player_data->damageBias;
|
|
friendlyFirePenalty = player_data->friendlyFirePenalty;
|
|
player_res_des->Unlock();
|
|
}
|
|
else
|
|
{
|
|
Tell(role_name);
|
|
Warn(" does not exists in resource! ");
|
|
damageReceivedModifier = 0.0f;
|
|
damageInflictedModifier = 0.0f;
|
|
damageBias = 0.0f;
|
|
friendlyFirePenalty = 0.0f;
|
|
killBonus = 0.0f;
|
|
specialCaseDeathPenalty = 0.0f; // BT 4.10 (restored)
|
|
returnFromDeath = 0;
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Scalar
|
|
ScenarioRole::CalcDamageReceivedScore(const Scalar &damage_received)
|
|
{
|
|
Check(this);
|
|
// ]
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Calculate modified score for the player receiving damage
|
|
// damageReceived * damageReceivedModifier
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Check(this);
|
|
|
|
Check_Fpu();
|
|
return -(damage_received * GetDamageReceivedModifier());
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
ScenarioRole::~ScenarioRole()
|
|
{
|
|
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
ResourceDescription::ResourceID
|
|
ScenarioRole::CreateModelResource(
|
|
#if DEBUG_LEVEL>0
|
|
ResourceFile *resource_file,
|
|
const char* model_name,
|
|
NotationFile * model_file,
|
|
const ResourceDirectories *directories,
|
|
ModelResource *model
|
|
#else
|
|
ResourceFile *resource_file,
|
|
const char* model_name,
|
|
NotationFile * model_file,
|
|
const ResourceDirectories *,
|
|
ModelResource *model
|
|
#endif
|
|
)
|
|
{
|
|
Check(resource_file);
|
|
Check_Pointer(model_name);
|
|
Check_Pointer(directories);
|
|
|
|
//
|
|
// If we were not provided a buffer to write the model data into, we must
|
|
// create it ourselves. Then make sure that the model stuff is read in
|
|
//
|
|
ModelResource *local_model = model;
|
|
if (!local_model)
|
|
{
|
|
local_model = new ModelResource;
|
|
Register_Pointer(local_model);
|
|
}
|
|
|
|
//----------------------------------------
|
|
// Read in the data from notation file
|
|
//----------------------------------------
|
|
//
|
|
// Get PointValue assigned to this ScoreZone
|
|
//
|
|
|
|
if(
|
|
!model_file->GetEntry(
|
|
"gamedata",
|
|
"KillBonus",
|
|
&local_model->killBonus
|
|
)
|
|
)
|
|
{
|
|
std::cerr << model_name << "Missing KillBonus" << std::endl;
|
|
Dump_And_Die:
|
|
if (!model)
|
|
{
|
|
Unregister_Pointer(local_model);
|
|
delete local_model;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// BT 4.10: read right after KillBonus, fail-hard like every other key
|
|
// (binary role reader @00429bec, dest = record slot [1]).
|
|
if(
|
|
!model_file->GetEntry(
|
|
"gamedata",
|
|
"SpecialCaseDeathPenalty",
|
|
&local_model->specialCaseDeathPenalty
|
|
)
|
|
)
|
|
{
|
|
std::cerr << model_name << "Missing SpecialCaseDeathPenalty" << std::endl;
|
|
goto Dump_And_Die;
|
|
}
|
|
|
|
if(
|
|
!model_file->GetEntry(
|
|
"gamedata",
|
|
"DamageReceivedModifier",
|
|
&local_model->damageReceivedModifier
|
|
)
|
|
)
|
|
{
|
|
std::cerr << model_name << "Missing DamageReceivedModifier" << std::endl;
|
|
goto Dump_And_Die;
|
|
}
|
|
|
|
if(
|
|
!model_file->GetEntry(
|
|
"gamedata",
|
|
"DamageInflictedModifier",
|
|
&local_model->damageInflictedModifier
|
|
)
|
|
)
|
|
{
|
|
std::cerr << model_name << "Missing DamageInflictedModifier" << std::endl;
|
|
goto Dump_And_Die;
|
|
}
|
|
if(
|
|
!model_file->GetEntry(
|
|
"gamedata",
|
|
"ReturnFromDeath",
|
|
&local_model->returnFromDeath
|
|
)
|
|
)
|
|
{
|
|
std::cerr << model_name << "Missing ReturnFromDeath" << std::endl;
|
|
goto Dump_And_Die;
|
|
}
|
|
if(
|
|
!model_file->GetEntry(
|
|
"gamedata",
|
|
"DamageBias",
|
|
&local_model->damageBias
|
|
)
|
|
)
|
|
{
|
|
std::cerr << model_name << "Missing DamageBias" << std::endl;
|
|
goto Dump_And_Die;
|
|
}
|
|
|
|
if(
|
|
!model_file->GetEntry(
|
|
"gamedata",
|
|
"FriendlyFirePenalty",
|
|
&local_model->friendlyFirePenalty
|
|
)
|
|
)
|
|
{
|
|
std::cerr << model_name << "Missing FriendlyFirePenalty" << std::endl;
|
|
goto Dump_And_Die;
|
|
}
|
|
|
|
|
|
if (!model)
|
|
{
|
|
ResourceDescription *new_res =
|
|
resource_file->AddResource(
|
|
model_name,
|
|
ResourceDescription::GameModelResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
local_model,
|
|
sizeof(*local_model)
|
|
);
|
|
Unregister_Pointer(local_model);
|
|
delete local_model;
|
|
Check_Fpu();
|
|
Check(new_res);
|
|
return new_res->resourceID;
|
|
}
|
|
else
|
|
{
|
|
Check_Fpu();
|
|
return 0;
|
|
}
|
|
}
|