Four-config matrix (mp_gimpAB.sh, [animind] replicant-state verdict):
grass straight/circle = clean replicant limp (198 gimp entries; 17 car
crunches during it -- crushable path broadcasts nothing, cars exonerated);
arena1 straight = one wall strike, replicant recovers into the limp;
arena1 circle = wall GRIND -- the bmp stagger clip's ~6.5 u/s root motion
re-strikes the wall (6.5^2 > iv2 threshold 40), each rebind re-broadcasts
the type-5 knockdown (26x in the user's run), and every peer's replicant
lives in knockdown/recovery churn: gliding + trn leg-lifts = "skating".
Turning while gimped is innocent; single strikes are benign.
Authentic fix filed in open-questions: reconstruct the consumer of the
stagger's action-request flags (FUN_004a4c54 bits 1/0x20 -- the drive
suppressor while the bmp clip plays); the rebind guard at mech4.cpp:6861
is already marked bring-up-pending exactly that.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>