Every dpl2d_ recorder in the binary self-identifies via its debug-name string
(part_010.c 0x487f34..0x4888c0) -- the complete API + opcode map is recorded
in phases/phase-02-dpl2d-reticle.md: point sets (2/3), closed polylines (4/5),
open line strips (6/7), AddPoint (8), AddCircle (9), SetColor (0xF),
Set/ConcatMatrix (0x10/0x11, 2x3 affine), Push/PopState (0x12/0x13),
SetLineWidth (0x15), CallDisplayList (nested glyphs), FullScreenClipRegion.
dpl2d.cpp reworked to that model: command-stream recorder (open-primitive
vertex runs, state commands, nested list calls) + a recursive ExecuteList
rasteriser (XYZRHW points/strips/loops/circles, 2x3 transform + state stacks,
save/restore). CORRECTION: the old "PushMatrix/MoveTo/PopMatrix" trio was a
misreading of OpenPolypoint/AddPoint/ClosePolypoint ("draw a point") -- kept
as aliases mapping to the true semantics.
Reticle findings recorded: the ctor (@004cc40c) builds ~15 display lists (the
dotted-cross reticle, tick ladders via FUN_004cd938, side arrows, arcs) plus a
3D marker chain and the PNAME1-8.bgf pip meshes (all ship). Next: transcribe
ctor+Execute, wire the 1996 caller's AddWeapon arguments, hook the draw.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
513 lines
16 KiB
C++
513 lines
16 KiB
C++
//===========================================================================//
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// File: dpl2d.cpp //
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// Project: BattleTech port (WinTesla / btl4) //
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//---------------------------------------------------------------------------//
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// libDPL 2D vector display-list layer, re-hosted over Direct3D 9. //
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// //
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// OPCODE-FAITHFUL rework (task #35 / phase-02): every dpl2d_ recorder in the //
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// binary self-identifies via its debug-name string (part_010.c 0x487f34.. //
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// 0x4888c0) -- the full API + opcode map is recorded in //
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// phases/phase-02-dpl2d-reticle.md. This TU implements that model: //
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// //
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// OpenDisplayList(mode) .. CloseDisplayList .. FlushDisplayList //
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// AddOpenPolypoint(2)/AddClosePolypoint(3) -- a POINT set //
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// AddOpenPolyline(4)/AddClosePolyline(5) -- a CLOSED loop //
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// AddOpenLines(6)/AddCloseLines(7) -- an OPEN line strip //
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// AddPoint(8, x, y) -- vertex of the open prim //
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// AddCircle(9, x, y, r, fill) //
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// AddSetColor(0xF, r, g, b) //
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// AddSetMatrix(0x10, 2x3) / AddConcatMatrix(0x11, 2x3) //
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// AddPushState(0x12) / AddPopState(0x13) //
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// AddSetLineWidth(0x15, w) //
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// AddCallDisplayList(list) -- nested glyph reuse //
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// AddFullScreenClipRegion -- clip reset (no-op here) //
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// //
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// Coordinates are normalised view space (the reticle builder's constants //
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// are fractions like 0.04/0.1/0.35); dpl2d_ExecuteList maps them to the //
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// current viewport and draws XYZRHW primitives with state save/restore. //
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// //
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// NOTE the OLD trio dpl2d_PushMatrix/MoveTo/PopMatrix was a misreading of //
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// AddOpenPolypoint/AddPoint/AddClosePolypoint ("draw a point"); the aliases //
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// below keep old callers compiling while mapping to the true semantics. //
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//===========================================================================//
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#include <bt.hpp> // Scalar + engine prelude
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#pragma hdrstop
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#if !defined(BTL4VID_HPP)
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# include <btl4vid.hpp> // dpl2d_DISPLAY (opaque) + dpl2d_* prototypes
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#endif
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#if !defined(DPL2D_HPP)
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# include <dpl2d.hpp>
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#endif
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#include <d3d9.h>
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#include <vector>
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#include <math.h>
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namespace
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{
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struct Vertex2D
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{
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float x, y, z, rhw;
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DWORD color;
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};
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const DWORD kVertex2DFVF = (D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
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const int kCircleSegments = 32; // tessellation of AddCircle
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const float kPi = 3.14159265358979323846f;
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inline float ClampUnit(float v)
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{
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return (v < 0.0f) ? 0.0f : (v > 1.0f ? 1.0f : v);
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}
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struct Vec2 { float x, y; };
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// 2x3 affine (row vectors): [x y 1] * | m00 m01 |
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// | m10 m11 |
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// | m20 m21 |
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struct Mat2x3
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{
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float m[6]; // m00 m01 m10 m11 m20 m21
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void Identity() { m[0]=1; m[1]=0; m[2]=0; m[3]=1; m[4]=0; m[5]=0; }
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Vec2 Apply(float x, float y) const
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{
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Vec2 r;
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r.x = x * m[0] + y * m[2] + m[4];
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r.y = x * m[1] + y * m[3] + m[5];
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return r;
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}
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static Mat2x3 Mul(const Mat2x3 &a, const Mat2x3 &b) // a then b
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{
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Mat2x3 r;
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r.m[0] = a.m[0]*b.m[0] + a.m[1]*b.m[2];
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r.m[1] = a.m[0]*b.m[1] + a.m[1]*b.m[3];
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r.m[2] = a.m[2]*b.m[0] + a.m[3]*b.m[2];
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r.m[3] = a.m[2]*b.m[1] + a.m[3]*b.m[3];
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r.m[4] = a.m[4]*b.m[0] + a.m[5]*b.m[2] + b.m[4];
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r.m[5] = a.m[4]*b.m[1] + a.m[5]*b.m[3] + b.m[5];
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return r;
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}
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};
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//
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// One recorded command (the opcode stream, structurally).
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//
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struct Command
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{
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enum Kind
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{
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kPoints, // vertex run: a point per vertex
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kLineStrip, // vertex run: open strip
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kPolyLoop, // vertex run: closed loop
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kCircleFill,
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kCircleOutline,
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kSetColor,
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kSetWidth,
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kPushState,
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kPopState,
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kSetMatrix,
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kConcatMatrix,
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kCallList
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} kind;
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DWORD color; // kSetColor (prebaked ARGB)
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float a, b, c, d; // circle x,y,r,fill / width in a
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Mat2x3 mat; // kSetMatrix/kConcatMatrix
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void *callee; // kCallList (Dpl2dList*)
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std::vector<Vec2> verts; // vertex runs
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};
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}
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struct Dpl2dList
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{
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bool recording;
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bool compiled;
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int mode;
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std::vector<Command> commands;
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// the currently-open vertex primitive (between AddOpenX .. AddCloseX)
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int openKind; // -1 none, else Command::Kind
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std::vector<Vec2> openVerts;
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Dpl2dList() : recording(false), compiled(false), mode(0), openKind(-1) {}
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};
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static inline Dpl2dList *AsList(dpl2d_DISPLAY *handle)
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{
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return reinterpret_cast<Dpl2dList *>(handle);
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}
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static void FlushOpenPrimitive(Dpl2dList *self)
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{
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if (self->openKind < 0)
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return;
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Command cmd;
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cmd.kind = (Command::Kind)self->openKind;
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cmd.verts = self->openVerts;
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self->commands.push_back(cmd);
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self->openKind = -1;
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self->openVerts.clear();
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}
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//===========================================================================//
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// Recorder -- the dpl2d_ entry points (prototypes in btl4vid.hpp)
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//===========================================================================//
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dpl2d_DISPLAY *dpl2d_NewDisplayList()
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{
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return reinterpret_cast<dpl2d_DISPLAY *>(new Dpl2dList);
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}
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void dpl2d_Begin(dpl2d_DISPLAY *list, int mode) // OpenDisplayList
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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self->recording = true;
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self->compiled = false;
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self->mode = mode;
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self->openKind = -1;
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self->openVerts.clear();
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self->commands.clear();
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}
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void dpl2d_End(dpl2d_DISPLAY *list) // CloseDisplayList
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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FlushOpenPrimitive(self);
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self->recording = false;
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}
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void dpl2d_Compile(dpl2d_DISPLAY *list) // FlushDisplayList
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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self->compiled = true;
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}
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void dpl2d_SetColor(dpl2d_DISPLAY *list, Scalar red, Scalar green, Scalar blue)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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Command cmd;
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cmd.kind = Command::kSetColor;
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cmd.color = D3DCOLOR_COLORVALUE(
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ClampUnit((float)red), ClampUnit((float)green), ClampUnit((float)blue), 1.0f);
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self->commands.push_back(cmd);
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}
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void dpl2d_SetLineWidth(dpl2d_DISPLAY *list, Scalar width)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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Command cmd;
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cmd.kind = Command::kSetWidth;
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cmd.a = (float)width;
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self->commands.push_back(cmd);
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}
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void dpl2d_PushState(dpl2d_DISPLAY *list)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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Command cmd; cmd.kind = Command::kPushState;
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self->commands.push_back(cmd);
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}
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void dpl2d_PopState(dpl2d_DISPLAY *list)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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Command cmd; cmd.kind = Command::kPopState;
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self->commands.push_back(cmd);
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}
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void dpl2d_SetMatrix(dpl2d_DISPLAY *list, const Scalar *six)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0 || six == 0) return;
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Command cmd; cmd.kind = Command::kSetMatrix;
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for (int i = 0; i < 6; ++i) cmd.mat.m[i] = (float)six[i];
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self->commands.push_back(cmd);
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}
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void dpl2d_ConcatMatrix(dpl2d_DISPLAY *list, const Scalar *six)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0 || six == 0) return;
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Command cmd; cmd.kind = Command::kConcatMatrix;
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for (int i = 0; i < 6; ++i) cmd.mat.m[i] = (float)six[i];
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self->commands.push_back(cmd);
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}
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void dpl2d_CallList(dpl2d_DISPLAY *list, dpl2d_DISPLAY *callee)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0 || callee == 0) return;
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Command cmd; cmd.kind = Command::kCallList;
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cmd.callee = AsList(callee);
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self->commands.push_back(cmd);
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}
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void dpl2d_OpenPolypoint(dpl2d_DISPLAY *list)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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FlushOpenPrimitive(self);
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self->openKind = Command::kPoints;
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}
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void dpl2d_ClosePolypoint(dpl2d_DISPLAY *list)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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FlushOpenPrimitive(self);
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}
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void dpl2d_OpenLines(dpl2d_DISPLAY *list)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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FlushOpenPrimitive(self);
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self->openKind = Command::kLineStrip;
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}
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void dpl2d_CloseLines(dpl2d_DISPLAY *list)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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FlushOpenPrimitive(self);
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}
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void dpl2d_OpenPolyline(dpl2d_DISPLAY *list)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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FlushOpenPrimitive(self);
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self->openKind = Command::kPolyLoop;
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}
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void dpl2d_ClosePolyline(dpl2d_DISPLAY *list)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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FlushOpenPrimitive(self);
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}
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void dpl2d_AddPoint(dpl2d_DISPLAY *list, Scalar x, Scalar y)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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if (self->openKind < 0)
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self->openKind = Command::kPoints; // tolerate a stray vertex
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Vec2 v = { (float)x, (float)y };
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self->openVerts.push_back(v);
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}
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void dpl2d_Circle(dpl2d_DISPLAY *list, Scalar x, Scalar y, Scalar radius, int fill)
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{
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Dpl2dList *self = AsList(list);
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if (self == 0) return;
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FlushOpenPrimitive(self);
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Command cmd;
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cmd.kind = fill ? Command::kCircleFill : Command::kCircleOutline;
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cmd.a = (float)x; cmd.b = (float)y; cmd.c = (float)radius;
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self->commands.push_back(cmd);
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}
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void dpl2d_FullScreenClip(dpl2d_DISPLAY * /*list*/)
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{
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// clip reset -- the executor always draws to the full viewport
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}
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//
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// LEGACY ALIASES (the earlier AddWeapon transcription used these names for
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// what the binary's opcodes reveal to be the point primitive).
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//
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void dpl2d_PushMatrix(dpl2d_DISPLAY *list) { dpl2d_OpenPolypoint(list); }
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void dpl2d_MoveTo(dpl2d_DISPLAY *list, Scalar x, Scalar y) { dpl2d_AddPoint(list, x, y); }
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void dpl2d_PopMatrix(dpl2d_DISPLAY *list) { dpl2d_ClosePolypoint(list); }
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//===========================================================================//
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// Executor -- rasterise a compiled list on the supplied device.
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//===========================================================================//
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namespace
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{
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struct ExecState
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{
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DWORD color;
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float width;
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Mat2x3 mat;
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};
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void DrawVertexRun(IDirect3DDevice9 *device, const Command &cmd,
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const ExecState &st, float ox, float oy, float vw, float vh)
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{
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if (cmd.verts.empty())
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return;
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static std::vector<Vertex2D> verts;
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verts.clear();
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for (size_t i = 0; i < cmd.verts.size(); ++i)
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{
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Vec2 p = st.mat.Apply(cmd.verts[i].x, cmd.verts[i].y);
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Vertex2D v;
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v.x = ox + p.x * vw; v.y = oy + p.y * vh;
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v.z = 0.0f; v.rhw = 1.0f; v.color = st.color;
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verts.push_back(v);
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}
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if (cmd.kind == Command::kPoints)
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{
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// a point renders as a small filled quad (D3D9 point size is
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// unreliable on the fixed function path); ~width pixels square.
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float half = (st.width > 1.0f) ? st.width : 1.0f;
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for (size_t i = 0; i < verts.size(); ++i)
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{
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Vertex2D q[4] = { verts[i], verts[i], verts[i], verts[i] };
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q[0].x -= half; q[0].y -= half;
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q[1].x += half; q[1].y -= half;
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q[2].x -= half; q[2].y += half;
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q[3].x += half; q[3].y += half;
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device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, q, sizeof(Vertex2D));
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}
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}
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else if (cmd.kind == Command::kLineStrip)
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{
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if (verts.size() >= 2)
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device->DrawPrimitiveUP(D3DPT_LINESTRIP,
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(UINT)verts.size() - 1, &verts[0], sizeof(Vertex2D));
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}
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else // kPolyLoop -- closed
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{
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if (verts.size() >= 2)
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{
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verts.push_back(verts[0]);
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device->DrawPrimitiveUP(D3DPT_LINESTRIP,
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(UINT)verts.size() - 1, &verts[0], sizeof(Vertex2D));
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}
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}
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}
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void ExecuteListInner(Dpl2dList *self, IDirect3DDevice9 *device,
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ExecState st, float ox, float oy, float vw, float vh, int depth)
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{
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if (self == 0 || depth > 8)
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return;
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std::vector<ExecState> stack;
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Vertex2D ring[kCircleSegments + 2];
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for (size_t i = 0; i < self->commands.size(); ++i)
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{
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const Command &cmd = self->commands[i];
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switch (cmd.kind)
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{
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case Command::kSetColor: st.color = cmd.color; break;
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case Command::kSetWidth: st.width = cmd.a; break;
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case Command::kPushState: stack.push_back(st); break;
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case Command::kPopState:
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if (!stack.empty()) { st = stack.back(); stack.pop_back(); }
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break;
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case Command::kSetMatrix: st.mat = cmd.mat; break;
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case Command::kConcatMatrix:
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st.mat = Mat2x3::Mul(cmd.mat, st.mat);
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break;
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case Command::kCallList:
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ExecuteListInner((Dpl2dList *)cmd.callee, device,
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st, ox, oy, vw, vh, depth + 1);
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break;
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case Command::kPoints:
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case Command::kLineStrip:
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case Command::kPolyLoop:
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DrawVertexRun(device, cmd, st, ox, oy, vw, vh);
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break;
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case Command::kCircleFill:
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case Command::kCircleOutline:
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{
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Vec2 p = st.mat.Apply(cmd.a, cmd.b);
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const float cx = ox + p.x * vw;
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const float cy = oy + p.y * vh;
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const float r = cmd.c * vw; // width-relative -> stays round
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if (cmd.kind == Command::kCircleFill)
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{
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ring[0].x = cx; ring[0].y = cy; ring[0].z = 0.0f;
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ring[0].rhw = 1.0f; ring[0].color = st.color;
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for (int s = 0; s <= kCircleSegments; ++s)
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{
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float a = (2.0f * kPi * s) / kCircleSegments;
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ring[s + 1].x = cx + cosf(a) * r;
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ring[s + 1].y = cy + sinf(a) * r;
|
|
ring[s + 1].z = 0.0f; ring[s + 1].rhw = 1.0f;
|
|
ring[s + 1].color = st.color;
|
|
}
|
|
device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,
|
|
kCircleSegments, ring, sizeof(Vertex2D));
|
|
}
|
|
else
|
|
{
|
|
for (int s = 0; s <= kCircleSegments; ++s)
|
|
{
|
|
float a = (2.0f * kPi * s) / kCircleSegments;
|
|
ring[s].x = cx + cosf(a) * r;
|
|
ring[s].y = cy + sinf(a) * r;
|
|
ring[s].z = 0.0f; ring[s].rhw = 1.0f;
|
|
ring[s].color = st.color;
|
|
}
|
|
device->DrawPrimitiveUP(D3DPT_LINESTRIP,
|
|
kCircleSegments, ring, sizeof(Vertex2D));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dpl2d_ExecuteList(dpl2d_DISPLAY *list, IDirect3DDevice9 *device)
|
|
{
|
|
Dpl2dList *self = AsList(list);
|
|
if (self == 0 || device == 0 || self->commands.empty())
|
|
return;
|
|
|
|
D3DVIEWPORT9 vp;
|
|
if (FAILED(device->GetViewport(&vp)))
|
|
return;
|
|
|
|
DWORD oldLighting, oldZ, oldCull, oldAlpha, oldSrc, oldDst, oldFog;
|
|
device->GetRenderState(D3DRS_LIGHTING, &oldLighting);
|
|
device->GetRenderState(D3DRS_ZENABLE, &oldZ);
|
|
device->GetRenderState(D3DRS_CULLMODE, &oldCull);
|
|
device->GetRenderState(D3DRS_ALPHABLENDENABLE, &oldAlpha);
|
|
device->GetRenderState(D3DRS_SRCBLEND, &oldSrc);
|
|
device->GetRenderState(D3DRS_DESTBLEND, &oldDst);
|
|
device->GetRenderState(D3DRS_FOGENABLE, &oldFog);
|
|
IDirect3DBaseTexture9 *oldTex = 0;
|
|
device->GetTexture(0, &oldTex);
|
|
|
|
device->SetTexture(0, 0);
|
|
device->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
device->SetRenderState(D3DRS_FOGENABLE, FALSE);
|
|
device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
|
device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
device->SetFVF(kVertex2DFVF);
|
|
|
|
ExecState st;
|
|
st.color = 0xFFFFFFFF;
|
|
st.width = 1.0f;
|
|
st.mat.Identity();
|
|
ExecuteListInner(self, device,
|
|
st, (float)vp.X, (float)vp.Y, (float)vp.Width, (float)vp.Height, 0);
|
|
|
|
device->SetTexture(0, oldTex);
|
|
if (oldTex) oldTex->Release();
|
|
device->SetRenderState(D3DRS_LIGHTING, oldLighting);
|
|
device->SetRenderState(D3DRS_ZENABLE, oldZ);
|
|
device->SetRenderState(D3DRS_FOGENABLE, oldFog);
|
|
device->SetRenderState(D3DRS_CULLMODE, oldCull);
|
|
device->SetRenderState(D3DRS_ALPHABLENDENABLE, oldAlpha);
|
|
device->SetRenderState(D3DRS_SRCBLEND, oldSrc);
|
|
device->SetRenderState(D3DRS_DESTBLEND, oldDst);
|
|
}
|