Files
BT411/scratchpad/night13
Joe DiPrimaandClaude Opus 5 1f0923747b Mech::Reset: restore the POSTURE clears the port had dropped (#142)
Oracle: "crouch wasn't resetting on respawn ... mechs always spawn standing".
Correct -- Mech::Reset (@0049fb74) stands the mech up and the port cleared
none of it:

    *(this+0x398) = 0             duckState
    Set_Alarm_Level(this+0x39c,0) legStateAlarm  -> standing
    Set_Alarm_Level(this+0x714,0) bodyStateAlarm -> standing
    *(this+0x650/0x654/0x658) = 0 death + leg/body reset latches
    *(this+0x5ac) = 1.0f          idleStrideScale

A pilot who died CROUCHED came back crouched -- leg parked in 'sqd' -- and now
that the cockpit strip works, showing the up-arrow "press to rise" frame on a
standing mech.

Benched (crouchrespawn.sh): A squats, dies while down, respawns -> legLvl 0
(standing) after Mech::Reset.  Weak but the failure mode (stuck legLvl=1) is
absent.  NB the first attempt was void: force-damage kept A dying before it
could crouch (legLvl 22/24 = death clips), so the run tested a STANDING death.
Switched to self-damage so the mech is stopped long enough to crouch.

Also carries the #142 gauge work: the crouch strip is a BUTTON-STATE indicator
(grey unavailable / orange down-arrow ready / orange up-arrow crouched),
decoded by rendering BDUCK.PCC rather than inferring it; and the gauge
factory's missing-image path no longer uses the no-op DebugStream.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCJQkvq6G2JNrpVbA75tVZ
2026-08-08 00:11:00 -05:00
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