Verified the claim in the binary myself with capstone before changing behaviour: 0x4c0155: or word ptr [ebx + 0x18], 1 +0x18 is Simulation::updateModel, a **Word** -- and the 16-bit 'or word ptr' settles it, since simulationFlags is an LWord at +0x28 and would assemble as 'or dword ptr'. So the authentic op is updateModel |= DefaultUpdateModelFlag, which is exactly Simulation::ForceUpdate() (SIMULATE.h:146-147). The old transcription wrote simulationFlags |= 0x1 instead. Bit 0 there is DelayWatchersFlag (SIMULATE.h:170); Simulation::Simulate then skips ExecuteWatchers() forever (SIMULATE.cpp:461), and NOTHING clears it -- the only ClearWatcherDelay() in the tree is in the encore path (UPDATE.cpp:215), which a Player never takes. So every pilot's first death permanently disabled watcher execution on their simulation, and the replication mark the binary intended was never set at all. context/reconstruction-gotchas.md had flagged this exact line as the un-audited sibling of the #12 dirty-bit class, asking for the disasm first; that is now on the record. LIVE VERIFICATION (scratchpad/sim3.py, 3 mechs + BT_MP_FORCE_DMG, 180s): 4 consecutive death/respawn cycles on pod3, every one completing -- death cycle START (death #N) -> RESET at drop zone [COMPLETE] with 'player watchersDelayed=0' after every death, and no crash. Also re-confirms the #57 latch fix under repeated deaths (the interleaved SWALLOWED lines are the authentic dedup of a second notification, each followed by a completed RESET). Leaves a silent regression guard: the death path now logs only if it ever finds the watcher-delay flag set again. Rigs: sim3.py (3-mech combat + force damage), destest.py (2-node designation proof: 18 designations, deathPending clean on all of them). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0166KTsC7ADm7VXEi1HF1jNg
141 lines
5.3 KiB
Python
141 lines
5.3 KiB
Python
"""3-mech live combat simulation -- verify the designation fix end to end.
|
|
|
|
Three pods on one relay, each driving at the enemy with the trigger held, so they
|
|
actually converge, shoot, kill and respawn. What this proves or disproves:
|
|
|
|
* #57 every own-death should now produce a PLAYER_DEAD record and a completed
|
|
respawn ([respawn] ... RESET ... latch cleared). Before the fix, any
|
|
target designation set deathPending and the death was swallowed.
|
|
* the SWALLOWED warning must NOT appear -- if it does, a latch is still sticking.
|
|
* #45 kills/deaths still expected WRONG cross-node (not fixed yet) -- record
|
|
what each node thinks, as the baseline for that work.
|
|
* stability: no crash across repeated death/respawn cycles.
|
|
|
|
Kills only the PIDs it spawns.
|
|
"""
|
|
import os
|
|
import re
|
|
import shutil
|
|
import subprocess
|
|
import sys
|
|
import time
|
|
|
|
REPO = r"C:\git\bt411"
|
|
CONTENT = os.path.join(REPO, "content")
|
|
EXE = os.path.join(REPO, "build", "Release", "btl4.exe")
|
|
EGG = "_sim3.egg"
|
|
RELAY_PORT = 2800
|
|
OUT = os.path.join(REPO, "scratchpad", "sim3")
|
|
os.makedirs(OUT, exist_ok=True)
|
|
for f in os.listdir(OUT):
|
|
try: os.remove(os.path.join(OUT, f))
|
|
except Exception: pass
|
|
|
|
RUN_SECONDS = int(sys.argv[1]) if len(sys.argv) > 1 else 260
|
|
|
|
procs = []
|
|
def spawn(cmd, env, tag):
|
|
p = subprocess.Popen(cmd, cwd=CONTENT, env=env,
|
|
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
|
|
procs.append((tag, p))
|
|
print(" %-8s pid %d" % (tag, p.pid))
|
|
return p
|
|
|
|
base = dict(os.environ)
|
|
base.pop("BT_NO_PILOTLIST", None)
|
|
|
|
# relay
|
|
renv = dict(base)
|
|
relay_log = os.path.join(OUT, "relay.log")
|
|
p = subprocess.Popen(
|
|
["python", os.path.join(REPO, "tools", "btconsole.py"),
|
|
"--relay", str(RELAY_PORT), EGG, "--bind", "127.0.0.1"],
|
|
cwd=CONTENT, env=renv,
|
|
stdout=open(relay_log, "w"), stderr=subprocess.STDOUT)
|
|
procs.append(("relay", p))
|
|
print(" relay pid %d" % p.pid)
|
|
time.sleep(3)
|
|
|
|
# three combatants; #1 is the observer (gauges + screenshots)
|
|
for i in (1, 2, 3):
|
|
e = dict(base)
|
|
e.update({
|
|
"BT_RELAY": "127.0.0.1:%d" % RELAY_PORT,
|
|
"BT_SELF": "10.99.0.%d:1502" % i,
|
|
"BT_START_INSIDE": "1",
|
|
"BT_GOTO": "enemy", # close on the nearest enemy
|
|
"BT_AUTOFIRE": "1", # hold the trigger
|
|
"BT_MATCHLOG": "1",
|
|
"BT_SCORE_LOG": "1",
|
|
"BT_AUDIO_LOG": "1", # exposes AreWatchersDelayed (Gitea #59 probe)
|
|
"BT_LOG": os.path.join(OUT, "pod%d.log" % i),
|
|
})
|
|
if i == 2:
|
|
e["BT_MP_FORCE_DMG"] = "1" # fast kills: hit the victim once a second
|
|
if i == 1:
|
|
e["BT_DEV_GAUGES"] = "1"
|
|
e["BT_SHOT"] = os.path.join(REPO, "scratchpad_sim3.png")
|
|
spawn([EXE, "-egg", EGG, "-net", "1%d01" % i], e, "pod%d" % i)
|
|
time.sleep(1.5)
|
|
|
|
print("\nrunning %ds ..." % RUN_SECONDS)
|
|
t0 = time.time()
|
|
shots = 0
|
|
try:
|
|
while time.time() - t0 < RUN_SECONDS:
|
|
time.sleep(20)
|
|
src = os.path.join(REPO, "scratchpad_sim3.png")
|
|
if os.path.exists(src):
|
|
try:
|
|
shutil.copy(src, os.path.join(OUT, "shot_%03d.png" % shots)); shots += 1
|
|
except Exception:
|
|
pass
|
|
el = int(time.time() - t0)
|
|
d = 0
|
|
for i in (1, 2, 3):
|
|
lp = os.path.join(OUT, "pod%d.log" % i)
|
|
if os.path.exists(lp):
|
|
d += len(re.findall(r"death cycle START", open(lp, errors="replace").read()))
|
|
print(" t=%3ds death-cycles so far: %d" % (el, d))
|
|
finally:
|
|
for tag, p in procs:
|
|
try: p.terminate()
|
|
except Exception: pass
|
|
time.sleep(2)
|
|
|
|
print("\n================ RESULTS ================")
|
|
for i in (1, 2, 3):
|
|
lp = os.path.join(OUT, "pod%d.log" % i)
|
|
if not os.path.exists(lp):
|
|
print("pod%d: NO LOG" % i); continue
|
|
t = open(lp, errors="replace").read()
|
|
print("\n--- pod%d" % i)
|
|
print(" death cycle START : %d" % len(re.findall(r"death cycle START", t)))
|
|
print(" respawn RESET : %d" % len(re.findall(r"RESET at drop zone", t)))
|
|
print(" SWALLOWED (BAD) : %d" % len(re.findall(r"SWALLOWED", t)))
|
|
print(" emitter FIRED : %d" % len(re.findall(r"\[emitter\] FIRED", t)))
|
|
dl = re.findall(r"delayed=(\d+)", t)
|
|
print(" watchers delayed=1: %d of %d samples (Gitea #59 -- must stay 0)"
|
|
% (sum(1 for x in dl if x != "0"), len(dl)))
|
|
print(" DESTROYED : %d" % len(re.findall(r"\*\*\* .* DESTROYED", t)))
|
|
for pat in (r"^\[respawn\].*$", r"^\[layout\].*$"):
|
|
for l in re.findall(pat, t, re.M)[:4]:
|
|
print(" " + l[:120])
|
|
if re.search(r"exception|access violation|assert", t, re.I):
|
|
print(" !! fault text present")
|
|
|
|
# matchlogs written this run
|
|
ml = os.path.join(CONTENT, "matchlogs")
|
|
recent = sorted((os.path.getmtime(os.path.join(ml, f)), f)
|
|
for f in os.listdir(ml) if os.path.getmtime(os.path.join(ml, f)) > t0)
|
|
print("\n--- matchlogs from this run: %d" % len(recent))
|
|
for _m, f in recent:
|
|
t = open(os.path.join(ml, f), errors="replace").read()
|
|
print(" %-46s DEATH(M)=%d PLAYER_DEAD=%d RESPAWN=%d SCORE(kill)=%d" % (
|
|
f[:46],
|
|
len(re.findall(r"^DEATH.*inst=M", t, re.M)),
|
|
len(re.findall(r"^PLAYER_DEAD", t, re.M)),
|
|
len(re.findall(r"^RESPAWN", t, re.M)),
|
|
len(re.findall(r"^SCORE.*type=2", t, re.M))))
|
|
print("\nshots: %d in %s" % (shots, OUT))
|