Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
262 lines
6.4 KiB
C++
262 lines
6.4 KiB
C++
#pragma once
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#include "node.h"
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#include "srtskt.h"
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#include "memblock.h"
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class Tree;
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class TreeIterator;
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class TreeNode : public Link
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{
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friend class Tree;
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friend class TreeIterator;
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public:
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~TreeNode();
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Logical TestInstance() const;
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protected:
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TreeNode(Tree *tree, Plug *plug);
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private:
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void SetupTreeLinks(TreeNode *less, TreeNode *greater, TreeNode *parent);
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TreeNode *less;
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TreeNode *greater;
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TreeNode *parent;
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};
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#define TREENODE_MEMORYBLOCK_ALLOCATION (100)
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template <class V> class TreeNodeOf : public TreeNode
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{
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public:
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TreeNodeOf(Tree *tree, Plug *plug, const V &value);
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~TreeNodeOf();
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void* operator new(size_t);
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void operator delete(void *where);
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V GetValue() { return value; }
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V* GetValuePointer() { return &value; }
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private:
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static MemoryBlock *allocatedMemory;
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static CollectionSize allocationCount;
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V value;
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};
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template <class V> MemoryBlock* TreeNodeOf<V>::allocatedMemory = NULL;
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template <class V> CollectionSize TreeNodeOf<V>::allocationCount = 0;
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template <class V> TreeNodeOf<V>::TreeNodeOf(Tree *tree, Plug *plug, const V &value) : TreeNode(tree, plug)
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{
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this->value = value;
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}
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template <class V> TreeNodeOf<V>::~TreeNodeOf()
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{
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}
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#if 0
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template <class V> void* TreeNodeOf<V>::operator new(size_t)
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{
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if (allocatedMemory == NULL)
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allocatedMemory = new MemoryBlock(sizeof(TreeNodeOf<V>), TREENODE_MEMORYBLOCK_ALLOCATION, TREENODE_MEMORYBLOCK_ALLOCATION);
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Check(allocatedMemory);
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return allocatedMemory->New();
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}
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template <class V> void TreeNodeOf<V>::operator delete(void *where)
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{
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Check(allocatedMemory);
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allocatedMemory->Delete(where);
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}
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#else
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template <class V> void* TreeNodeOf<V>::operator new(size_t)
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{
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Verify(allocationCount >= 0);
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if (allocationCount++ == 0)
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{
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allocatedMemory = new MemoryBlock(sizeof(TreeNodeOf<V>), TREENODE_MEMORYBLOCK_ALLOCATION, TREENODE_MEMORYBLOCK_ALLOCATION, "TreeNodeOf");
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Register_Object(allocatedMemory);
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}
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Verify(allocationCount < INT_MAX);
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Check(allocatedMemory);
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return allocatedMemory->New();
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}
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template <class V> void TreeNodeOf<V>::operator delete(void *where)
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{
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Check(allocatedMemory);
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allocatedMemory->Delete(where);
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if (--allocationCount == 0)
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{
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Unregister_Object(allocatedMemory);
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delete allocatedMemory;
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allocatedMemory = NULL;
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}
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Verify(allocationCount >= 0);
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}
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#endif
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class Tree : public SortedSocket
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{
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friend class TreeNode;
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friend class TreeIterator;
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public:
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Tree(Node *node, Logical has_unique_entries);
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~Tree();
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Logical TestInstance() const;
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static void TestClass();
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static void ProfileClass();
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protected:
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void AddImplementation(Plug *);
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void AddValueImplementation(Plug *plug, const void *value);
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Plug *FindImplementation(const void *value);
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private:
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virtual TreeNode*
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MakeTreeNode(Plug *plug, const void *value);
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virtual int CompareTreeNodes(TreeNode *link1, TreeNode *link2);
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virtual int CompareValueToTreeNode(const void *value, TreeNode *link);
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void AddTreeNode(TreeNode *node);
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void SeverFromTreeNode(TreeNode *node);
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TreeNode* SearchForValue(const void *value);
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TreeNode *root;
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};
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template <class T, class V> class TreeOf : public Tree
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{
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public:
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TreeOf(Node *node, Logical has_unique_entries);
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~TreeOf();
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void AddValue(T plug, const V &value) { AddValueImplementation(plug, &value); }
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T Find(const V &value) { return (T)FindImplementation(&value); }
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private:
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TreeNode *MakeTreeNode(Plug *plug, const void *value) { return new TreeNodeOf<V>(this, plug, *(V*)value); }
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int CompareTreeNodes(TreeNode *link1, TreeNode *link2);
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int CompareValueToTreeNode(const void *value, TreeNode *link);
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};
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template <class T, class V> TreeOf<T, V>::TreeOf(Node *node, Logical has_unique_entries) : Tree(node, has_unique_entries)
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{
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}
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template <class T, class V> TreeOf<T, V>::~TreeOf()
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{
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}
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#if 0
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template <class T, class V> int TreeOf<T, V>::CompareTreeNodes(TreeNode *node1, TreeNode *node2)
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{
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V result = Cast_Object(TreeNodeOf<V>*, node1)->GetValue() - Cast_Object(TreeNodeOf<V>*, node2)->GetValue();
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if (result == (V)0)
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return 0;
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return (result > (V)0) ? 1 : -1;
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}
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#else
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template <class T, class V> int TreeOf<T, V>::CompareTreeNodes(TreeNode *node1, TreeNode *node2)
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{
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V *ptr1 = Cast_Object(TreeNodeOf<V>*, node1)->GetValuePointer();
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V *ptr2 = Cast_Object(TreeNodeOf<V>*, node2)->GetValuePointer();
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Check_Pointer(ptr1);
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Check_Pointer(ptr2);
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if (*ptr1 == *ptr2)
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return 0;
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else
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return ((*ptr1 > *ptr2) ? 1 : -1);
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}
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#endif
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#if 0
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template <class T, class V> int TreeOf<T, V>::CompareValueToTreeNode(const void *value, TreeNode *node)
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{
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Check_Pointer(value);
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V result = *(V*)value - Cast_Object(TreeNodeOf<V>*, node)->GetValue();
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if (result == (V)0)
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return 0;
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return (result > (V)0) ? 1 : -1;
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}
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#else
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template <class T, class V> int TreeOf<T, V>::CompareValueToTreeNode(const void *value, TreeNode *node)
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{
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Check_Pointer(value);
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V *ptr = Cast_Object(TreeNodeOf<V>*, node)->GetValuePointer();
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Check_Pointer(ptr);
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if (*(V*)value == *ptr)
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return 0;
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else
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return (*(V*)value > *ptr) ? 1 : -1;
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}
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#endif
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class TreeIterator : public SortedIterator
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{
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public:
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TreeIterator(Tree *tree);
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~TreeIterator();
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Logical TestInstance() const;
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void First();
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void Next();
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CollectionSize GetSize();
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void Remove();
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protected:
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void* GetCurrentImplementation();
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Plug* FindImplementation(const void *value);
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protected:
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TreeNode *currentNode;
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private:
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void Last(); // Marked as private so that clients do not use it
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void Previous(); // Marked as private so that clients do not use it
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void ReceiveMemo(IteratorMemo memo, void *content);
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};
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template <class T, class V> class TreeIteratorOf : public TreeIterator
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{
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public:
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TreeIteratorOf(TreeOf<T, V> *tree);
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TreeIteratorOf(TreeOf<T, V> &tree);
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~TreeIteratorOf();
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T ReadAndNext() { return (T)ReadAndNextImplementation(); }
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T GetCurrent() { return (T)GetCurrentImplementation(); }
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T GetNth(CollectionSize index) { return (T)GetNthImplementation(index); }
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T Find(const V &value) { return (T)FindImplementation(&value); }
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V GetValue() { return Cast_Object(TreeNodeOf<V>*, currentNode)->GetValue(); }
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TreeIteratorOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T, class V> TreeIteratorOf<T, V>::TreeIteratorOf(TreeOf<T, V> *tree) : TreeIterator(tree)
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{
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}
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template <class T, class V> TreeIteratorOf<T, V>::TreeIteratorOf(TreeOf<T, V> &tree) : TreeIterator(&tree)
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{
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}
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template <class T, class V> TreeIteratorOf<T, V>::~TreeIteratorOf()
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{
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} |