Files
BT411/players/play_steam.bat
T
Joe DiPrimaandClaude Fable 5 5fc969ae95 the log day now starts at 6am, because the playtesters are night owls
A midnight boundary splits one evening across two files at exactly the moment
the session is most worth reading whole: the 01:30 crash lands in a different
file from the 23:00 run that set it up. And a 02:00 session is "last night" to
everyone who was in it, so filing it under the new calendar date reads wrong
even when nothing goes bad.

So shift the clock back 6h before taking the date for the FILENAME. The log day
runs 06:00 -> 06:00 and one night stays in one file.

Only the filename moves. The session header and the lastrun breadcrumb each
call GetLocalTime separately (three distinct SYSTEMTIMEs in this function), so
every timestamp a human reads is still true local time -- checked the scoping
rather than assuming it, since sharing one variable would have silently
backdated the header by six hours.

FileTimeToSystemTime carries the month and year boundaries, verified against a
scratch harness rather than reasoned about:

  2026-07-28 20:00 -> solo_20260728.log     one playtest night,
  2026-07-28 23:59 -> solo_20260728.log     start to finish,
  2026-07-29 00:01 -> solo_20260728.log     in a single file
  2026-07-29 05:59 -> solo_20260728.log
  2026-07-29 06:00 -> solo_20260729.log     the boundary
  2026-08-01 01:00 -> solo_20260731.log     month
  2027-01-01 03:00 -> solo_20261231.log     year
  2026-03-01 02:00 -> solo_20260228.log     non-leap February

Nothing in the tooling parses these filenames -- the operator app's own log is
operator_relay.log and _collect_egg is mission settings, not logs -- so the
console auto-transfer is unaffected.

The player-facing text did need fixing though: the bats and README told players
to send the log "dated today", which is now wrong for anyone who plays past
midnight. They now say to take the NEWEST one and ignore the date, with a note
on why. That was already the safer instruction.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 17:22:35 -05:00

112 lines
5.8 KiB
Batchfile

@echo off
rem BT411 -- STEAM play (EXPERIMENTAL, dev testers). Launches the glass
rem front-end menu: HOST a Steam lobby or JOIN one from the menu -- there
rem is no address to configure; sessions form through the Steam lobby.
rem Requires: the Steam client RUNNING and logged in, and the steam build
rem extracted next to content\.
cd /d %~dp0
if not exist "build\Release\btl4.exe" goto badpath
if not exist "content\BTL4.RES" goto badpath
set BT_PLATFORM=glass
set BT_STEAM_NET=1
rem Cockpit view + MFD gauges -- the same client flags the join bats set
rem (field report: players booted 3rd-person without them). Inherited by
rem the menu's mission relaunch.
set BT_START_INSIDE=1
set BT_DEV_GAUGES=1
rem full menu here (all modes + steam buttons); clear the solo trim in
rem case this shell ran play_solo.bat first
set BT_FE_SOLO=
rem LOGGING (2026-07-28): the bat no longer names or rotates the log. With
rem BT_LOG unset the exe names a PER-DAY file itself -- content\steam_YYYYMMDD.log
rem -- and always appends, so every session of the day lands in ONE file, each
rem starting with a "===== BT411 SESSION ... =====" header naming the build,
rem machine and pid (so it identifies itself even if the filename is changed
rem in transit). Rotation used to keep only TWO generations: on 2026-07-27 a
rem player crashed twice, kept playing, and his own relaunches deleted both
rem crash sessions before anyone could ask for them.
rem Clear any INHERITED BT_LOG: with it set the exe uses that path verbatim
rem and, with no BT_LOG_APPEND, TRUNCATES it -- the exact evidence loss this
rem change removes. Empty forces the per-day self-named file + append.
set BT_LOG=
cd content
rem ------------------------------------------------------------------
rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold
rem this window open for ANY btl4.exe on the machine -- a second client,
rem the operator's own pod, or an orphan left by a crash. The window
rem then never printed the sign-off and looked hung: the reported "it
rem leaves the terminal open". Snapshot the PIDs alive BEFORE we launch;
rem those belong to somebody else and must not hold us here.
rem ------------------------------------------------------------------
setlocal EnableDelayedExpansion
set "BT_PRE=,"
for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
if /I "%%P"=="btl4.exe" set "BT_PRE=!BT_PRE!%%Q,"
)
rem LAUNCH RECORD (#41 forensics -- NEW on the Steam path, 2026-07-28). This
rem bat never had the outside bracket the join/solo bats carry, which is why a
rem Steam player whose exe was killed before WinMain left no evidence at all.
rem The exe appends its own block to lastrun_steam.txt at first breath; delete it here
rem so its ABSENCE afterwards means the exe never started.
if exist lastrun_steam.txt del lastrun_steam.txt
..\build\Release\btl4.exe
set BT_EXITCODE=%ERRORLEVEL%
if not exist lastrun_steam.txt echo THE EXE NEVER REACHED WinMain: blocked before it could run (loader failure or antivirus) > lastrun_steam.txt
echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> lastrun_steam.txt
rem ------------------------------------------------------------------
rem HANDOFF WAIT (2026-07-25). The front end does NOT stay resident: it
rem CreateProcess()es the mission generation and ExitProcess(0)s itself
rem (btl4console.cpp). So OUR child exiting means "the menu handed off",
rem NOT "the game closed" -- without this wait the window announced "The
rem game has exited" while the game was still loading, which reads as a
rem crash to a playtester. Wait for the handed-off generation(s) to go.
rem
rem NO EXTERNAL TOOLS: `find`, `findstr` and `timeout` are all shadowed by
rem Git-Bash / MSYS / GnuWin32 builds of the same names when those are on
rem PATH (a dev box, or a player who installed git). The MSYS `find` is
rem the Unix one and dies with "find: '/I': No such file or directory",
rem and GNU `timeout` takes different arguments. So: parse tasklist with
rem a pure-cmd for/f, and call both helpers by ABSOLUTE System32 path.
rem A genuinely dead exe leaves no process and falls straight through, so
rem the #41 launch forensics above still work. If tasklist is missing
rem entirely the loop degrades to reporting immediately -- the old
rem behaviour, never a hang.
rem ------------------------------------------------------------------
:btwait
set "BT_STILL_RUNNING="
for /f "tokens=1,2" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
if /I "%%P"=="btl4.exe" (
rem a PID that was NOT in the pre-launch snapshot is ours
set "BT_STRIP=!BT_PRE:,%%Q,=!"
if "!BT_STRIP!"=="!BT_PRE!" set "BT_STILL_RUNNING=1"
)
)
if defined BT_STILL_RUNNING (
%SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul
goto btwait
)
echo.
echo The game has exited. If it closed unexpectedly, send the operator BOTH
echo content\lastrun_steam.txt (tiny -- send it EVEN IF there is no
echo steam_*.log at all: that is how we spot
echo a launch blocked before it ran)
echo content\steam_YYYYMMDD.log (just the NEWEST one -- ignore the date.
echo A log day runs 6am to 6am, so a session
echo after midnight stays filed under the
echo evening you started.)
echo Steam not running = the menu still works but lobbies will not appear.
pause
exit /b
:badpath
echo.
echo ==================================================
echo ERROR: this file is not in the right place, or
echo the zip was not fully extracted.
echo.
echo It must sit in the EXTRACTED game folder, next to
echo the 'content' and 'build' folders.
echo ==================================================
echo.
pause