The playtest report (sound plays, no gauge drop, no cloud) traced to the
Reservoir's InjectCoolant chain being dead in three places:
- The handler was never REGISTERED: the binary's Reservoir handler table
@0x50e680 has one entry {4, "InjectCoolant", @4aee70}; added
Reservoir::GetMessageHandlers + the press/release handler (press starts
the flush gated on coolantLevel@0x12C > 0 -- the old body misread +0x12C
as currentTemperature; release stops it; novice lockout via FUN_004ac9c8).
- Reservoir::InjectCoolant (@4aefa4, 1019 bytes) was an empty stub -- the
drain the coolant gauge reads. Reconstructed in full: work list =
condenser/weapon/heatable chains (+0x7cc/+0x7bc/+0x7ac, roster-walk
emulation with the binary's duplicate-visit weighting; HeatSink-filtered
[T2 guarded]) + the linked master sink; per sink with flowScale != 0 move
squirtMass x flowScale x dt (clamped to the tank / sink capacity) and
credit pendingHeat with the negative carried-heat delta capped at
sinkMass x reservoir startingTemperature -- the set%-biased flush of the
manual (p24), riding the existing heat model.
- Two latent ctor decode bugs surfaced and fixed: the master gate @4af408
(and @4aeb40 HeatWatcher, swept) reads the OWNER MECH's simulationFlags
(*(param_2+0x28)), not the resource's subsystemFlags (the misread left
the CoolantSimulation Performance unregistered); and the capacity scale
FILDs the bank's INTEGER HeatSinkCount ((float10)*(int*)(link+0x1d0)) --
the float reinterpret gave ~1e-44 -> a permanently empty tank.
Capacity = 0.05 x heatSinkCount x streamed CoolantCapacity (BLH: 6.0).
Visual: the binary's mode-1 coolant-effect renderable (FUN_00456a68, built
for classID 0xBC0 on "ReservoirState", part_014.c:5439; tick @part_007.c:
8780) starts psfx 19 = FLUSH.PFX ("Coolant flush", BTDPL.INI) when the
state changes to 1 -- BTSpawnFlushCloud (mech4.cpp) spawns it on the same
alarm edge as an attached emitter at torso height.
Input: new CONTROLS.MAP action "Flush" on 'H' (HELD; press+release both
dispatch, the held-button payload). Diags: BT_FLUSH_LOG, BT_FLUSH_TEST.
Verified live (FOGDAY): [flush] Reservoir level 6 -> 0.13 -> 0 over ~0.6 s
held (= the manual's 3-4 punches to empty), the coolant vertBar source
Reservoir/CoolantMass drains, and the bluish condensation cloud rises from
the mech (scratchpad/flush_cloud.png vs flush_before.png).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
11 KiB
id, title, status, source_sections, related_topics, key_terms, open_questions
| id | title | status | source_sections | related_topics | key_terms | open_questions | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| subsystems | Subsystems — the factory + the reconstruction waves | established | PROGRESS_LOG.md §10d; docs/SUBSYS_PLAN.md; docs/VEHICLE_SUBSYSTEMS.md; docs/RESOURCE_AUDIT.md |
|
|
|
Subsystems
The mech's components (heat/power/weapons/sensor/gyro/torso/myomers/…), built by the Mech-ctor
factory. Full per-family plan: docs/SUBSYS_PLAN.md; the engineering-cluster panels:
docs/VEHICLE_SUBSYSTEMS.md; the layout audit: docs/RESOURCE_AUDIT.md. ClassID map:
decomp-reference §2.
The factory
The Mech ctor switches on the resource ClassID to build each subsystem into the subsystem-roster
(subsystemArray@0x128). The case <Name>ClassID LABELS are systematically MISLABELED — the
real class is the // FUN_004xxxxx ctor-address comment reconciled via CLASSMAP.md, not the case
name (e.g. 0xBBE case="Sensor" is actually AggregateHeatSink). Each real class is wired via a
Create<Class>Subsystem(Mech*,int,void*) bridge in the class's own .cpp (do NOT #include the
real subsystem headers into mech.cpp — the local stubs collide). Keep the alloc SIZE + special-cache.
[T2]
Class hierarchy (two branches, shared only at MechSubsystem)
- Heat leaf:
PoweredSubsystem : HeatSink : HeatableSubsystem : MechSubsystem. Emitter/PPC/ Sensor/Myomers/ProjectileWeapon/MissileLauncher/GaussRifle chain here. Uses 0xCSubsystemConnection- 0x54
GaugeAlarm54(alarm level at +0x14). [T1]
- 0x54
- Watcher branch:
Torso/Gyroscope/Searchlight/ThermalSight/HUD : PowerWatcher : HeatWatcher : MechSubsystem;AmmoBin : HeatWatcher. Uses a 0xCWatchedConnection+ 0x54WatcherGaugeAlarm. [T1] Making a base byte-exact GROWS every subclass — they must be re-based TOGETHER in one build, eachstatic_assert-locked (the P7 alarm-unification: HeatSink 0x1D0 → PoweredSubsystem 0x31C → MechWeapon 0x3F0 → Emitter 0x478). [T2]
Reconstruction waves (state: ALL 20 factory cases wired to real classes — 0xBD3 = the real SubsystemMessageManager since task #7, 2026-07-11; the mapper lives in roster slot 0)
- WAVE 1 — HeatableSubsystem re-based onto MechSubsystem (de-shadow cascade).
- WAVE 2 — heat family (Condenser/AggregateHeatSink/Reservoir) + HUD + MechTech (un-swap).
- WAVE 3 — power bus (Generator/PoweredSubsystem) + Emitter/PPC fire-path (end-to-end fire; heat conducts to the central sink via the linked-sink roster).
- WAVE 4 — standalone readouts: Sensor/Searchlight/ThermalSight/AmmoBin (de-shim, gate fixes).
- ⚠ Searchlight has an ORIGINAL latent bug [T1, task #63]:
SearchlightSimulation(@004b841c) readsrequestedOn@0x1E0 (never written) whileToggleLamp(@004b860c) togglescommandedOn@0x1DC — no bridge, solightState@0x1D8 is perpetually 0 (lamp never lights). Present in the 1995 binary (sibling ThermalSight reads the field it toggles, 0x1DC); the port reproduces it faithfully. Left as-is by decision; it makes the searchlight→fog swap inert. See open-questions + rendering fog.
- ⚠ Searchlight has an ORIGINAL latent bug [T1, task #63]:
- WAVE 5 — Torso (aim twist/elevation; joint-I/O reconstructed; the BLH record disables torso → faithfully no visible twist).
- WAVE 6 — Myomers (mover-coupled; structural un-stub is INERT — no live mover/heat coupling).
- WAVE 7 — projectile/missile weapons (byte-exact; flying projectiles are a PORT reconstruction — the 2007 Entity is 0x1BC vs the binary's 0x300, so raw base-offset reads fail).
- TASK #56 (2026-07-11) — Gyroscope LIVE byte-exact (ctor @004b3778, sizeof 0x3D0 locked;
integrators +
FUN_004b2980damage fan-out; joint dispatch from the Mech performance tail @0x4aaf74/83;BT_GYRO_LOG/BT_GYRO_TRACE) — see cockpit-view. - ✅ DONE (task #7,
afefaee) — SubsystemMessageManager 0xBD3 (a damage/explosion consolidation hub cached toMech[0x10d]=0x434; the factory builds the REAL class andmech.hppnames the slotmessageManager— the oldcontrolsMappermislabel is swept, the real mapper is roster slot 0. NOT the valve/heat-model gate — that's the owning BTPlayer @mech+0x190 carrying the EXPERIENCE-level flags, see experience-levels). [T2]
The watcher electrical chain (task #57, 2026-07-13 — the torso power gate)
The Watcher branch is POWERED indirectly: a watcher WATCHES another roster subsystem and mirrors its electrical state. The full chain, byte-verified [T1]:
- Data: the model entry
WatchedSubsystem=<name>→ segment index +2 at resource+0xE4 (HeatWatcher::CreateStreamedSubsystem@004aec54); the ctor @004aeb40 stores it at watcher+0x128 (watchedSubsystem). - Bind (factory post-roster loop 1): vtable slot 14 (+0x38) —
@004aee2c(HeatWatcher) /@004b1a40(PowerWatcher/Torso override, byte-identical); Ghidra missed both function starts (recovered from raw bytes; the vtables.tsv rows have GAPS where the exporter skipped slots — dump the exe bytes at vtable+slot*4 when a slot looks missing). Master-gated ((owner->simulationFlags & 0xC)==0 && (flags & 0x100)); bindswatchedLink(+0x114).Add( owner->roster[+0x128][watchedSubsystem]). Port:BTWatcherWatchedIndex/BTWatcherBindTargetbridges (heatfamily_reslice.cpp) called from the mech.cpp factory loop. - Tick:
@004b181c= the REALPowerWatcherPerformance (PTR @0050f5fc → 004b181c) =UpdateWatch(): heat mirror (FUN_004aeac4) +watchdogAlarm.SetLevel(watched->electrical level @+0x278)+ brownout downgrade to 1 whengen->outputVoltage(+0x1DC) <= minVoltage(+0x180) × gen->ratedVoltage(+0x1D8). The Torso sims (@004b5cf0/@004b65f8) call it first-line. (@004b1804is slot-10 ResetToInitialState, NOT the Simulation — old recon mislabel, fixed.) - MinVoltageScale = 0.01 — a 10-byte x87 literal at 0x4b1924 (
0a d7 a3 70 3d 0a d7 a3 f8 3f); the port had 1.0f, making minVoltage 100× too big → the brownout latched every watchdog at 1. - PowerWatcher::GetClassDerivations chains HeatWatcher (real base) — the old HeatableSubsystem
stand-in broke
IsDerivedFrom(HeatWatcher)for Torso/Searchlight/ThermalSight and silently skipped them in the connect pass. - Effect:
Torso::ElectricalStateLevel()==Ready(4)un-gateseffectiveTwistRate— the MadCat torso twists at its authored 50°/s (±140° limits, roster 17 watching 15 → generator @10000V); the BLH is authentically fixed (horizontalEnabled=0, limits ±0.01°). [T2 live-verified] - STILL DEAD: factory loops 2-4 (heatable/weapon/damageable capability rosters) go through the
SubProxystub whoseIsDerivedFromreturns 0 — they add NOTHING. See open-questions.
The coolant FLUSH (Gitea #7, 2026-07-19) — Reservoir InjectCoolant end-to-end [T2 live-verified]
The manual-p24 coolant button (coolant MFD top-right; punch or HOLD): message id 4 "InjectCoolant"
on the Reservoir (handler table @0x50e680, one entry → @4aee70 — same per-receiver id space as the
Condenser's MoveValve @0x50E52C). Handler @4aee70: novice-lockout gate (FUN_004ac9c8), press
(data≥1) → reservoirAlarm.SetLevel(1) gated on coolantLevel@0x12C > 0 (+300 decimal = 0x12C =
coolantLevel — the old "currentTemperature" reading was a misdecode), release → level 0; ForceUpdate.
While level==1 the CoolantSimulation Performance (@4aef78) runs InjectCoolant @4aefa4 each frame:
work list = condenser chain @+0x7cc + weapon chain @+0x7bc + heatable chain @+0x7ac + linkedSinks
master (port walks the roster with the same membership tests — chains are SubProxy-dead; condensers/
weapons/bank get the binary's duplicate-visit weighting; watcher-branch members are filtered to
HeatSink [T2 guarded]); per sink with flowScale@0x15C≠0: move squirtMass@0x224 × flowScale × dt
clamped to [-resLevel, 0] (reservoir drains → the coolant vertBar C Reservoir/CoolantMass drops),
sink level clamped [0, capacity], and pendingHeat@0x1C8 += -(sinkE×|Δ|/sinkLvl − resE×|Δ|/resLvl)
capped at sinkMass@0x154 × res->startingTemperature@0x13C, clamped ≤0 (only cools) — the heat
relief rides the existing heat model. Two ctor corrections surfaced: (1) the master gate @4af408
(and @4aeb40 HeatWatcher) reads *(param_2+0x28) = the owner MECH's simulationFlags, not the
resource's subsystemFlags (the resource read left the Reservoir Performance unregistered → no drain);
(2) (float10)*(int*)(link+0x1d0) is a FILD of the bank's integer HeatSinkCount — capacity =
0.05 (_DAT_004af518) × heatSinkCount × streamed CoolantCapacity (BLH: 0.05×6×20 = 6), not a float
reinterpret (which gave ~1e-44 → empty tank). Visual: the binary's mode-1 coolant-effect renderable
(FUN_00456a68, built for classID 0xBC0 on the "ReservoirState" attr, part_014.c:5439; tick
@part_007.c:8780) spawns psfx 19 = FLUSH.PFX ("Coolant flush", BTDPL.INI:1018, bluish smoke) on
the state's 0→1 edge — port: BTSpawnFlushCloud (mech4.cpp) on the same alarm edge, attached emitter
at torso height. Audio (CoolantDump layers) rides the ReservoirState watchers. Desktop input: 'H'
HELD = Flush (CONTROLS.MAP action; press+release dispatch). Diags: BT_FLUSH_LOG ([flush-tx]
press/release, [flush] level drain, cloud spawn), BT_FLUSH_TEST=<frame> scripted ~2 s hold.
Verified live (FOGDAY): level 6→0 over ~0.6 s held (≈3-4 short punches to empty — matches the
manual), bluish cloud screenshot-confirmed (scratchpad/flush_cloud.png). Replicant note: the state
receive @4aeef8 sets the alarm from the state stream — the port's reservoir state replication is not
wired, so remote clouds are deferred (solo/master path complete).
The four systemic checks (every subsystem)
See reconstruction-gotchas: (1) shadowing (re-declared engine-base fields), (2) the Wword trap,
(3) message-handler chaining, (4) entity validity. Plus resource-struct layout (must mirror the class
hierarchy, byte-exact — the RESOURCE_AUDIT found 8 bugs) and object-layout (alias/phantom/interior
fields). A +0x128-style owner offset is the ROSTER, not the segment table (the heat-link type
confusion that caused a heap-corruption via OOB ConductHeat writes). [T2]
Engineering cluster panels (vehicleSubSystems)
Not a widget — a per-subsystem FACTORY (FUN_004cbaf0) building a status CLUSTER onto one of 12 aux
MFD positions, dispatching on classID → HeatSinkCluster/MyomerCluster/EnergyWeaponCluster/
BallisticWeaponCluster. Reads PoweredSubsystem::auxScreenNumber/Placement/Label (res +0x104/8/C) via
the BTGetSubsystemAuxScreen bridge. See docs/VEHICLE_SUBSYSTEMS.md + gauges-hud. [T2]
Key Relationships
- Data: decomp-reference (ClassIDs/hierarchy). Bugs: reconstruction-gotchas.
- Feeds: combat-damage (weapons/damage), gauges-hud (attribute state).
- Plan:
docs/SUBSYS_PLAN.md.