Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/*
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* PROJECT:
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* SUBSYSTEM:
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* MODULE:
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*
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* FILE: $RCSfile: vcinpdef.h,v $
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* REVISION: $Revision: 1.1 $
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* Date: $Date: 95/05/18 10:24:16 $
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* Author: $Author: john $
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* RCS Ident: $Id: vcinpdef.h,v 1.1 1995/03/10 14:52:46 john Exp $
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*
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* FUNCTION:
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*
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* Copyright (c) 1994 Division Ltd.
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*
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* All Rights Reserved.
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*
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* This Document may not, in whole or in part, be copied,
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* photocopied, reproduced, translated, or reduced to any
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* electronic medium or machine readable form without prior
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* written consent from Division Ltd.
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*/
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/*
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* define the modifier values
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*/
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#define VC_INPUT_RELEASE 0x00010000
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#define VC_INPUT_PRESS 0x00020000
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#define VC_MODIFIER_0 0x00100000
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#define VC_MODIFIER_1 0x00200000
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#define VC_MODIFIER_2 0x00400000
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#define VC_MODIFIER_3 0x00800000
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#define VC_MODIFIER_4 0x01000000
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#define VC_MODIFIER_5 0x02000000
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#define VC_MODIFIER_6 0x04000000
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#define VC_MODIFIER_7 0x08000000
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#define VC_MODIFIER_CTRL VC_MODIFIER_0
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#define VC_MODIFIER_ALT VC_MODIFIER_1
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#define VC_MODIFIER_ESC VC_MODIFIER_2
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#define VC_INPUT_CODE_MASK 0x0000ffff
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#define VC_INPUT_TYPE 0x000f0000
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#define VC_INPUT_MODIFIER_MASK 0x0ff00000
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#define VC_INPUT_ALL_KEYS 0x0000ffff
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#define VC_INPUT_SINGLE_KEY 0x00000000
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#define VC_BUTTON_0 0x0080
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#define VC_BUTTON_1 0x0081
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#define VC_BUTTON_2 0x0082
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#define VC_BUTTON_3 0x0083
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#define VC_BUTTON_4 0x0084
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#define VC_BUTTON_5 0x0085
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#define VC_BUTTON_6 0x0086
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#define VC_BUTTON_7 0x0087
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#define VC_BUTTON_8 0x0088
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#define VC_BUTTON_9 0x0089
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#define VC_BUTTON_10 0x008a
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#define VC_BUTTON_11 0x008b
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#define VC_BUTTON_12 0x008c
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#define VC_BUTTON_13 0x008d
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#define VC_BUTTON_14 0x008e
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#define VC_BUTTON_15 0x008f
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