An 8-agent decomp-mapping workflow mapped every weapon-family ctor + fire/spawn path
(scratchpad/wave7_maps.txt). KEY IDENTITY CORRECTION via VDATA.h enum (base 3000=0xBB8):
the factory ctor-address comments were right but the built CLASS names were stubs/base --
0xBCD == ProjectileWeapon (was building the base MechWeapon stub)
0xBCE == GaussRifle (NOT MissileLauncher -- was a MissileLauncher stub)
0xBD0 == MissileLauncher (NOT BallisticWeapon -- was a BallisticWeapon stub)
Un-mislabeled + wired via Create<Class>Subsystem bridges (mirroring CreateEmitterSubsystem),
each static_assert-locked byte-exact on the now-locked MechWeapon(0x3F0)/Emitter(0x478) bases:
* ProjectileWeapon (0xBCD, @4bc3fc : MechWeapon, sizeof 0x448)
FIX: AmmoBinConnection was an empty 1-byte struct -> retyped to the binary's 0xC
SharedData::Connection (was making the object 8 bytes short, sliding
MissileLauncher's missileCount off 0x448).
* MissileLauncher (0xBD0, @4bcff0 : ProjectileWeapon, sizeof 0x44C)
FIX: deleted muzzleVelocity (ALIAS of inherited ProjectileWeapon launchVelocity@0x410)
and salvoCount (SHADOW of inherited MechWeapon damageData.burstCount@0x3d4),
keeping the single own field missileCount@0x448.
* GaussRifle (0xBCE, @4bdcb4 : Emitter, sizeof 0x484 = Emitter + Vector3D muzzleVelocity)
DEDICATED bridge (not CreateEmitter): its FireWeapon is a no-op (mov [eax+0x414],0) --
a non-functional weapon in this 1995 build. Also fixed GAUSS.CPP's discharge write
rechargeLevel -> currentLevel@0x414 (the binary writes this+0x414).
Phase A safe-stubs FireWeapon (consume round + recoil, NO spawn): the reconstructed
Projectile (@4be1bc, 0x340) + Missile (@4bf5b4, 0x368) ENTITY classes are NOT spawn-ready
(Entity-base phantom members overflow their New() alloc -> heap corruption; New() takes
(int)this instead of the 0xD4 descriptor; Entity base size unconfirmed 2007-vs-1995, the
Mech 0x638-vs-0x854 problem). The workflow's adversarial verify flagged the live spawn as a
heap-overflow hazard and recommended exactly this phasing. Phase B = the entity byte-exactness
+ descriptor build + New(MakeMessage*) so a fired shot becomes a flying entity that damages.
Factory now 18 of 20 cases wired to real ticking classes (remaining: SubsystemMessageManager
0xBD3 [WAVE 8], Gyroscope 0xBC4 [deferred]). Verified: Mad Cat (LRM/ballistic) + BLH construct
the real weapon classes + tick authentic charge/ammo/heat/recoil, DESTROYED-in-8, 0 crashes,
heapcheck-clean through construction. Energy weapons already damage via the mech4 beam path,
so combat is unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
164 lines
6.0 KiB
C++
164 lines
6.0 KiB
C++
//============================================================================//
|
|
// File: mislanch.hpp //
|
|
// Project: BattleTech //
|
|
// Contents: Weapon Which Launches a missile //
|
|
// Derived From Projectile Weapon //
|
|
//----------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ------------------------------------------------------------//
|
|
// 04/13/95 JM Initial coding. //
|
|
//----------------------------------------------------------------------------//
|
|
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
|
|
// PROPRIETARY AND CONFIDENTIAL //
|
|
//============================================================================//
|
|
//
|
|
// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, module cluster
|
|
// @004bcff0-@004bd08c in part_013.c) cross-referenced HEAVILY against the
|
|
// SURVIVING MISLANCH.HPP and the reconstructed mechweap.hpp base. The class
|
|
// declaration below is the surviving header; the only additions are the byte
|
|
// offsets observed in the decompiled object (see mislanch.cpp for @ADDRs).
|
|
//
|
|
// Inheritance chain established from the decomp:
|
|
// MechWeapon (mechweap.cpp, vtable @00511d2c)
|
|
// -> ProjectileWeapon (ctor @004bc3fc, vtable @0051242c) ammo/jam/tracer
|
|
// -> MissileLauncher (ctor @004bcff0, vtable @00512570)
|
|
//
|
|
// The MissileLauncher ctor (@004bcff0) chains ProjectileWeapon::ProjectileWeapon
|
|
// (@004bc3fc), installs PTR_FUN_00512570, then reads the two launcher-specific
|
|
// resource fields MissileCount (+0x1d0) and MuzzleVelocity (+0x1d4, Vector3D)
|
|
// and divides the configured damage by missileCount (per-missile damage).
|
|
//
|
|
|
|
#if !defined (MISLANCH_HPP)
|
|
# define MISLANCH_HPP
|
|
|
|
# if !defined(PROJWEAP_HPP)
|
|
# include <projweap.hpp>
|
|
# endif
|
|
|
|
|
|
class Missile;
|
|
|
|
//################# MissileLauncher SubsystemResource ###################
|
|
//
|
|
// Extends the ProjectileWeapon resource. Parsed by CreateStreamedSubsystem
|
|
// @004bd08c (which chains ProjectileWeapon::CreateStreamedSubsystem @004bc7cc).
|
|
// Record offsets are relative to the streamed subsystem record:
|
|
// +0x1d0 "MissileCount" int
|
|
// +0x1d4 "MuzzleVelocity" Vector3D (3 floats)
|
|
//
|
|
struct MissileLauncher__SubsystemResource:
|
|
public ProjectileWeapon::SubsystemResource
|
|
{
|
|
int missileCount; // +0x1d0 "MissileCount"
|
|
|
|
Vector3D
|
|
muzzleVelocity; // +0x1d4 "MuzzleVelocity"
|
|
};
|
|
|
|
|
|
//###########################################################################
|
|
//################# CLASS -- MissileLauncher ##########################
|
|
//###########################################################################
|
|
//
|
|
// (vtable @00512570, ctor @004bcff0, dtor @004bd060.)
|
|
//
|
|
class MissileLauncher:
|
|
public ProjectileWeapon
|
|
{
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Messaging Support
|
|
//
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Shared Data Support
|
|
//
|
|
public:
|
|
static Derivation ClassDerivations;
|
|
static Receiver::MessageHandlerSet MessageHandlers;
|
|
static AttributeIndexSet AttributeIndex;
|
|
static SharedData DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Attribute Support
|
|
//
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Damage Support
|
|
//
|
|
public:
|
|
void TakeDamage(Damage &damage); // inherits MechWeapon::TakeDamage (vtable slot 6, @004b964c)
|
|
void DeathReset(Logical full_reset); // best-effort -- chains ProjectileWeapon reset @004bbaf8
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Model Support
|
|
//
|
|
public:
|
|
|
|
typedef void
|
|
(MissileLauncher::*Performance)(Scalar time_slice);
|
|
|
|
void
|
|
SetPerformance(Performance performance)
|
|
{
|
|
Check(this);
|
|
activePerformance = (Simulation::Performance)performance;
|
|
}
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Construction and Destruction
|
|
//
|
|
public:
|
|
|
|
typedef MissileLauncher__SubsystemResource SubsystemResource;
|
|
MissileLauncher( // @004bcff0
|
|
Mech *owner,
|
|
int subsystem_ID,
|
|
SubsystemResource *subsystem_resource,
|
|
SharedData &default_data = DefaultData
|
|
);
|
|
~MissileLauncher(); // @004bd060
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
static Logical
|
|
CreateStreamedSubsystem( // @004bd08c
|
|
ResourceFile *resource_file,
|
|
NotationFile *model_file,
|
|
const char *model_name,
|
|
const char *subsystem_name,
|
|
SubsystemResource *subsystem_resource,
|
|
NotationFile *subsystem_file,
|
|
const ResourceDirectories *directories,
|
|
int passes =1
|
|
);
|
|
|
|
|
|
// local stuff
|
|
protected:
|
|
|
|
// @004bcc60 (ProjectileWeapon spawn path) -- builds the streamed-entity
|
|
// spawn descriptor for a Missile (entity ClassID 0xBD0), seeds it with
|
|
// muzzleVelocity + the per-missile Damage, and hands it to the entity
|
|
// manager. Invoked missileCount times per trigger pull.
|
|
void
|
|
FireWeapon();
|
|
|
|
// The ONLY own field: missileCount@0x448 (ctor param_1[0x112]). The former
|
|
// salvoCount@0x3d4 was a SHADOW of the inherited MechWeapon damageData.burstCount
|
|
// (@0x3A8+0x2C), and muzzleVelocity@0x410 an ALIAS of the inherited ProjectileWeapon
|
|
// launchVelocity -- both re-declared as own members put them at wrong (appended)
|
|
// offsets; removed. Object ends 0x44C.
|
|
int missileCount; // @0x448 (this[0x112]) -- how many missiles per salvo (LAST field)
|
|
|
|
friend struct MissileLauncherLayoutCheck;
|
|
};
|
|
|
|
struct MissileLauncherLayoutCheck {
|
|
static_assert(offsetof(MissileLauncher, missileCount) == 0x448, "MissileLauncher::missileCount @0x448 (ProjectileWeapon must end 0x448)");
|
|
static_assert(sizeof(MissileLauncher) == 0x44C, "sizeof(MissileLauncher) 0x44C (== factory alloc)");
|
|
};
|
|
#endif
|