Files
BT411/players/joyconfig.bat
T
Joe DiPrimaandClaude Opus 5 1777d5a62e one log per day, and every log says who it sent it -- rotation was eating the crash stacks
Conn Man crashed twice in an Owens on 2026-07-27, kept playing, and by the time
we asked for his logs they no longer existed.  Not a mystery: every launcher did

    if exist content\X.old.log del content\X.old.log
    if exist content\X.log     ren content\X.log X.old.log

which keeps TWO generations.  He relaunched more than twice, so his own bat
deleted both crash sessions.  The player who crashes is exactly the player who
relaunches immediately, so the retention window was aimed at the wrong case.

THE LOG.  BT_LOG set still means "use this path verbatim" -- that contract is
load-bearing (mp_a.log/mp_b.log for 2-node runs from one cwd, btoperator's
operator_N.log, every scratchpad/mp_*.sh that greps the file it named) and is
untouched.  Only when BT_LOG is UNSET does the exe now name the file itself:
content\<stem>_YYYYMMDD.log, appended, one per day, no rotation window to fall
out of.  The stem (solo/join/steam/joyconfig) comes from the gates the bat
already sets, so solo still cannot overwrite the MULTIPLAYER log.

Self-named files append UNCONDITIONALLY.  The default open mode is ios::out --
TRUNCATE -- and the operator GUI's exported bats never set BT_LOG_APPEND, so
they were truncating already; leaving append implicit would have let the second
launch of the day erase the morning.

IDENTITY, because these arrive from many players at once and Discord renames
half of them to message.txt (most of the night-5 evidence had to be
re-identified by hand):

    ===== BT411 SESSION  build=4.11.603 (d64d75f+)  machine=...  user=...
          callsign=Conn Man  mode=solo  pid=13192  local=...  log=... =====

Also the session separator inside a per-day file, and it puts build+hash ABOVE
any [crash] block so btl4+0xNNNN offsets stay matchable to a PDB across builds.

SIZE.  Never delete, but stay sendable: past 8 MB the next launch rolls to
<stem>_YYYYMMDD.1.log.  Checked only at open, so a live session is never split.

CONSOLIDATION.  launch_report.txt is gone, folded into lastrun_<stem>.txt (one
launch record: the exe appends its block at first breath, the bat appends the
exit line).  Per-stem because one shared lastrun.txt let a second launcher's
`del` destroy the first launch's block.  Its ABSENCE after a run is now the
#41 "never reached WinMain" probe -- the old "if not exist X.log" test cannot
work against a per-day file, which survives earlier launches, and would have
reported every healthy run as blocked by antivirus.  marshal.log folded into
the day log too; it keeps its own handle and gained a CRITICAL_SECTION because
it runs on a worker thread while the engine log stream is single-threaded.
play_steam.bat gained a launch bracket it never had -- which is why a Steam
player killed before WinMain previously left no evidence at all.

_putenv_s, not SetEnvironmentVariableA, to pin the resolved name: MSVC's CRT
keeps its own environment copy, so getenv() in-process does NOT see a
SetEnvironmentVariableA write (measured).  btl4console/btl4lobby resolve the
day log via getenv, so with the Win32-only call they silently fell back to
marshal.log and the fold never happened.

logfile.open() is now checked -- a failed open used to rebind cout to a dead
buffer, silently dropping the header, [boot] and any crash stack while
lastrun still claimed log=<name>.

Verified: append across sessions with distinct pids, crash block landing under
its own header, BT_LOG verbatim unmangled, an inherited BT_LOG cleared by the
bats, roll-over at 8 MB, and both forensic verdicts (exe ran / exe blocked).
Console auto-retrieval is unaffected -- it uploads the matchlog, a different
file, and a crashed round never reaches the upload call anyway.

Known gaps, deliberately not in this commit: the setlocal hoist for gate
leakage when two bats share one console (dev-only), and btoperator's exported
bats still lack the lastrun bracket -- do not press Export on a shipped zip.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 10:33:07 -05:00

56 lines
2.7 KiB
Batchfile

@echo off
rem BT411 -- one-time JOYSTICK / HOTAS / pedals setup.
rem A console wizard asks you to move each control (stick, twist/rudder,
rem throttle, fire buttons); it detects what you moved and writes the
rem joystick section of content\bindings.txt. When it finishes the game
rem continues into the solo menu so you can try the bindings immediately.
rem Xbox-class controllers need NO setup -- they work out of the box.
rem Re-run this any time to redo the bindings.
cd /d %~dp0
set BT_PLATFORM=glass
if not exist "build\Release\btl4.exe" goto badpath
if not exist "content\OPERATOR.EGG" goto badpath
set BT_JOYCONFIG=1
set BT_START_INSIDE=1
set BT_DEV_GAUGES=1
rem The wizard's own stem keeps it clear of join_*.log (the MULTIPLAYER log):
rem it used to be able to delete a player's MP crash evidence. It now writes
rem content\joyconfig_YYYYMMDD.log.
set BT_FE_SOLO=1
rem LOGGING (2026-07-28): the bat no longer names or rotates the log. With
rem BT_LOG unset the exe names a PER-DAY file itself -- content\joyconfig_YYYYMMDD.log
rem -- and always appends, so every session of the day lands in ONE file, each
rem starting with a "===== BT411 SESSION ... =====" header naming the build,
rem machine and pid (so it identifies itself even if the filename is changed
rem in transit). Rotation used to keep only TWO generations: on 2026-07-27 a
rem player crashed twice, kept playing, and his own relaunches deleted both
rem crash sessions before anyone could ask for them.
rem Clear any INHERITED BT_LOG: with it set the exe uses that path verbatim
rem and, with no BT_LOG_APPEND, TRUNCATES it -- the exact evidence loss this
rem change removes. Empty forces the per-day self-named file + append.
set BT_LOG=
cd content
rem LAUNCH FORENSICS (#41): bracket the exe from outside -- if it dies
rem before it can write its own log, this report still records when it
rem ran, how it exited, and whether it ever created its log at all.
if exist lastrun_joyconfig.txt del lastrun_joyconfig.txt
..\build\Release\btl4.exe
set BT_EXITCODE=%ERRORLEVEL%
if not exist lastrun_joyconfig.txt echo THE EXE NEVER REACHED WinMain: blocked before it could run (loader failure or antivirus) > lastrun_joyconfig.txt
echo [%DATE% %TIME%] btl4.exe exited with code %BT_EXITCODE% >> lastrun_joyconfig.txt
exit /b
:badpath
echo.
echo ==================================================
echo ERROR: this file is not in the right place.
echo.
echo It must sit in the EXTRACTED game folder, next to
echo the 'content' and 'build' folders.
echo.
echo Fix: right-click the .zip - Extract All, open the
echo extracted folder, and run this file from THERE.
echo (Do NOT run it from inside the zip.)
echo ==================================================
echo.
pause