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BT411/content/CONTROLS_NUMPAD.MAP
T
arcattackandClaude Fable 5 1271d3bc76 Torso elevation (pitch aim) wired: the pod stick's Y axis lives
The mechs could always tilt their aim up/down -- Torso models the full
vertical axis (currentElevation, rate, VerticalLimitTop/Bottom,
recenter) and EVERY 1995 control mode routes stickPosition.y into
Torso::SetAnalogElevationAxis -- but the desktop bridge hard-zeroed
stick Y, so the axis was dead on a keyboard rig.  The one pod control
the remap left unwired.

- btinput: JoystickY axis -> elevTarget/elevActive/elevAbsolute
- mech4 shim: sElev integrator (same walk/spring model as the twist;
  X recenters pitch too via gBTElevRecenter)
- mechmppr bridge: feeds stickPosition.y every bridged frame (the old
  unconditional zero removed); both mode branches covered
- CONTROLS.MAP (+ numpad profile + compiled default): R/F = aim
  up/down, pad LeftStickY = elevation (was unused)
- torso.hpp: CurrentElevation()/ElevationVelocity() accessors (diag)
- [mppr] trace gains stickY (note: the trace reads AFTER the next
  frame's device push re-zeroes the stick -- input flows regardless)

Verified live: R held -> torso elevation climbs at the authored rate
and clamps at 0.349066 rad = exactly 20.0 deg (the Blackhawk's
VerticalLimitTop); release holds the aim.  The eyepoint correctly
stays level -- pitch aims the GUNS and reads on the HUD's vertical
elevation tape, as in the pod.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 16:44:22 -05:00

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# ==========================================================================
# BT411 CONTROLS_NUMPAD.MAP -- the community-suggested numpad layout
# (corrected). To use it: copy this file over CONTROLS.MAP.
# Grammar + address reference: see CONTROLS.MAP.
# ==========================================================================
# Corrections vs. the original suggestion:
# - keypads are NOT button addresses 0x50-0x6F (that space doesn't exist);
# use `keypad pilot|external <0-15>` when those panels get mapped
# - there is no clickable on-screen cockpit -- every function you want
# must be bound here
# - keyboard fire buttons added (the suggestion only had Main; Pinky/
# Middle/Upper were pad-only, stranding weapons regrouped onto them)
# - Ctrl throttle-down kept, but missiles moved off Ctrl to NumPad3
# - 0x36/0x37 are target-hotbox buttons (pilot select), not "config 1/2"
# - port actions (view, all-stop, mode cycle, valve, generators) bound
#
# ---- Driving: number pad ------------------------------------------------
key NumPad8 axis Throttle rate 0.75 # lever up
key NumPad2 axis Throttle rate -0.75 # lever down
key NumPad4 axis LeftPedal deflect 1 # turn left
key NumPad6 axis RightPedal deflect 1 # turn right
key NumPad7 axis JoystickX deflect -1 # torso twist left
key NumPad9 axis JoystickX deflect 1 # torso twist right
key Home axis JoystickY deflect 1 # torso aim up
key End axis JoystickY deflect -1 # torso aim down
key NumPad5 action AllStop
key Shift axis Throttle rate 0.75 # throttle up (alt)
key Ctrl axis Throttle rate -0.75 # throttle down (alt)
key Alt button 0x3F # throttle-head = REVERSE THRUST
# ---- Fire: numpad cluster + space ---------------------------------------
key Space button 0x40 # Main trigger
key NumPad0 button 0x40
key NumPad1 button 0x45 # Pinky
key NumPad3 button 0x47 # Upper (missiles)
key Decimal button 0x46 # Middle (PPCs)
# ---- Joystick hat on the arrows -----------------------------------------
key Up button 0x42 # Hat Up
key Down button 0x41 # Hat Back
key Left button 0x44 # Hat Left
key Right button 0x43 # Hat Right
# ---- Systems ------------------------------------------------------------
key G action ConfigHold
key Enter action ModeCycle
key V action ViewToggle
key B action LookBehind
key F5 action Generator1
key F6 action Generator2
key F7 action Generator3
key F8 action Generator4
key F9 action Reconnect
key F10 action Valve
# ---- Upper MFD banks: number row = the top aux row, QWERTY row = the row
# ---- under it, left to right across the Left / Center / Right panels.
# ---- (These buttons drive the preset/eng-data selection; the letters
# ---- lose their 1995 typed-hotkey meaning once bound here.)
key D1 button 0x2F
key D2 button 0x2E
key D3 button 0x2D
key D4 button 0x2C
key D5 button 0x27
key D6 button 0x26
key D7 button 0x25
key D8 button 0x24
key D9 button 0x37 # hotbox (target select)
key D0 button 0x36 # hotbox
key OemMinus button 0x35 # hotbox
key Oemplus button 0x34 # hotbox
key Q button 0x2B
key W button 0x2A
key E button 0x29
key R button 0x28
key T button 0x23
key Y button 0x22
key U button 0x21
key I button 0x20
key O button 0x33 # hotbox
key P button 0x32 # hotbox
key OemOpenBrackets button 0x31 # hotbox
key OemCloseBrackets button 0x30 # hotbox
# ---- Xbox controller (same as the default profile) ----------------------
padaxis LeftStickX axis Pedals deadzone 0.24
padaxis LeftStickY axis JoystickY deadzone 0.24
padaxis RightStickX axis JoystickX deadzone 0.24
padaxis RightStickY axis Throttle rate 0.75 deadzone 0.24
pad RightTrigger button 0x40
pad LeftTrigger button 0x47
pad RightShoulder button 0x46
pad LeftShoulder button 0x45
pad DPadUp button 0x42
pad DPadDown button 0x41
pad DPadLeft button 0x44
pad DPadRight button 0x43
pad B action AllStop
pad Y action ViewToggle
pad X action LookBehind
pad Start action ModeCycle
pad Back action Valve