Files
BT411/game
arcattackandClaude Fable 5 3430f87305 HUD colors corrected vs the binary ctor (validated by a period screenshot)
A period pod screenshot from players who know the game flagged the
overlay. Stroke-by-stroke re-read of the ctor (@4546-4587) against it:
- The range caret triangle is GREEN width 1 (ctor @4550-4551 sets
  SetLineWidth(1)+SetColor(0,0.75,0) AFTER the yellow bar's CallList) --
  my transcription left it yellow/2. Same for the bottom bowtie carets
  (@4569-4570). Both fixed; the caret polylines also get the binary's
  explicit 4th closing point (@4558).
- The screenshot otherwise CONFIRMS our layout (yellow range bar, green
  caret, colored pip dots, tick tape + green bowtie, rotating compass,
  mid-ladder range with no lock = the world-pick terrain range).
- Its crosshair is ~2.5x taller with arrowhead arms -- NOT our binary's
  +-0.04..0.16 program: a different pod revision. Ours stays [T1] to
  BTL4OPT.EXE 4.10.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 08:49:54 -05:00
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