Reconstructed the last deferred piece of the 1995 reticle, decoded from the
Execute disassembly @004cdcf0 [T1]:
- selection: target_mech+0x190 (owning BTPlayer) -> player+0x1e0
(playerBitmapIndex), 1-based into the mesh table at this+0x2e8
- placement: re-placed every frame the aim moves -- scale 0.12 uniform,
translate (K*retPos.x, K*retPos.y - 0.08, -1.0), K = 1/2.8 (the x87 long
double @0x4cee64) -- so the label TRACKS THE AIM POINT, not screen centre
- visibility: the LOCK attribute (this+0x184, cached +0x188) AND an owning
player; reticle-off / simple-X also hide it
- art: the plate quad UV-addresses a shared 128x64 bitslice texmap whose
texels the pod OVERWROTE each mission with the egg's callsign rasters
(original source commented out at L4VIDEO.cpp:5682-5710) -- the baked
'PLAYER n' art in BMAP.BSL is only the shipped fallback. Material colour
is a neutral (0.5,0.5,0.5): grey-white, not phosphor green.
Port: same geometry in reticle units (0.224 below the aim point, 0.336x0.084)
drawn as the target's egg callsign texture through the reticle's own MapX/MapY
mapping, so it follows the world view in every layout and BT_SHOT captures it.
New: dpl2d_DrawTexturedRect, BTReticleTargetPlate, BTGetPlayerNameTexture.
Also: kRetCaret corrected 0.02f -> 0.025f (_DAT_004cd7f4 read from the binary;
the old value was a T3 guess, 20% small).
KB: gauges-hud + open-questions corrected (the chain was filed as deferred and
mis-attributed to 'the 3D marker'); TWO PNAME consumers now distinguished (this
plate, and CameraShipHUDRenderable's ranking window which shipped 2026-07-18);
new bgf-format section on the plate atlas.
Rig-verified: 2-node relay, BT_GOTO=enemy -> '[hud] name plate: bmp=2 tex=1'
and 'Boreas' rendered under the crosshair on the locked target. Solo clean.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0166KTsC7ADm7VXEi1HF1jNg