Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
165 lines
3.5 KiB
C++
165 lines
3.5 KiB
C++
#pragma once
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#include "entity.h"
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class BoxedSolid;
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//##########################################################################
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//##################### Terrain::MakeMessage ##########################
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//##########################################################################
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class Terrain__MakeMessage:
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public Entity::MakeMessage
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{
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public:
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Scalar
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localScale;
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Terrain__MakeMessage(
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Receiver::MessageID message_ID,
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size_t length,
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const EntityID &entity_ID,
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Entity::ClassID class_ID,
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ResourceDescription::ResourceID resource_ID,
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LWord instance_flags,
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const Origin &origin,
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Scalar scale
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):
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Entity::MakeMessage(
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message_ID,
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length,
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entity_ID,
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class_ID,
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EntityID::Null,
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resource_ID,
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instance_flags,
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origin
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),
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localScale(scale)
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{}
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};
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//##########################################################################
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//########################### Terrain ################################
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//##########################################################################
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class Terrain:
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public Entity
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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typedef Terrain__MakeMessage MakeMessage;
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#if 0
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum {
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LocalScaleAttributeID = Entity::NextAttributeID,
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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//static AttributeIndexSet AttributeIndex
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static AttributeIndexSet& GetAttributeIndex();
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//
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// public attribute declarations go here
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//
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public:
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Scalar localScale;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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static Terrain*
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Make(MakeMessage *creation_message);
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//
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// Warning... This function requires a properly set up strtok!!!!
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//
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static Logical
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CreateMakeMessage(
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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Terrain(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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~Terrain();
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Logical
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TestInstance() const;
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protected:
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BoxedSolid *collisionVolumes;
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};
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//##########################################################################
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//###################### UnscalableTerrain ###########################
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//##########################################################################
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class UnscalableTerrain:
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public Entity
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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static UnscalableTerrain*
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Make(MakeMessage *creation_message);
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//
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// Warning... This function requires a properly set up strtok!!!!
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//
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static Logical
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CreateMakeMessage(
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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UnscalableTerrain(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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~UnscalableTerrain();
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Logical
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TestInstance() const;
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protected:
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BoxedSolid *collisionVolumes;
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};
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