Player testimony worth keeping out of the issue tracker alone:
* SENSOR PANEL model, from VGL Lynx -- the last major system without one.
Sensor damage flickers the HUD (corroborated by period footage), degrades
radar/map, affects the searchlight, and possibly the hot box. Gitea #105.
* COOLANT LEAK severity is a THREE-level display (1/2/3 triangles + alarm);
we only ever produce the lowest. Our leak rate is a continuous scalar, so
either the banding is missing or the magnitude never leaves the bottom band.
* MYOMER heat calibration is CHASSIS-RELATIVE: a Thor sustains seek 4
indefinitely, a chicken-walker cooks in under a minute. That spread is the
acceptance test -- a uniform "too hot" indicts the drive-heat coefficient
rather than the sink capacities.
* RAM damage: the binary's internal-only collision divert MATCHES what players
observe (gyro/myomer damage, coolant leak, NO armor damage, grinding inert).
May be working as intended; awaiting a player ruling. Gitea #103.
* MP stability: 5-player match, no stalls or lag spikes -- bounds how often the
carried cross-fire-stall / silent-node-crash opens occur.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>