Files
BT411/players/play_solo.bat
T
arcattack 26439c2e1a Boot forensics: first-breath log line + generation-safe bat logging
Field 2026-07-23 (second night): a player's join.bat failed 3x in a row
with a 0-byte join.log -- indistinguishable from 'never ran'.  Two
causes of evidence loss fixed:

1. The first flushed log line now happens the INSTANT the log opens
   (version, pid, args, first-process vs relaunched-generation).  An
   empty log after this build means the exe was killed before WinMain
   -- an external cause (antivirus/loader), not ours.
2. The menu->game relaunch chain truncated join.log each generation
   (BT_LOG_APPEND was unset in the player bats): the crashed
   generation's evidence was erased by the next attempt.  The bats now
   delete the log once per bat run and append across generations.

Also explains the confusing 'The game has exited' bat message on
SUCCESSFUL launches (the menu process exits after relaunching the game
detached) -- the log now records the whole chain.
2026-07-23 21:33:27 -05:00

42 lines
1.5 KiB
Batchfile

@echo off
rem BT411 -- single-player play. Opens the MISSION MENU: pick your mech
rem (all 18), map, experience level, colours, weather, mission length and
rem more, then launch. SOLO MISSION = timed with scoring; RAW SOLO =
rem endless practice. The menu returns after each mission.
cd /d %~dp0
rem ONE unified build (2026-07-21): the exe carries every layer; the GLASS
rem platform env arms the desktop cockpit (clickable MFD buttons, trigger
rem config, bindings.txt keymap).
set BT_PLATFORM=glass
if not exist "build\Release\btl4.exe" goto badpath
if not exist "content\OPERATOR.EGG" goto badpath
set BT_START_INSIDE=1
set BT_DEV_GAUGES=1
rem one fresh log per bat run; the menu->game relaunch chain APPENDS
rem so every generation's lines survive (0-byte logs = killed pre-start)
if exist content\join.log del content\join.log
set BT_LOG=join.log
set BT_LOG_APPEND=1
set BT_FE_SOLO=1
cd content
..\build\Release\btl4.exe
echo.
echo The game has exited. If it closed unexpectedly,
echo send the operator content\join.log.
pause
exit /b
:badpath
echo.
echo ==================================================
echo ERROR: this file is not in the right place.
echo.
echo It must sit in the EXTRACTED game folder, next to
echo the 'content' and 'build' folders.
echo.
echo Fix: right-click the .zip - Extract All, open the
echo extracted folder, and run this file from THERE.
echo (Do NOT run it from inside the zip.)
echo ==================================================
echo.
pause