Files
BT411/docs/GLASS_COCKPIT.md
T
CydandClaude Fable 5 3f49915d76 Build: the BT_GLASS/BT_STEAM compile gates -- glass-cockpit dev-layer scaffolding
Step 1 of the desktop developer layer: option(BT_GLASS OFF) + option(BT_STEAM OFF)
(BT_STEAM requires BT_GLASS, configure-time FATAL_ERROR), defines flow to all three
targets via BT_DEFS. Defaults build = the pure pod game, verified: 3-config configure
matrix + negative test + defaults Debug build (known mech3 /FORCE externals only).
New topic context/glass-cockpit.md + ledger docs/GLASS_COCKPIT.md; router rows added.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 21:48:35 -05:00

1.2 KiB

GLASS_COCKPIT — running ledger (desktop developer layer)

Detailed running log for the glass-cockpit branch work: PadRIO, on-screen panel/plasma, miniconsole, Steam transport/lobby. Curated digest: context/glass-cockpit.md (read that first); this file carries the step-by-step detail, evidence, and verification transcripts.


2026-07-17 — Step 1: branch + compile gates + scaffolding

  • Branch glass-cockpit created from master @ e2c21c4.
  • CMakeLists.txt: option(BT_GLASS OFF) + option(BT_STEAM OFF); BT_STEAM without BT_GLASS is a configure-time FATAL_ERROR; gates append to BT_DEFS (flows to all three targets); STATUS line prints gate state at configure. Gated target_sources blocks will be added per-TU as they land (CMake would reject nonexistent source files now).
  • .gitignore: build-pod/, build-steam/, content/bindings.txt, content/frontend.egg, content/steam_appid.txt.
  • Verification (this step): defaults configure prints BT_GLASS=OFF BT_STEAM=OFF and builds (purity build); -DBT_GLASS=ON and ON/ON configures print correct gate state; the BT_STEAM-without-BT_GLASS negative test FATAL_ERRORs. Full 3-config BUILD matrix becomes meaningful from step 2 (first gated code) and is re-run there.