136 lines
8.4 KiB
Plaintext
136 lines
8.4 KiB
Plaintext
=============================================================================
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BT411 -- ALL OPEN TRACKER ISSUES (59), SORTED FOR PLAYTESTERS
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Updated 2026-08-10 (evening) -- after Oracle's full annotated sweep, which
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closed 35 issues. Thank you Oracle: that is what this list is for.
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=============================================================================
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HOW TO REPORT: drop a line in Discord with the issue number and PASS /
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FAIL / what you saw. Screenshots and rough times help; logs get collected
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as usual.
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=============================================================================
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-----------------------------------------------------------------------------
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A. FIXED -- PLEASE VERIFY (headliners first: new fixes fielded THIS build)
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-----------------------------------------------------------------------------
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#149 Glass cockpit stutter / hitching ** HEADLINER **
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First fielded build with the fix. Glass users -- especially Oracle:
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mission load and play should feel smooth again (repaints now skip
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windows whose gauges did not change).
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#150 Double kill credit (one kill counted twice) ** HEADLINER **
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First fielded build with the fix (868's double-kills were pre-fix).
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TEST: kill someone with a missile volley -- scoreboard +1, not +2.
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#69 "Sunder V1" renamed to DENKOU
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TEST: vehicle picker shows Denkou -- era witnesses, confirm spelling.
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#71 Closing the Plasma window lost it until restart
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TEST: X the plasma window -- it minimizes to the taskbar; click restores.
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#25 Gamepad turn profile (stick X could not turn the mech)
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TEST: RajelAran -- bind an axis to "Turn" in content\bindings.txt.
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#27 Autocannon/Gauss dealt the wrong damage type
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Oracle asked for a RETEST before closing: ballistics should feel/score
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like solid shot (no blast splash).
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#38 Mech colors reverted on respawn
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TEST: custom paint, die, respawn -- colors stay.
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#39 Controls were live before the game screen appeared
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TEST: mash fire during load -- nothing happens until the scene shows.
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#41 (David/Auric) launcher killed before it could run -- forensics armed
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TEST: if join.bat ever fails again, send content\lastrun_join.txt.
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#56 MFD buttons drift away from where they are drawn
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TEST: alt-tab / focus changes mid-round -- buttons stay aligned.
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#147 Range caret vanished for the session (ticks stayed)
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Monitoring: if it happens, the log traps the culprit -- just report it.
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#158 (Sauron) could not move after respawn until throttle cycled
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TEST when it happens: does cycling the throttle free you?
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YES -> the #146 release mechanic (expected). NO -> map + spawn spot.
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-----------------------------------------------------------------------------
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B. OPEN -- HELP US REPRODUCE / NARROW (what to note when it happens)
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-----------------------------------------------------------------------------
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#24 Controller hat/look view sticks (recovers after wiggling)
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#37 Mech torso appears BACKWARDS to other players (transient)
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#74 8BitDo gamepad works solo, dead in Steam MP (VexUbiquity)
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#102 Owens: full-throttle run -> hold reverse = animation/audio hang
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REPRO known (exterior cam, savannah); self-clears on a torso twist.
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#125 Peers do not see the FIRST destroyed-zone graphic (2nd hit shows it)
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#126 Peer weapon fire invisible AND silent from some positions
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#128 Ramming terrain = INSTANT coolant leak -- Oracle re-confirms STILL LIVE
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#130 Vulture "skating" (gliding without walk animation)
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#132 (Conn Man) persistent yellow line on the HUD in every mech
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#135 Coolant leak with NO flashing annunciators -- Oracle re-confirms LIVE
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#136 A SHUT leaking loop starts/stops leaking with COMPONENT toggles
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(Oracle marked "Clarify" -- one more description pass requested.)
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#143 One panel hit -> smoke erupts from MULTIPLE places at once
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#153 Basic-mode elevation limit only applies after cycling modes (fix pending)
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#154 Generator Out warning fires on the WRONG EDGE (at recovery, not trip)
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Refined by Oracle: the stuck-forever gen did NOT reproduce; era rule =
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gens return at HALF-cooled (red bar portion gone). Threshold audit due.
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#155 PANIC lit: Eng + Weapon MFD banks dead; Score/Radar/Coolant stay live
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(Oracle mapped the exact bank split; #50 closed into this ticket.
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Flicker half = authentic. Next: is the bank capture authentic too?)
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#159 (Conn Man) lag during drops -- missiles / fire exploding in empty space
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NOTE: shooter + target + rough time; match receipts measure the rest.
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#160 Pod cab: RIO axis dropouts + boot wedges (hardware investigation)
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Cab-side only. Bounded-write hardening is in this build; the cage
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hardware work continues with Nick.
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-----------------------------------------------------------------------------
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C. STILL-OPEN ERA QUESTIONS
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-----------------------------------------------------------------------------
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#103 Mech-to-mech RAM: armor damage or internals only? (Oracle: don't know;
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Lynx / Ronin / Draco -- your call. Binary does internals-only.)
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#133 Generator X-out on the MFD: Oracle recalls an X "under certain
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circumstances" -- WHICH circumstances? (shutdown / overheat / destroyed)
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ALSO (#152 rider): did Mid/Adv auto-recentre the torso in the pod, or only
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Basic? (Oracle: don't know. Binary says: no auto-recentre.)
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D. DESIGN CALLS -- group opinions wanted
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-----------------------------------------------------------------------------
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#151 Panic eject costs -499: verified REAL 1995 scoring (your death scored
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as suicide + death penalty). Keep authentic, or house-rule a flat cost?
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#23 Non-glass screen layout: Oracle proposes widescreen-aware sizing --
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world view wider + taller, moved up, allowed to overlap the radar.
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Opinions welcome before anyone prototypes it.
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#77 Resizable Secondary/Radar window (touch-panel cockpits). Want it?
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-----------------------------------------------------------------------------
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E. KNOWN GAPS -- confirmed and on the list, no need to re-report
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-----------------------------------------------------------------------------
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#49 Radar/map does not draw the arena WALL geometry
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#76 Glass layout save/restore rework (some windows not saved)
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#83 INCOMING MISSILE alarm not implemented yet
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#90 Flames/smoke from serious damage: less than the original (tuning)
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#104 Mad Dog "NARC 15" label: NARC postdates our 4.10 binary (Oracle: added
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in a late 4.x release; zero NARC in our decomp) -- content rename due.
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#105 Sensor damage effects: Oracle's era spec captured (HUD flicker/loss,
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radar loss) -- implementation pending.
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#111 Peers see a dying mech's blue warp bubble (should see explosion only)
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#112 AFC rounds shotgun across zones (should land as one projectile)
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#113 LRM burn/hit state lasts too long
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#115 Hot box / target select not connected (Oracle era note: hotbox was a
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STANDARD-mode feature; absent in Expert -- gating to reconcile)
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#121 Sensor HEAT has no consequences yet
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#123 Searchlight: the visible LIGHT + night-fog swap still to come
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#145 IR "predator vision": decode done, display not implemented
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#156 Fade-to-black at mission end not happening
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-----------------------------------------------------------------------------
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F. INTERNAL ENGINEERING BACKLOG (nothing to test)
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-----------------------------------------------------------------------------
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#14 Glass panel unreconstructed button handler backlog (census)
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#17 Cavern upper-butte halves lack a collision stream (authenticity TBD)
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#21 Weapon recharge arc dark after eng-page use (symptom trail -> #62)
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#28 Confirm the vital-subsystem-crit death path can fire (machinery in)
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#30 Weapon "unavailable" (level-7) display verification + accessor cleanup
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#63 PlayerStatus reads raw 1995 offsets (databinding trap, dormant)
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#64 damageZone shadow field (half-fixed; consequences disarmed)
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#65 HandleMessage non-virtual across 10 classes (latent dispatch trap)
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#72 BTLoadPump swallows WM_QUIT during load (latent)
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#107 Destroyed HeatSink annunciates nothing (no lamp for condition 0)
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#117 KB note: per-chassis cockpit bounce was deliberate (Ronin) -- FYI
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=============================================================================
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End of list. 59 open issues total:
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12 verify (2 headliners), 17 reproduce, 3 era questions, 3 design calls,
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14 known gaps, 11 internal.
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35 issues closed 2026-08-10 on Oracle's annotated sweep.
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=============================================================================
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