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BT411/context/glass-cockpit.md
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arcattackandClaude Fable 5 5dd35365c7 Glass input audit: RIO mapper id fix (panel banks live), keyboard reconciliation
Root cause of the dead on-screen panel: MechRIOMapper's message-id enum
chained off L4MechControlsMapper::NextMessageID (=0x19), registering all 18
RIO override handlers at 0x19-0x2a while the streamed .CTL EventMapping
records carry the binary's ids -- the binary RIO table @0051dd30 re-registers
the BASE aux/zoom ids 3..0x13 (Hotbox 0x1a @0051de98).  Every MFD-bank/zoom
press hit the base ConfigureMappableMessageHandler FAIL trap (26/72 buttons
dead; an abort() on a trap-armed pod).  Ids now pinned to the binary
numbering + static_assert-locked (btl4mppr.hpp) -- panel goes 26 -> 52
working buttons (8 await handler reconstruction, filed on Gitea; 12 have no
streamed mapping authored = authentically inert).

Keyboard reconciliation (glass-only): the merged map -- keyboard hosts the
~20 core gameplay actions on the CONTROLS.MAP keys, the panel covers every
pod address by click (right-click = hold latch):
- W/S throttle lever, A/D pedals, Q/E twist, R/F elevation, X all-stop,
  arrows drive; numpad flight cluster kept (Cyd)
- 1/2/3/4/Space/LCTRL/RCTRL fire, LALT reverse, B look-behind (0x41)
- M=0x18 mode cycle, N=0x15 display cycle, H=0x2C coolant flush (hold),
  C=0x2F Condenser1 valve, G=0x0E weapon-1 configure (Mfd1-Quad-gated)
- F5-F9 = Mfd2 bank 0x27-0x24 + 0x22 (page-gated gen A-D / gen mode)
- hardcoded: ` or V = view toggle, J/K/L = Mfd1/2/3 preset-page cycle
  (PadRIO edges -> gBTPresetCycle; no pod "cycle" button exists)
- PadRIO::SuppressKey: bound keys are swallowed from the typed 1995 channel
  (the btinput suppression pattern, glass side) -- ends the glass double
  dispatch ('w'=pilot select 0, 'a'..'g'=MFD2 presets, NUMPAD/F-key key-up
  VK aliases like VK_F5=0x74='t').  Unbound keys keep their authentic
  meanings (5/z presets, t-o pilot select, +/- zoom, F1/F2 align).

DISPLACED from Cyd's default bindings (each reachable on the panel or by a
bindings.txt edit -- flagging for Cyd's veto): number row -> secondary panel
(1-4 now fire), QWERTY row -> pilot keypad (dropped), arrows -> hat looks
(now drive), V/C/B -> fire 0x47/0x46/0x45 (now view/valve/look-behind),
LCTRL -> throttle-down (now fire).  XInput pad section untouched.

Audit by-products (KB updated): the always-active msg-4 records identified
(0x2C = Reservoir flush, 0x29-0x2F = condenser valves, 0x1A-0x1D =
GeneratorA-D ToggleGeneratorOnOff @004b1ed0 unreconstructed); 0x13 = Mech
DuckRequest (crouch), 0x28 = BalanceCoolant; Searchlight/ThermalSight
ToggleLamp handler-sets are default-constructed EMPTY; weapon Eng-page msgs
0x3/0xb = ToggleCooling / ToggleSeekVoltage / EjectAmmo, all unwired;
unhandled messages are SILENT (no [FAIL] -- census = BT_CTRLMAP_LOG dump x
handler tables).

Verified live (build-glass2, ARENA1): panel presets/zoom/display/flush;
W drive (speedDemand 61.5, gait advances), Q turn (BAS), M -> MID, A turn
(MID), Space fires, N display, J/K/L presets, H flush drain, C valve 1->5;
suppression ('w' swallowed, 't' flows, F5-keyup swallowed); BT_SHOT frame.
Un-regression: pod build (gates OFF) compiles 0 errors, forced-walk drives,
streamed ids unchanged; CONTROLS.MAP/btinput untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 08:35:55 -05:00

6.3 KiB

id, title, status, source_sections, related_topics, key_terms, open_questions
id title status source_sections related_topics key_terms open_questions
glass-cockpit Glass Cockpit — the desktop developer layer (BT_GLASS / BT_STEAM) living plan 2026-07-17; CMakeLists.txt gates; BT412 prior art (reference only)
pod-hardware
build-and-run
multiplayer
gauges-hud
PadRIO
miniconsole
glass-cockpit

Glass Cockpit — the desktop developer layer

Purpose: developer tooling so game developers can test their work WITHOUT booting a Tesla II pod — and stay far enough out of the game that nothing a real pod requires can break. NOT a consumer product (GDI-grade UI is the ceiling). Pod fidelity outranks desktop convenience in every trade-off.

The compile gates (the ONLY compile-time feature gates in the tree)

Gate Default Adds
BT_GLASS OFF PadRIO input (XInput+keyboard), on-screen cockpit button panel, desktop plasma window, glass platform preset, miniconsole mission launcher
BT_STEAM OFF (requires BT_GLASS) Steam transport (ISteamNetworkingSockets) + ISteamMatchmaking lobby
  • A no-flags configure is the pure pod game — the build of record. cmake options are cached, so a developer configures a build/ with -DBT_GLASS=ON once.
  • Build dirs: build-pod/ (defaults, purity), build/ (dev, glass ON), build-steam/ (ON/ON).
  • Convention: BT_GLASS/BT_STEAM are compile gates; every other BT_* name is a RUNTIME env gate (BTEnvOn) — do not add compile gates without updating this file.
  • No weak-linkage/optional symbols — /FORCE turns unresolved externals into runtime AVs (reconstruction-gotchas); gated calls must be structurally present-or-absent at compile time.

Plan of record (2026-07-17)

Working branch glass-cockpit (from master e2c21c4). Steps: (1) gates+scaffolding [THIS], (2) PadRIO glass cockpit, (3) miniconsole self-launch, (4) Steam transport+lobby. Full plan: the approved plan file; running detail: docs/GLASS_COCKPIT.md. The retired BT412 trees (C:\VWE\BT412; local branch local-abandoned-20260717) are read-only reference — no code is copied from them.

Status

  • Step 1 (gates + scaffolding): DONE 2026-07-17. CMake options + defines; 3-config configure matrix + negative test + defaults build verified.
  • Step 2a (.CTL id audit): DONE 2026-07-17 [T2]. The streamed .CTL positional ids landed every MechControlsMapper record ONE MEMBER LATE (our chain starts at 2, the binary's at 3) — a latent REAL-POD bug (RIO throttle would drive pedalsPosition), masked on dev boxes by the keyboard bridge. Fixed ungated: ids pinned to binary numbering + id-2 pad + static_assert locks (mechmppr.hpp/.cpp); torso/weapon chains were already aligned. Permanent env-gated diagnostic: BT_CTRLMAP_LOG=1 dumps every streamed record's resolved member offset (L4CTRL.cpp CreateStreamedMappings). Full evidence: docs/GLASS_COCKPIT.md §2a.
  • Step 2 (PadRIO glass cockpit): DONE 2026-07-17 [T2]. RIOBase seam (L4RIO.h, unconditional) + gated L4CONTROLS=PADPadRIO (L4PADRIO.* XInput+keyboard, L4PADBINDINGS.* content\bindings.txt); bridge stand-downs auto-yield to a live device (BTRIODevicePresent, BT_KEY_BRIDGE unset=auto/0=off/1=on); on-screen panel L4PADPANEL.* follows vRIO (C:\VWE\vrio CockpitLayout/PanelCanvas — 104 controls incl. the two hex keypads → real KeyEvents; right-click latch); desktop plasma L4PLASMAWIN.* (L4PLASMA=SCREEN, buffer is top-down); -platform glass preset + run.cmd token. Secondary displays reuse the EXISTING dev-gauge modes (dock / BT_DEV_GAUGES_WINDOW=1 window / _DOCK=1 overlay — gauges-hud); no new MFD code, no L4VB16.cpp exposure. Button-trap guard: base ConfigureMappableMessageHandler no longer abort()s by default (BT_BUTTON_TRAP=1 restores) — each [FAIL] log = a missing L4 override to reconstruct. Verified: authentic-path input (engine push → streamed .CTL → mapper), panel-click survival, 2-node loopback MP un-regressed on the pod build. Detail: docs/GLASS_COCKPIT.md.
  • Step 3 (miniconsole): DONE 2026-07-17 [T2]. game/glass/btl4fe.* (menu + console-shape egg writer, golden-tested vs MP.EGG) + btl4console.* (the marshal: a worker-thread console CLIENT speaking the btconsole.py wire verbatim; content\marshal.log). ZERO engine hooks — the engine runs the stock console ladder. Per-mission process relaunch; BT_FE_* env arms the marshal (menu relaunches clear it). Verified: solo cycle (menu→mission→60s clock→stop→menu) and menu-hosted 2-node LAN.
  • Step 4 (Steam): CODE COMPLETE 2026-07-18 [T2 single-machine]. See steam-networking — the wire seam + L4STEAMNET identity-token transport + btl4lobby. Live 2-account cross-machine session pending (docs/STEAM_TEST.md).
  • Input-coverage audit + keyboard reconciliation: DONE 2026-07-20 [T2]. Root cause of the dead panel: MechRIOMapper's message ids were chained one enum too high (0x19-0x2a) — the binary RIO table @0051dd30 re-registers the BASE aux/zoom ids 3..0x13 (Hotbox 0x1a); fixed ungated + static_assert-locked (btl4mppr.hpp) → all 24 MFD-bank + 2 zoom buttons live (52/72 panel buttons now work; 8 dead await handler reconstruction — Gitea backlog issue; 12 have no streamed mapping authored, authentically inert). Keyboard = the ~20 core gameplay actions on the CONTROLS.MAP keys; the PANEL covers every pod address by click (right-click = hold latch) — the merged default profile lives in L4PADBINDINGS.cpp (auto-writes content\bindings.txt; W/S/A/D/Q/E/R/F/X drive, 1-4/Space/Ctrl fire, M/N/H/C = pod buttons 0x18/0x15/0x2C/0x2F, /V view toggle + J/K/L preset cycles hardcoded in PadRIO). Bound keys are SUPPRESSED from the typed 1995 channel (PadRIO::SuppressKey, the btinput pattern — ended the glass double-dispatch: 'w'=pilot-select, numpad/F-key key-up aliases); unbound keys keep their authentic meanings (5/z presets, t-o pilot select, +/- zoom). In BAS control mode the pod turns with the STICK (Q/E) and pedals are inactive — authentic; A/D turn in MID/ADV. Full audit + census: docs/GLASS_COCKPIT.md` §2026-07-20.

Key Relationships