Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
#pragma once
|
|
|
|
#include "intorgn.h"
|
|
#include "schain.h"
|
|
|
|
//##########################################################################
|
|
//####################### RendererOrigin #############################
|
|
//##########################################################################
|
|
|
|
class Renderer;
|
|
class Entity;
|
|
|
|
class RendererOrigin : public InterestOrigin
|
|
{
|
|
friend class RendererOrigin__InterestingEntityIterator;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Public types
|
|
//
|
|
public:
|
|
typedef RendererOrigin__InterestingEntityIterator InterestingEntityIterator;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor, Destructor, and Testing
|
|
//
|
|
public:
|
|
RendererOrigin(Renderer *renderer, Entity *entity, InterestType interest_type, InterestDepth depth_calibration);
|
|
~RendererOrigin();
|
|
Logical TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Interest Manager support
|
|
//
|
|
private:
|
|
void AddInterestingEntity(Entity *interesting_entity);
|
|
void RemoveUninterestingEntity(Entity *uninteresting_entity);
|
|
void RemoveUninterestingEntities();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Private data
|
|
//
|
|
private:
|
|
Renderer* renderer;
|
|
SChainOf<Entity*> interestingEntitySocket;
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~ RendererOrigin__InterestingEntityIterator ~~~~~~~~~~~~~~
|
|
|
|
class RendererOrigin__InterestingEntityIterator : public SChainIteratorOf<Entity*>
|
|
{
|
|
public:
|
|
RendererOrigin__InterestingEntityIterator(RendererOrigin *renderer_origin);
|
|
~RendererOrigin__InterestingEntityIterator();
|
|
};
|
|
|
|
#if 0
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RendererOrigin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// RendererOrigin
|
|
//
|
|
// Represent a renderers origin of interest.
|
|
//--------------------------------------------------------------------
|
|
//
|
|
|
|
class RendererOrigin : public InterestOrigin
|
|
{
|
|
public:
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Constructor, Destructor, and Testing
|
|
//--------------------------------------------------------------------
|
|
//
|
|
RendererOrigin(const EntityID &entity_ID, InterestType interest_type, InterestDepth depth_calibration, Renderer *renderer);
|
|
~RendererOrigin();
|
|
Logical TestInstance() const;
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Interest Manager support
|
|
//--------------------------------------------------------------------
|
|
//
|
|
void AddInterestingEntity(Entity *interesting_entity);
|
|
void RemoveUninterestingEntity(Entity *uninteresting_entity);
|
|
void RemoveUninterestingEntities();
|
|
|
|
protected:
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Protected data
|
|
//--------------------------------------------------------------------
|
|
//
|
|
SlotOf<Renderer*> rendererSocket;
|
|
};
|
|
#endif
|