Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
/*
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* PROJECT:
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* SUBSYSTEM:
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* MODULE:
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*
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* FILE: $RCSfile: pfparser.h,v $
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* REVISION: $Revision: 1.3 $
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* Date: $Date: 95/04/27 23:01:16 $
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* Author: $Author: bill $
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* RCS Ident: $Id: pfparser.h,v 1.3 95/04/27 23:01:16 bill Exp $
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*
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* FUNCTION:
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*
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* Copyright (c) 1994 Division Ltd.
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*
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* All Rights Reserved.
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*
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* This Document may not, in whole or in part, be copied,
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* photocopied, reproduced, translated, or reduced to any
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* electronic medium or machine readable form without prior
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* written consent from Division Ltd.
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*/
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#ifndef __PFPARSER_H__
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#define __PFPARSER_H__
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#include <dsys/divtypes.h>
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#ifdef _PF_LOCAL
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#include "pgeneral.h"
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#else
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#include <dsys/pgeneral.h>
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#endif
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#define dpp_MATCH_CASE 0
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#define dpp_ANY_CASE 1
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/* On calls which either succeed or fail, dpgSUCCESS (0) or dpgERROR (-1)
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* is returned. On calls to get next token however the following
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* return values are also used
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*/
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#define dppEOF -2
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#define dppSTRING -3
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#define dppNUMBER -4
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typedef struct dppKEYTAB
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{
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int32 tok;
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char *name;
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int32 matchCase;
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} dppKEYTAB ;
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typedef struct dppFILE
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{
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int32 lineNo;
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int32 errorFlag;
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char *fileName;
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FILE *file;
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char *whites ;
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char comment ;
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int32 pushedBackToken;
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float number;
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char *buffer;
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int32 bufSize;
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int32 bufPos;
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dppKEYTAB *keyTab;
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} dppFILE, *dppFILEPTR ;
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dppFILEPTR
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dppOpenFile (char *name, FILE *fp, const char *whites, char comment,
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dppKEYTAB *keyTable, int32 bufferSize);
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void
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dppCloseFile (dppFILEPTR fPtr);
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char *
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dppTokenToString (dppFILEPTR fptr, const int32 token);
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int32
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dppPushToken (dppFILEPTR fptr, const int32 token);
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int32
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dppNextToken (dppFILEPTR fptr);
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int32
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dppReadToNextChar(dppFILEPTR fPtr, char endChr) ;
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char *
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dppMatchString (dppFILEPTR fptr);
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int32
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dppMatchInt (dppFILEPTR fptr, int32 *num);
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int32
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dppMatchFloat (dppFILEPTR fptr, float *num);
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int32
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dppMatchCharacter (dppFILEPTR fptr, char c);
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void
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dppMoveToNextLine(dppFILEPTR fptr) ;
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#endif /* __PFPARSER_H__ */
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