Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
153 lines
4.3 KiB
C++
153 lines
4.3 KiB
C++
//===========================================================================//
|
|
// File: btl4mode.hpp //
|
|
// Project: Battletech //
|
|
// Contents: BTL4 controls //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 02/13/96 CPB Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1996, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#if !defined(BTL4MODE_HPP)
|
|
# define BTL4MODE_HPP
|
|
|
|
# if !defined(MODE_HPP)
|
|
# include <mode.hpp>
|
|
# endif
|
|
|
|
|
|
//#########################################################################
|
|
//########################## BTL4ControlsManager ##########################
|
|
//#########################################################################
|
|
class BTL4ModeManager:
|
|
public ModeManager
|
|
{
|
|
public:
|
|
enum
|
|
{
|
|
};
|
|
//-------------------------------------------------------------------
|
|
// Construction/destruction/verification
|
|
//-------------------------------------------------------------------
|
|
public:
|
|
BTL4ModeManager(ModeMask initial_mask):
|
|
ModeManager(initial_mask)
|
|
{}
|
|
|
|
//-------------------------------------------------------------------
|
|
// Mode control
|
|
//-------------------------------------------------------------------
|
|
enum
|
|
{
|
|
ModeMFD1QuadBit = ModeManager::nextModeBit,
|
|
ModeMFD1Eng1Bit,
|
|
ModeMFD1Eng2Bit,
|
|
ModeMFD1Eng3Bit,
|
|
ModeMFD1Eng4Bit,
|
|
|
|
ModeMFD2QuadBit,
|
|
ModeMFD2Eng1Bit,
|
|
ModeMFD2Eng2Bit,
|
|
ModeMFD2Eng3Bit,
|
|
ModeMFD2Eng4Bit,
|
|
|
|
ModeMFD3QuadBit,
|
|
ModeMFD3Eng1Bit,
|
|
ModeMFD3Eng2Bit,
|
|
ModeMFD3Eng3Bit,
|
|
ModeMFD3Eng4Bit,
|
|
|
|
ModeMappingBit,
|
|
ModeNonMappingBit,
|
|
|
|
ModeIntercomBit,
|
|
|
|
ModeSecondaryDamageBit,
|
|
ModeSecondaryCriticalBit,
|
|
ModeSecondaryHeatBit,
|
|
|
|
ModeEjectBit,
|
|
|
|
ModePlasmaDisplayBit,
|
|
};
|
|
enum
|
|
{
|
|
// These 5 mutually exclusive
|
|
ModeMFD1Quad = 1L<<ModeMFD1QuadBit,
|
|
ModeMFD1Eng1 = 1L<<ModeMFD1Eng1Bit,
|
|
ModeMFD1Eng2 = 1L<<ModeMFD1Eng2Bit,
|
|
ModeMFD1Eng3 = 1L<<ModeMFD1Eng3Bit,
|
|
ModeMFD1Eng4 = 1L<<ModeMFD1Eng4Bit,
|
|
|
|
// These 5 mutually exclusive
|
|
ModeMFD2Quad = 1L<<ModeMFD2QuadBit,
|
|
ModeMFD2Eng1 = 1L<<ModeMFD2Eng1Bit,
|
|
ModeMFD2Eng2 = 1L<<ModeMFD2Eng2Bit,
|
|
ModeMFD2Eng3 = 1L<<ModeMFD2Eng3Bit,
|
|
ModeMFD2Eng4 = 1L<<ModeMFD2Eng4Bit,
|
|
|
|
// These 5 mutually exclusive
|
|
ModeMFD3Quad = 1L<<ModeMFD3QuadBit,
|
|
ModeMFD3Eng1 = 1L<<ModeMFD3Eng1Bit,
|
|
ModeMFD3Eng2 = 1L<<ModeMFD3Eng2Bit,
|
|
ModeMFD3Eng3 = 1L<<ModeMFD3Eng3Bit,
|
|
ModeMFD3Eng4 = 1L<<ModeMFD3Eng4Bit,
|
|
|
|
// These two mutually exclusive
|
|
ModeMapping = 1L<<ModeMappingBit,
|
|
ModeNonMapping= 1L<<ModeNonMappingBit,
|
|
|
|
ModeIntercom = 1L<<ModeIntercomBit,
|
|
|
|
// These three mutually exclusive
|
|
ModeSecondaryDamage = 1L<<ModeSecondaryDamageBit,
|
|
ModeSecondaryCritical= 1L<<ModeSecondaryCriticalBit,
|
|
ModeSecondaryHeat = 1L<<ModeSecondaryHeatBit,
|
|
|
|
ModeEject = 1L<<ModeEjectBit,
|
|
ModePlasmaDisplay = 1L<<ModePlasmaDisplayBit
|
|
};
|
|
|
|
// Useful combinations
|
|
enum
|
|
{
|
|
ModeInitial =
|
|
ModeMFD1Quad|ModeMFD2Quad|ModeMFD3Quad|ModeNonMapping|
|
|
ModeSecondaryDamage,
|
|
|
|
ModeNonConfig =
|
|
ModeNonMapping,
|
|
|
|
ModeMFD1NonQuad =
|
|
ModeMFD1Eng1|ModeMFD1Eng2|ModeMFD1Eng3|ModeMFD1Eng4,
|
|
|
|
ModeMFD1All =
|
|
ModeMFD1Quad|ModeMFD1NonQuad,
|
|
|
|
ModeMFD2NonQuad =
|
|
ModeMFD2Eng1|ModeMFD2Eng2|ModeMFD2Eng3|ModeMFD2Eng4,
|
|
|
|
ModeMFD2All =
|
|
ModeMFD2Quad|ModeMFD2NonQuad,
|
|
|
|
ModeMFD3NonQuad =
|
|
ModeMFD3Eng1|ModeMFD3Eng2|ModeMFD3Eng3|ModeMFD3Eng4,
|
|
|
|
ModeMFD3All =
|
|
ModeMFD3Quad|ModeMFD3NonQuad,
|
|
|
|
ModeSecondaryAll =
|
|
ModeSecondaryDamage|ModeSecondaryCritical|ModeSecondaryHeat
|
|
};
|
|
|
|
Logical // defined as virtual in MODE.HPP
|
|
ModeStringLookup(const char *name, ModeMask *returned_value);
|
|
};
|
|
#endif
|
|
|
|
|