The game audio plays hot with no in-game control -- testers couldn't hear voice chat without the Windows mixer (playtest night). The -/= keys now step the OpenAL listener gain (the master scale every source inherits) in 5% steps, clamped 0..150%, edge-detected in the per-frame poll with a foreground guard; the value persists to content\volume.cfg and reloads at boot (BT_AUDIO_VOLUME env still wins when set; default stays 0.6). README updated. Verified: volume.cfg 0.25 -> boot log "master gain=0.25"; key stepping needs a live focused session (awaiting live verification). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
55 lines
2.8 KiB
Plaintext
55 lines
2.8 KiB
Plaintext
BattleTech {VERSION} -- multiplayer client
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==========================================
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IMPORTANT: FULLY EXTRACT this zip first (right-click - Extract All).
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Do NOT run anything from inside the zip. The .bat files must sit next
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to the 'content' and 'build' folders.
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TO JOIN AN INTERNET GAME: double-click join.bat
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-- pick your CALLSIGN and MECH, click JOIN (your choice is sent to
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the operator; waits for the session if it's not up yet)
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TO JOIN A LAN GAME: double-click join_lan.bat (operator's LAN;
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same callsign/mech menu)
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SINGLE-PLAYER: double-click play_solo.bat -- opens the
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mission menu: pick your mech (all 18), map, experience level,
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colours, weather and mission length, then launch
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{STEAM}STEAM INTERNET PLAY: double-click play_steam.bat (EXPERIMENTAL --
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{STEAM} needs the Steam client running; host or join from the menu)
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Your seat is assigned automatically; you'll pilot the mech you picked
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in the join menu (the operator can override it).
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When a round ends your game AUTOMATICALLY rejoins for the next one
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(same seat, same mech) -- just wait for the operator's next launch.
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Close the window to leave for real.
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If the game closes unexpectedly, send the operator content\join.log.
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AFTER A MULTIPLAYER SESSION: the game writes a small match report,
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content\matchlog_<date>_<time>_<number>.txt. Please send the operator
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the newest one -- we combine everyone's files to verify damage, kills
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and scores worked correctly across all players.
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You start INSIDE the cockpit with the pod's MFD panels composited
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around the view (one window). The red MFD buttons, radar rails and
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joystick buttons are all MOUSE-CLICKABLE -- right-click a button to
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latch it held. Press V any time to toggle the external camera.
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CONTROLS (keyboard):
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W/S or Up/Down ....... throttle lever X / NumPad5 ... all stop
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A/D or Left/Right .... turn pedals Alt ........... reverse thrust
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Q/E .................. torso twist R/F ........... torso aim
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NumPad 8/2/4/6 ....... torso aim/twist (alt) Shift ......... throttle up
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1 or Space ........... main trigger 2 ............. middle thumb
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3 or Ctrl ............ upper thumb (missiles) 4 ............ pinky
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V view | B look-behind | M control mode | N schematic | J/K/L MFD pages
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- / = ................ game volume down/up (saved between sessions)
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G (hold) + fire key .. regroup a weapon onto that trigger -- or hold a
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weapon panel's red PROGRAM button with the mouse and tap a fire key;
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the joystick diagram on the panel shows the binding live.
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An Xbox controller works out of the box. Rebind keys in
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content\bindings.txt (regenerates with defaults if deleted).
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This build: {VERSION}. Private -- do not redistribute.
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{EXPIRE}Test builds STOP WORKING 14 days after they are made -- if the game
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{EXPIRE}says it has expired, just grab the operator's newest zip.
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