table re-decoded to the ModeMFD bits + desktop J/K/L page cycle
The preset system was unwired by ONE defect in the message layer: the
SetPresetMode @004d1b24 table @0051dbf0 had been transcribed from the
section dump as BIG-endian dwords ({0x1e,0x01000000} instead of
{0x1e,0x01}), so a preset press set a garbage high bit -- and for group 1
items 3-4 / group 2 items 0-2 stomped the LIVE NonMapping / Intercom /
ModeSecondary* bits -- while the real page bits never moved. Ground
truth (section_dump.txt:72901-72908, little-endian + BTL4MODE.HPP [T0]):
set = ModeMFD{1,2,3}{Quad,Eng1-4} = 1<<(group*5+item), bits 0-14, fully
disjoint from the #6 secondary trio (bits 18-20); group 2 is MFD3, NOT a
duplicate of the secondary views.
What the 15 presets show (l4gauge.cfg): group = the MFD (Mfd1 lower left
/ Mfd2 upper center / Mfd3 lower right), item 0 = the btquad.pcx Quad
overview (up to 4 vehicleSubSystems cluster panels), items 1-4 = the
full-screen engineering-detail pages (bteng.pcx + prepEngr screens
group*4+1..4 + the cluster eng children: GENERATOR SELECT A-D, POWER
graph, COOLING loop, DAMAGE, ammo). Empty screens are authored per mech
(Blackhawk: 3/11/12 empty).
Authentic dispatch (streamed "L4" .CTL EventMappings, BT_CTRLMAP_LOG
dump): each MFD owns the 8-button RIO bank around it, MODE-MASK-gated --
Mfd1 = 0x08-0x0F, Mfd2 = 0x20-0x27, Mfd3 = 0x00-0x07. Quad page ->
direct-select buttons for the POPULATED eng pages (mapper msgs
Aux1Eng1-4 0x4-0x7 / Aux2* 0x9-0xC / Aux3* 0xE-0x11); eng page -> one
back-to-Quad button (0x3/0x8/0xD) + per-subsystem controls. These
records already install and fire on desktop (btinput passes the live
manager mask), so the NUMPAD profile's 0x20-0x27 keys page MFD2
authentically.
Port wiring (the #6 pattern): keys J/K/L -> actions Mfd1/2/3Cycle ->
gBTPresetCycle -> L4MechControlsMapper::CyclePresetModeNow(group) -- a
documented desktop shim (24 mode-dependent pod buttons don't fit a
keyboard) that cycles Quad -> populated Eng pages -> Quad, visiting
exactly the pod-reachable set; the body is the authentic SetPresetMode.
Dev-composite: BTDrawGaugeSurfaces now draws the Eng1-3 planes at their
sibling cells and skips any mono plane whose channel is BlankColor,
honoring the mode-driven reconfigure (RemapGraphicsPort) -- each dev
cell shows the ACTIVE page like the pod monitor. This supersedes and
removes the 2026-07-12 GAUGREND "frozen-dial" scaffold (forced all 15
page bits active under BT_DEV_GAUGES; it pinned the shared Eng plane on
the highest screen and ate the page flips).
Pixel-verified (BT_PRESET_TEST + BT_DEV_GAUGES_DOCK + BT_SHOT,
Blackhawk): all three MFDs page Quad -> SYSTEM NN eng details -> back to
Quad in lockstep with the [mode] preset mask log; group 0 skips the
authored-empty screen 3, group 2 skips 11/12. Un-regressed: N display
cycle (0x450421->0x490421->0x510421, page bits intact), M control mode,
CONTROLS.MAP 52 bindings parse clean.
Diags: BT_MODE_LOG ([mode] preset), BT_PRESET_TEST=<frame>.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
108 lines
4.4 KiB
Plaintext
108 lines
4.4 KiB
Plaintext
# ==========================================================================
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# BT411 CONTROLS_NUMPAD.MAP -- the community-suggested numpad layout
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# (corrected). To use it: copy this file over CONTROLS.MAP.
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# Grammar + address reference: see CONTROLS.MAP.
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# ==========================================================================
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# Corrections vs. the original suggestion:
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# - keypads are NOT button addresses 0x50-0x6F (that space doesn't exist);
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# use `keypad pilot|external <0-15>` when those panels get mapped
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# - there is no clickable on-screen cockpit -- every function you want
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# must be bound here
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# - keyboard fire buttons added (the suggestion only had Main; Pinky/
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# Middle/Upper were pad-only, stranding weapons regrouped onto them)
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# - Ctrl throttle-down kept, but missiles moved off Ctrl to NumPad3
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# - 0x36/0x37 are target-hotbox buttons (pilot select), not "config 1/2"
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# - port actions (view, all-stop, mode cycle, valve, generators) bound
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#
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# ---- Driving: number pad ------------------------------------------------
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key NumPad8 axis Throttle rate 0.75 # lever up
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key NumPad2 axis Throttle rate -0.75 # lever down
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key NumPad4 axis LeftPedal deflect 1 # turn left
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key NumPad6 axis RightPedal deflect 1 # turn right
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key NumPad7 axis JoystickX deflect -1 # torso twist left
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key NumPad9 axis JoystickX deflect 1 # torso twist right
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key Home axis JoystickY deflect 1 # torso aim up
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key End axis JoystickY deflect -1 # torso aim down
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key NumPad5 action AllStop
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key Shift axis Throttle rate 0.75 # throttle up (alt)
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key Ctrl axis Throttle rate -0.75 # throttle down (alt)
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key Alt button 0x3F # throttle-head = REVERSE THRUST
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# ---- Fire: numpad cluster + space ---------------------------------------
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key Space button 0x40 # Main trigger
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key NumPad0 button 0x40
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key NumPad1 button 0x45 # Pinky
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key NumPad3 button 0x47 # Upper (missiles)
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key Decimal button 0x46 # Middle (PPCs)
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# ---- Joystick hat on the arrows -----------------------------------------
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key Up button 0x42 # Hat Up
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key Down button 0x41 # Hat Back
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key Left button 0x44 # Hat Left
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key Right button 0x43 # Hat Right
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# ---- Systems ------------------------------------------------------------
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key G action ConfigHold
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key Enter action ModeCycle
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key N action DisplayCycle # secondary schematic: Damage -> Critical -> Heat
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key V action ViewToggle
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key B action LookBehind
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key F5 action Generator1
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key F6 action Generator2
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key F7 action Generator3
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key F8 action Generator4
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key F9 action Reconnect
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key F10 action Valve
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key J action Mfd1Cycle # lower-left MFD page: Quad -> Eng detail pages
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key K action Mfd2Cycle # upper-center MFD page (engineering)
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key L action Mfd3Cycle # lower-right MFD page
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# ---- Upper MFD banks: number row = the top aux row, QWERTY row = the row
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# ---- under it, left to right across the Left / Center / Right panels.
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# ---- (These buttons drive the preset/eng-data selection; the letters
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# ---- lose their 1995 typed-hotkey meaning once bound here.)
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key D1 button 0x2F
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key D2 button 0x2E
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key D3 button 0x2D
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key D4 button 0x2C
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key D5 button 0x27
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key D6 button 0x26
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key D7 button 0x25
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key D8 button 0x24
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key D9 button 0x37 # hotbox (target select)
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key D0 button 0x36 # hotbox
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key OemMinus button 0x35 # hotbox
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key Oemplus button 0x34 # hotbox
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key Q button 0x2B
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key W button 0x2A
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key E button 0x29
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key R button 0x28
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key T button 0x23
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key Y button 0x22
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key U button 0x21
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key I button 0x20
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key O button 0x33 # hotbox
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key P button 0x32 # hotbox
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key OemOpenBrackets button 0x31 # hotbox
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key OemCloseBrackets button 0x30 # hotbox
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# ---- Xbox controller (same as the default profile) ----------------------
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padaxis LeftStickX axis Pedals deadzone 0.24
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padaxis LeftStickY axis JoystickY deadzone 0.24
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padaxis RightStickX axis JoystickX deadzone 0.24
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padaxis RightStickY axis Throttle rate 0.75 deadzone 0.24
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pad RightTrigger button 0x40
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pad LeftTrigger button 0x47
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pad RightShoulder button 0x46
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pad LeftShoulder button 0x45
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pad DPadUp button 0x42
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pad DPadDown button 0x41
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pad DPadLeft button 0x44
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pad DPadRight button 0x43
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pad B action AllStop
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pad Y action ViewToggle
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pad X action LookBehind
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pad Start action ModeCycle
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pad RightThumb action DisplayCycle
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pad Back action Valve
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