The unification flattened BT_STEAM into the always-on exe; the user flagged
the constraint that makes it the one legitimate compile gate: the Steamworks
SDK license bars a public release with Steam inside, so a release build must
exclude it entirely.
- CMakeLists: option(BT_STEAM OFF) restored around the Steamworks block --
an OFF configure touches no SDK headers, no steam_api.lib, no DLL copy.
BT_GLASS stays retired (always defined); ONE build dir either way.
Dev checkout: build/ configured once with -DBT_STEAM=ON.
- mkdist: reads BT_STEAM from build/CMakeCache.txt. Steam-OFF zips exclude
play_steam.bat + steam_api.dll (explicitly filtering a STALE DLL left by
an earlier ON build), strip the README steam section ({STEAM} line
markers), and take a -nosteam name suffix so the flavors never clobber
(found live: both stamped 4.11.436 and the release zip overwrote the dev
zip).
Verified both flavors:
ON (dev build): steam smoke degrades to Winsock without the client;
zip carries play_steam.bat + steam_api.dll + README steam lines.
OFF (scratch build-relcheck, deleted after): 0 compile errors; exe dir =
btl4.exe + OpenAL32.dll only; boots + simulates; BT_STEAM_NET=1 inert
(transport not in the binary); end-to-end zip has zero steam bits and
a clean README.
KB: context/glass-cockpit.md unified-build section records the license gate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
132 lines
5.6 KiB
Python
132 lines
5.6 KiB
Python
#!/usr/bin/env python3
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"""mkdist.py -- build the tester-distribution zip.
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Layout (matches what the player bats expect):
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BT411-<date>-<hash>/
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play_solo.bat join.bat join_lan.bat (from players/)
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build/Release/btl4.exe (pod build -- fallback)
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build-glass/Release/btl4.exe (preferred: clickable cockpit)
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content/... (git-TRACKED files only --
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the working tree carries dev
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junk that must not ship)
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The bats prefer build-glass when present and set BT_PLATFORM=glass with it,
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so testers boot the glass experience (PadRIO clicks, trigger config,
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bindings.txt keymap) with the pod build as fallback.
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Usage: python tools/mkdist.py [outdir] (default outdir = dist/)
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"""
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import os
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import re
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import subprocess
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import sys
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import time
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import zipfile
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REPO = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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def main():
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os.chdir(REPO)
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outdir = sys.argv[1] if len(sys.argv) > 1 else os.path.join(REPO, "dist")
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os.makedirs(outdir, exist_ok=True)
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# Name by the repo version convention (BT411_4.11.NNN, tools/btversion.cmake:
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# build = commit count). Falls back to date+hash if the header is absent.
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name = None
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for h in ("build/btversion.h", "build-glass/btversion.h"):
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if os.path.exists(h):
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m = re.search(r'BT_VERSION_STRING\s+"([^"]+)"', open(h).read())
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if m:
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name = "BT411_" + m.group(1)
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break
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if name is None:
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githash = subprocess.check_output(
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["git", "rev-parse", "--short", "HEAD"]).decode().strip()
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name = "BT411-%s-%s" % (time.strftime("%Y-%m-%d"), githash)
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tracked = subprocess.check_output(
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["git", "ls-files", "-z", "content/"]).decode().split("\0")
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tracked = [t for t in tracked if t]
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# ONE unified build (2026-07-21): every layer lives in the single exe.
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# THE LICENSE GATE: BT_STEAM is compile-time (Steamworks SDK terms bar a
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# public release with Steam inside). Read the configure's answer from
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# the CMake cache; a steam-OFF zip must carry neither play_steam.bat nor
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# steam_api.dll (a stale DLL can linger from an earlier ON build).
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steam_on = False
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try:
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cache = open("build/CMakeCache.txt", encoding="utf-8", errors="ignore").read()
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steam_on = "BT_STEAM:BOOL=ON" in cache
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except OSError:
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pass
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print(" BT_STEAM=%s (from build/CMakeCache.txt)" % ("ON" if steam_on else "OFF"))
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if not steam_on:
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name += "-nosteam" # distinct name: never clobbers the dev-flavor zip
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zpath = os.path.join(outdir, name + ".zip")
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exes = ["build/Release/btl4.exe"]
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bats = ["players/play_solo.bat", "players/join.bat", "players/join_lan.bat"]
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if steam_on:
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bats.append("players/play_steam.bat")
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for p in exes + bats:
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if not os.path.exists(p):
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sys.exit("MISSING: %s -- build/refresh it first" % p)
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# Runtime DLLs living next to each exe (OpenAL32.dll etc.) -- the exe
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# fails to load without them (caught by the clean-extract boot test).
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for exe in list(exes):
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d = os.path.dirname(exe)
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for f in sorted(os.listdir(d)):
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if not f.lower().endswith(".dll"):
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continue
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if f.lower() == "steam_api.dll" and not steam_on:
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print(" (steam OFF: leaving stale %s out of the zip)" % f)
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continue
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exes.append(d + "/" + f)
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# System runtime DLLs the exe needs on a bare tester machine (32-bit
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# d3dx9 + MSVC runtimes -- carried in redist/, shipped next to the exe;
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# the first zips included them and machines without the redists fail
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# to load the exe otherwise).
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redist = ["redist/" + f for f in sorted(os.listdir("redist"))
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if f.lower().endswith(".dll")] if os.path.isdir("redist") else []
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total = 0
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with zipfile.ZipFile(zpath, "w", zipfile.ZIP_DEFLATED, compresslevel=6) as z:
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# versioned tester README at the zip root
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if os.path.exists("players/README.txt"):
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readme = open("players/README.txt", encoding="utf-8").read()
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readme = readme.replace("{VERSION}", name.replace("BT411_", ""))
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lines = readme.splitlines(True)
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if steam_on: # keep steam lines, drop marker
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lines = [l.replace("{STEAM}", "") for l in lines]
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else: # steam-free zip: strip them
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lines = [l for l in lines if "{STEAM}" not in l]
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readme = "".join(lines)
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z.writestr(name + "/README.txt", readme)
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for p in bats: # bats at the zip ROOT (next to
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arc = os.path.basename(p) # content\ + build\, per the guard)
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z.write(p, name + "/" + arc)
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total += os.path.getsize(p)
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for p in exes:
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z.write(p, name + "/" + p)
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total += os.path.getsize(p)
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for p in redist: # next to the exe
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z.write(p, name + "/build/Release/" + os.path.basename(p))
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total += os.path.getsize(p)
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for p in tracked:
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if not os.path.exists(p):
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print(" (skipping tracked-but-absent: %s)" % p)
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continue
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z.write(p, name + "/" + p)
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total += os.path.getsize(p)
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zsz = os.path.getsize(zpath)
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print("wrote %s" % zpath)
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print(" %d files, %.1f MB raw -> %.1f MB zipped"
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% (len(bats) + len(exes) + len(tracked), total / 1048576.0,
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zsz / 1048576.0))
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if __name__ == "__main__":
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main()
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